
DietmarKracht
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Everything posted by DietmarKracht
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So you are more the type of "give me some code i can copy and paste cuz i don't want to understand the concept thats going on here"? The documentation on capabilities is perfectly fine. They function as the exact purpose you just described in your first post. So give it a try at least. I doubt you are under strict time constraints and need to finish porting your mod within the next week....
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Playing a sound on the client with an event
DietmarKracht replied to skip999's topic in Modder Support
You can get the client Player by calling Minecraft#getInstance#getPlayer -
Subscribe to PlayerRenderEvent.Pre and cancel it.
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You need to register your Attributes void to the Mod Eventbus.
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well you do not render your model. Inside your renderToBuffer method you need to render all ModelRenderers that you want to show
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[SOLVED] 1.16.5 Schedule Block Update
DietmarKracht replied to DietmarKracht's topic in Modder Support
So i solved this by using blockstates for the intermediate state where the block would not update and schedule a tick after the given amount of time. Then in the tick() method of the block i do my logic when the blockstate matches my intermediate state. -
I want to know how i can schedule changes to a blockstate after a certain amount of time. I want to change the blocks state of my block on right click after some seconds to render an animation during this time. How would i approach this?
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[SOLVED] 1.16.5 Completely stop Entity from moving
DietmarKracht replied to DietmarKracht's topic in Modder Support
So i used a global list storing the entities affected by the freeze effect and manually ticked their effect in ServerTickEvent -
[SOLVED] 1.16.5 Completely stop Entity from moving
DietmarKracht replied to DietmarKracht's topic in Modder Support
So as far as i can see this event is not even used by forge. Also refering to the documentation it would not fit my need. -
[SOLVED] 1.16.5 Completely stop Entity from moving
DietmarKracht replied to DietmarKracht's topic in Modder Support
I don't think so, cuz i would need to modify vanilla entities for that. -
Is there a way to completely stop an entity from moving (including head, limbs...) for a certain amount of time? I have an effect that should freeze the entities. If i set their motion to 0 they can still move their legs or head. That effect is my effect and it should be able to be applied to all enemies.
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[Solved] 1.16.5 Get Entities Active Potion Effect Clientside
DietmarKracht replied to DietmarKracht's topic in Modder Support
Thanks, its working as expected now! -
[Solved] 1.16.5 Get Entities Active Potion Effect Clientside
DietmarKracht replied to DietmarKracht's topic in Modder Support
It is just for my potion effect but for all entities -
How to make a custom texture for wearing armor
DietmarKracht replied to awesomedude3595's topic in Modder Support
https://championash5357.github.io/ChampionAsh5357/tutorial/minecraft/1.16.1/items/armor -
Does anyone know how to create a custom texture atlas? Currently i just stitch my textures to the chest atlas in TextureStitchEvent.Pre. But actually i want them to be stitched to a custom atlas. The atlas map from the event is final and can't be modified.
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Check out mcjty. He has tutorials on dimensions in 1.15 and porting them to 1.16 https://wiki.mcjty.eu/modding/index.php?title=YouTube-Tutorials If you need custom dynamic dimensions you should check out hyperbox: https://github.com/Commoble/hyperbox
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[1.16.5] TileEntityRenderer renders item very dark
DietmarKracht replied to NorthWestWind's topic in Modder Support
I am not using mojang mappings, but i think you need to use the combinedLight and combinedOverlay for rendering. Like this: renderer.renderItem(stack, ItemCameraTransforms.TransformType.FIXED, combinedLightIn, combinedOverlayIn, matrixStackIn, bufferIn); -
You need to get the MinecraftServer from a ServerPlayer first. Then use MinecraftServer#getWorld and use the target world registry key. You can find the vanilla registry keys in the World.class
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It is teleportTo iirc. Check the parameters. Though you need a serverworld as the targetworld