Forge Version: 31.1.0 Minecraft Version: 1.15.2 Downloads:
Changelog: (Direct)
Installer: (AdFocus) (Direct)
MDK: (AdFocus) (Direct)
Intro:
This is the first recommended build for 1.15.x!
This would of been out a few weeks ago, but Mojang decided to release 1.15.2, so we figured it'd be best to hold off until that version stabilized.
As you may have read, we dropped 1.12 support a few weeks ago and now concentrate on 1.14.4 and 1.15.2 until 1.16 drops.
1.15.x brought many changes to the rendering engine and incorporated some parts of the new rendering engine known as "Blaze3D",
but this release was still a lot faster than 1.14.x, thanks to the mod loading and launching rewrite we started in 1.13 being complete.
Also thanks again through all the contributors for this release that helped to fix bugs and bring new features to forge.
Changelog:
New:
Removed and cleaned up old code
Remove third-party vecmath library in favor of using the new minecraft functionality
Allow logos in the mod screen to be scaled differently
Allow models to override be overridden when using OBJ models
Make more Data Generator stuff usable by modders
Add support for custom nether portal frame blocks
Added new Click Input Event
Added entity nameplate rendering event
Added support for gui_light model option
Re-implemented the ITeleporter interface to allow moders to control dimensional teleporting more easily
Allow mods to more easily specify a custom texture for chests
Add support for sending fluid stacks over the network more easily
Add support for fluid overlay rendering for custom fluids
Fixes:
Fixed incorrect item lighting
Fixed broken stairs and fence rendering
Fixed keybindings not saving
Fixed items being too small when dropped
Fixed mod list screen
Fixed capability data not being transferred when returning from the end
Fixed incorrect warning screen caused by removed vanilla sounds
Fixed game crash with modded entities
Fixed bucket rendering
Fixed crash when parsing custom obj models
Fixed items not being colored correctly with custom colors
Fixed items rendering too dark
Fixed many other rendering related issues
Fixed particles not rendering correctly due to wrong GL state
Fixed incorrect item lighting
Fixed crash when using certain fonts
Fixed crash when building quads for rendering
Fixed dyes tag not automatically finding new dyes
Fixed Big Mushrooms not generating
Fixed Raw Mouse Input Event
Fixed fullbright lighting
Fixed Fish Bucket not being usable by mods
Fixed breaking overlay
Fixed Widget Foreground Color not allowing pure black
Fixed entities turning on a spot
Fixed RenderType loosing it's mapping for registry replacements
Fixed extended version of getLightValue not being used everywhere
Fixed Wakeup Event not being called at the correct spot
Fixed mod resources ordering
Fixed Player Changed Dimension event providing the wrong dimension
Fixed Keybinds modifier not working correctly
Fixed Chunk Data Load Event not fireing
Fixed small typos in forge config
Fixed restoring blur mipmaps
Fixed Right Click Block not being called on client and server
Fixed crash on new java 8 versions in development environments
Fixed a bunch of events not having the new rendering context
Fixed Attacks/Punches not registering
Fixed functionality for rails to have different maximum speeds
Fixed registry desync, causing entities or sounds to be mixed up when connecting to a server
Fixed compression system used by the installer to make downloads smaller.