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Draco18s

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Everything posted by Draco18s

  1. Signs have tile entities that store their text. You can access it that way.
  2. MCreator is poorly written. As such, it is unstable. You did something with it that triggered one of those instabilities. Ergo, the game locked up. We don't know how to fix it and don't care because we don't use MCreator here.
  3. Forge blockstates were removed because vanilla is smarter now. https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a
  4. I am pretty sure that this: is incorrect. It should be: "north": { "uv": [ 1, 9, 15, 16 ], "texture": "#saw", "tintindex": 0 }, Same goes for your other textures. There's a reason for the name definitions at the top. Though I do see that it says iiwam:item/carpentry_table which does not appear in the files you've shown.
  5. Screenshots of purple are useless to helping solve the problem, we need the log files. No, I told you to change it away from blocks. No one else has even mentioned it. That said: You do not have this file.
  6. You need to change your folder name from "blocks" to "block" as well.
  7. Its literally at the top of every page in a blue banner:
  8. Yeah, your code is useless for what D7 suggested. You're using spawn eggs to change the spawn entity of an existing spawner block and doesn't deal with stack NBT at all.
  9. As 1.12 is no longer supported, those of us here who no longer use 1.12 no longer know. That's why its not supported.
  10. No. Show your file paths in Windows Explorer
  11. I mean, its obviously not correct if it's showing a missing texture... remove the / should be "block" not "block" https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/resources/assets/harderfarming/models/block/winter_wheat_stage0.json#L4
  12. Yes. Capabilities. Nothing stops you from rolling your own.
  13. By the way, your thread title is completely useless. I mean...why do you care? Just leave it static.
  14. Optifine and Forge are not compatible with each other.
  15. That did not answer the question.
  16. Are you even paying attention to what the OP wants?
  17. Well, what's your text associated with? A block or the game overlay (HUD)?
  18. None of these. Which you would know if you looked at any vanilla object that applies a potion effect to an entity (such as potions and arrows) or looked at what the code of each of those methods does.
  19. Hmm. In 1.12 you would have done this with ItemMeshDefinition. But that's been replaced:
  20. No, its a class. Try reading the docs.
  21. This is probably null. Likely because you're calling this code too early.
  22. Post your code. You tried to send a negative value into a random call (this is the result of giving a maxY lower than minY in the cluster config, usually).
  23. Look at the CraftingManager and how it works.
  24. This is too big of a number. Quick, what's 1/9th of it?
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