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Showing content with the highest reputation on 05/11/20 in all areas

  1. Hello all, it's been awhile! I finally got around to the beast of getting this mod to a modern version of the game! 1.18+ is planned soon I just want to get a few more features worked out first. You Will Need: Forge 1.6.5 36.2.34+ JEI: 7.7.1.125+ Some mod that provides fluid, item, energy transport as mine isn't added yet Get it here: https://www.curseforge.com/minecraft/mc-mods/mechanicraft
    1 point
  2. Hello, I want to introduce my new (and first) Mod: Cruelar's Triforcemod. The Mod is based on the "The Legend of Zelda"-games and includes cool stuff out of the games, like the Mastersword, Rupees, Ganon and much more. Some stuff is still not working but I'm working on that. I mainly worked on stuff out of the newest Zelda-game ("The Legend of Zelda: Breath of the Wild") yet, but I will add also things from other Zelda-games. There is no update link yet because we want add some new things before that, but there are some screenshots showing you it won't be long: I'm also working on a Resourcepack for the mod, because this is easier than adding all the Stuff that already is in Minecraft, so I hope you can get it soon. If you have any ideas, suggestions, or wishes just write them here. If you have bugs, even if its in an older version of the mod, report them here. If you want to help, look at my topics in the Modder Suport Forum or post textures, you think you could make better than they are in the mod. Mod is released here: https://minecraft.curseforge.com/projects/cruelars-triforcemod Updates will be announced here, the full Changelog will be posted as soon as it is written.
    1 point
  3. I took a quick look around the posted source for Archimedes' Ships and it's quite interesting. It seems that it saves the ship blocks in a "mobile chunk" which is rendered separately from the rest of the world. This allows it to only use one entity for the ship and allows tile entities to render properly, and it can take advantage of rendering optimizations used in regular block rendering. The exact details there would require a more thorough analysis, and I'm sure some of the concepts would need overhauls to work in 1.14 and up. Entities for individual blocks would be a bad idea for obvious reasons, so that "mobile chunk" concept seems to be a great alternative or at least a good starting point.
    1 point
  4. My guess is that you just used the standard Minecraft Teleporter assuming that it works for all dimensions. Note: you can't do that as the teleporter handles logic specifically for teleporting to and from the nether. My knowledge on the matter however is a bit outdated. However, you can verify this by debugging your code at the method you have selected and watch it return null.
    1 point
  5. Yes there is. It solves the issue of people registering their blocks and items in a static (UNCONTROLLED) location. Forge can't control/verify the domain paths when ResourceLocations are created statically.
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  6. It's a modern, simple, and easy way of registering things. It also prevents the previously common problems caused by instantiating registry objects in static initializers.
    1 point
  7. have you accept the eula? (change false to true in eula.txt)
    1 point
  8. No, I replicated the same process and it works fine. The item that you chose may not be the honey bottle, or you're call of the registry is not on both the client and server.
    1 point
  9. You have to install Java. If you have Java installed, google "how do I set a path variable?" and set the JAVA_HOME variable.
    1 point
  10. This amazing player build is one of the servers most secure fortresses. No battles have been fought here yet, but when one happens it will be a challenge, with such great defenses. Would you attack this base, or try to reason with peace? https://civwars.net/
    1 point
  11. /entitydata @e[r=2] {engineType:1-4} Ive been using this command since Mr crayfish posted this on one of his youtube video, but then in the latest update its NOT working anymore, Ive asked in his post if it has been change or not and still got no reply.. can anyone tell me whats the new one or Im wrong on typing this coz im not good on commands and everytime i type this i always get error saying: "(my name in minecraft) is a player and not an entity" PLease help!!! Thanks soo much.
    1 point
  12. @e selects entities, you are an entity. r= tells the command the radius in which to search for entities, again you are included in this search You have no filter in there to tell the command to look specifically for the vehicle, so it's just going to use every entity it finds. You can use/summon (requires cheats) to look up the actual entity type of the vehicle using the tab completions, once you have that you can use the type= filter for @e.
    1 point
  13. The Super TNT Mod for Minecraft 1.12.2 Adds 56 new TNTs to Minecraft Updated 7/9/18 (latest release is version 1.0.1) Download link below Here is a remake of my Super TNT mod for 1.7.2. It currently has 56 TNTs. Below is a list of all 56 of them and a description of what they all do. For a more detailed description including recipes and screenshots, go here. Here are some videos I made about it. Quick trailer made before the mod was ready for download: 18 minute video demonstrating many of the different TNTs and what they do: Requirements: To play this mod, you need to be using Minecraft 1.12.2. Forge also has to be installed. In order to prevent your game from crashing and for maximum smoothness, you should probably use -Xmx3G for your launch arguments but I recommend -Xmx8G if you have the ram for it. This mod does take less ram than the 1.7.2 version and lags less but it still helps to have a good computer and have java properly set up. Download: HERE is the link to the download page! The latest version is for 1.12.2 and the mod version is 1.0.1. Have fun!
    1 point
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