Everything posted by Draco18s
-
[1.8.9] Changing Vanilla Armor Values
In order for full diamond armor to have 8/10 protection, you would need to alter each piece of armor to have less overall protection. The bar is literally a sum of all the pieces worn.
-
[1.9.4] Fruit tree
Define "fruit tree." What does this object look like? How does it behave?
-
[1.8.9] Show message and consume item on item right-click
Namely because it is unable to do so. The ItemStack doesn't have a reference to the inventory it is in, and is thereby unable to make itself null.
-
[1.8] Give custom written book to player?
Well, you'd need to do the NBT data on the ItemStack correctly. Unfortunately I cannot locate the documentation regarding this, but it would be available by looking at the WrittenBook item class.
-
Introduction and New Server for Forums!
I think it is. I just read a few threads in Modder Support, and when one of them got a new reply, every thread showed the "new" label. When I read the new reply, went back to Modder Support and refreshed the page, the "new" markers dissappeared. EDIT: If you click the "new" button on a post without a new reply, it goes to another thread which does have a new reply. This is annoying the fuck out of me. As soon as I noticed it my immediate thought was, "What'd we do downgrade our forum software?" But Larsgerrits is correct, the new button doesn't even apply to the thread it's next to:
-
[1.9] Forcing block-break events
SSP is SMP only running its own copy of the server and with only a single player connected.
-
1.7 Block wont rotate when placed. UNSOLVED
Your block gives no shits about metadata other than 0 and 1, which it uses to supply two different TileEntities.
-
[1.8.9] Drop Handler
Two random numbers like that would result in less than a 50% I think, but I'm not in a place to so the math. However, that two-numbers thing does get you a different result if you are returning a float (as compared to a uniform random), the Wald Distribution (Inverse Gaussian) uses that method.
-
[1.9] Apply redstone in a remote location
There's a reason there's not a BlockUpdateEvent fired when any block runs its update tick method: the sheer number of calls that would be made to the event bus. Reducing this to only redstone powered objects wouldn't really do much. Afterall: do you expect every dot of redstone dust to fire this event?
-
[1.8.9] Drop Handler
Make sure to check null. Not all DamageSources have a source entity.
-
[1.9.4][SOLVED] Levitate entity.
Stop using static variables any class-level variables at all inside your item class.
-
[1.9] Apply redstone in a remote location
Yeah no, you're not going to be able to do that because power-able blocks check their neighbors for power. If none of their neighbors have power, they turn off. Creating a "virtual" connection like that would require replacing a block with the Redstone Block (or equivalent).
-
[1.7.10] Removing RF from storage as item is receiving energy
Presumably the method returns a value, that value being the amount inserted.
-
[1.8] Add recipes from custom furnaces to nei
Making a recipe handler takes having an existent sample to work from, as the documentation is very limited. In that, have a working one-input-one-output NEI handler https://github.com/Draco18s/HarderStuff/blob/master/src/main/java/com/draco18s/ores/recipes/nei/ProcessorNEI.java
-
[1.8.9] Tool Tips (Information)
Or use the passed ItemStack to differentiate.
-
[1.9] [Solved] How do I make custom potions?
There's an entire BrewingRecipe class now. Take a look at it.
-
What tells Minecraft to clip blocks like this?
Note that you cannot set the near clip plane to 0. Well, you probably can, I wouldn't expect things to work right though. You can, however, set it very very small. Like 0.001 small. http://answers.unity3d.com/questions/129030/why-is-near-clip-plane-necessary.html As for how to actually do that in MC, I have no idea.
-
[1.7.10] higher terrain generation (for deeper world)
I misread, I read "to 100 blocks" to "by 100 blocks"
-
elytra function code?
Does it use == or instance of? If the former: not easily (you will have to use events and basically duplicate all that code) If the latter: just extend ItemElytra
-
1.7.10 crash report
Support and bug reports. But long story short is you're using the wrong mod version for the version of Minecraft you are running.
-
What tells Minecraft to clip blocks like this?
It's the camera near-clip plane. I am not sure where it's defined.
-
Updating Entities to 1.8.9 from 1.7.10
Mod entity ids are sandboxed to your mod. Start at 0 and go up for each mob you have.
-
[1.8.9] Automatically open fence gates
You have this: this.gatePosition = new BlockPos(pathpoint.xCoord, pathpoint.yCoord + 1, pathpoint.zCoord); You could add: this.gatePosition = new BlockPos(pathpoint.xCoord, pathpoint.yCoord + 0, pathpoint.zCoord); as a separate check.
-
[1.7.10] higher terrain generation (for deeper world)
35 blocks isn't going to make that much difference to the giant 191 block tall mountains. Oh no, 156 block tall mountains! They're still 93 blocks taller than the vanilla extreme hills, which, to be frank, already feel huge when you're looking at them.
-
[SOLVED][1.9] Torches reset on world reload
That said, making 14 identical (except for color) blocks is easy. You just need a generic Block class that takes in the color parameter as part of its constructor and use a loop.
IPS spam blocked by CleanTalk.