Everything posted by Draco18s
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Broken Textures with World Generation
"mt" is a bad mod ID. Mod IDs can be up to 64 characters in length, use them. Your blockstate file does not have any variants in it. You declared a TYPE property, but did not include it in your blockstate JSON.
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How make custom furnace?
Sorry, yes, LIT_FURNACE, the name has changed a few times and I couldn't recall what it was currently called.
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How make custom furnace?
You need to override that behavior.
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How make custom furnace?
Because that's what the vanilla furnace does: when it's burning it replaces itself with Blocks.FURNACE_BURNING
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[1.12.2] OBJ as Items not working
No. Do not use the ModelMesher
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[1.12.2] Two questions about modding
Don't use MCreator.
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[1.12.2] OBJ as Items not working
- I've imported an external jar, but says no source
The mod author needs to supply it.- [1.12.2] Item data + Gui screen slots without container
Capabilities. ...Capabilities, specifically IItemHandler.- Help with json texture errors for 1.12.2
what is this nonsense? items==/?- IFuelHandler deprecated??
That's called a static class Interfaces are not storage places for data. They're description templates that get implemented: they tell you what another object looks like without actually being the object.- [1.12.2] Simplest way to render a moving object?
Try looking at my thing: https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/ores/item/ItemEntityOreCart.java#L96-L143- How make custom wall?
You shouldn't have even needed to try. For on, the method parameters are well labled and for two, the third parameter already being passed has a getMetadata() call. GOSH I WONDER WHAT THAT IS FOR.- Recipes do not override OreDictionary ones
Ignore the fuck out of this until you're actually on 1.13, the fact that 1.13 has wood-specific buttons, but 1.12's recipes don't support it is fucking irrelevant. You're modding for 1.12, so follow the 1.12 rules: - let your wood get crafted into a generic wood button - use a different recipe for different outputs- How make custom wall?
You told the game that your subblocks are stack size 0 (and thus, air). I don't think that's what you wanted.- Recipes do not override OreDictionary ones
https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/hardlib/util/RecipesUtils.java#L100-L107- IFuelHandler deprecated??
Please don't. This should be a static class, like Math is.- [Solved] [1.12.2] How to handle exceptions in constructors
Only do items and handle blocks if they are ItemBlock?- My custom Frost Walker Enchantment doesn't recover the block after some time [solved]
Use the debugger to verify that that is what is null.- Cascading chunk loading due to updateObservingBlocksAt
The other thing you can do is offset your block placement by +8, +8 on x and z. Yes, this will place blocks into neighboring chunks, but those 3 chunks are safe and won't cascade.- Cascading chunk loading due to updateObservingBlocksAt
You're fine.- Eclipse Client Minecraft stuck on Loading World, Building Terrain.
/me sees no code. Does not know how to help.- Items Texture issue
What part of Have you failed to understand after FIVE PAGES (and at least four people trying to help) of thread? You have done fuckall to your folder names since I went to bed. Jesus mother foxing christ on a crutch.- [1.12.2] Fast TESR rendered items turn dark [SOLVED]
Haha, yes! Transparent alot is best alot.- [1.12.2]Need OBJ model redering toturial # And other problems..
These coordinates are not 0-1. You haven't scaled your model. - I've imported an external jar, but says no source
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