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Luis_ST

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Everything posted by Luis_ST

  1. Keep this Forums in English please. If you have issues with adfoc.us you can use the direct download. You find it at the bottom of the download page (Show all versions). Then click on the i for the direct download.
  2. You need to pass in the Class of the Item there or you need to create the Supplier from the Class by using a constructor without arguments.
  3. @revandarth3 You can use the Spark Mod to find which Mod cause this laggs. Run the Spark profiler via /spark profiler a few Minutes, then stop the profiler via /spark profiler --stop. The Spark Mod will upload the profiler result on the Spark viewer, please post the link you get after stopping the profiler. This is not the way to go, you can not make sure that this error is caused by World generation.
  4. The launcher_log.txt is located directly in your game directory.
  5. Please post full debug.log from the logs folder. You can use https://gist.github.com/ to upload larger text files.
  6. Please post debug.log from the logs folder. If you using CurseForge you need to enable the debug.log in the settings.
  7. Please post all .json files you created for the data pack.
  8. Please post debug.log from the logs folder. If you using CurseForge you need to enabel the debug.log in the settings.
  9. The Biome generation is not handled via the Biome .json itself. You need to override the BiomeSource .json (Dimension .json include Biome generation) of the Dimension. The author has published a few data packs which could be used. Unfortunately all of them use a single Biome for the complete World. If you wish to have only the Biome you modified above in this Dimension you can only change the Biome here to the Biome you want. If you wish to have multiple Biomes in that Dimension i would recommend you to talk to the author, since this would be very hard to do without the knowledge how the Mod creates the World and how the Mod sets the Noise values (used from vanilla to generate multiple Biomes).
  10. If i understand you correctly you want that the modified Biomes also generates in the "Mining Dimension" right?
  11. If the Biome is only generated in this Dimension then yes.
  12. Yes, but due you override a Biome, the new Biome generation will only affect new generated Biomes.
  13. You can not edit a .jar file via unpack the .jar. If you wish to modify a Datapack of a Mod you can create a normal Datapack and edit the file there. Put the Datapack you created, in the datapack folder of your World (existing World) or choose it while you create the World. You can take a look at the wiki how to create a Datapack: https://minecraft.fandom.com/wiki/Data_pack Note: Instead of minecraft you need to use the Mod Id
  14. You installed Blueprint 1.19 on 1.19.2.
  15. Please post debug.log from the logs folder. If you using CurseForge you need to enabel the debug.log in the settings.
  16. Please post a git repo of your Mod and the .jar which you created by gradlew build.
  17. Make sure all Mods you are using are up to date, if they please post launcher_log.txt.
  18. Why do you need Forge as a .jar file for your Modpack?
  19. The server must be start with the .bat/.sh file. Why do you need a .jar file?
  20. Remove Rubidium and all badly coded client side Mods from the server.
  21. This error is often indicative of an outdated Java version. Please ensure your Java version is up to date. You can download OpenJDK from the Adoptium project. If the error persists after updating your Java version, please post the full log as well as the contents of %windir%\system32\drivers\etc\hosts (Windows) or /etc/hosts (Mac, Linux).
  22. Please post the log and update your Git repo.
  23. There are the vanilla Entity Renderers you could use as an Example.

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