Everything posted by warjort
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Intellij not seeing Curios API classes
As was said above. If you are using non-api classes at compile time you are doing it wrong. The curios discord is the place to ask.
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Forge Refuses to launch
If this is the full log and there is no crash report, show your launcher_log.txt
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cant figure out what mod is the problem
You don't even show the error. You truncated it. All I can tell you is it is one of these mods with a broken/conflicting mixin Check you have the latest version of these mods.
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Forge Installation Error - "Unable to find valid certification path to requested target"
The ones that were added by the dodgy software you downloaded that redirect your network requests away from mojang's site to who knows where? There are no other entries in your hosts file.
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[1.19.2] Basic question Traslucent block like glass ??
It's in the comment of that *deprecated* method.
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Display Mob name over him
There are many different ways to do this. The simplest would be entity.setCustomName() see NameTagItem. Another would be to override renderNameTag() in your EntityRenderer if you want to keep the stats separate from the custom name.
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Plugin [id: 'net.minecraftforge.gradle', version: '5.1.+'] was not found in any of the following sources:
Looks like you don't have forge's maven in your plugin repositories? example from the mdk: https://github.com/MinecraftForge/MinecraftForge/blob/1.19.x/mdk/settings.gradle
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My game crashed whilst rendering overlay
Looks like an issue with DynamicSurroundings, check you have the latest version then contact the mod author.
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Forge Installation Error - "Unable to find valid certification path to requested target"
Remove those invalid entries from your hosts file then restart windows and try again.
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[1.19.2] Basic question Traslucent block like glass ??
ItemBlockRenderTypes.setRenderLayer() but as it says there, you should put it in your block model json instead.
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[1.19.2] Change color of projectile at runtime
It uses it for the particles and determining the texture to use. You can use it for the actual entity rendering. I was just pointing out the pattern for setting the color at entity creation time and getting that data to the client.
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Mi game crash when a try open a world
Looks like an issue with the graveyard mod, check you have the latest version then contact the mod author.
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I can't get Forge
Click "show all versions" then next the installer you want to download is an "i". Hover over that for the direct download link. The real fix is to uninstall your broken browser plugin(s) and/or clear your browser cache.
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[1.19.2] Change color of projectile at runtime
I know virtually nothing about fluid rendering, but why wouldn't you retrieve the fluid color "lazily" either when you create the projectile or less efficiently during the rendering? e.g. see how the arrow handles the potion color for tipped arrows (ID_EFFECT_COLOR).
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[1.19.2] Custom BowItem. Screen not zooming in on use.
The code for the bow is hardcoded, see AbstractClientPlayer.getFieldOfViewModifer() But you can do your own similar logic by subscribing to ComputeFovModifierEvent
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[1.19.2] Bow animation doesn't work.
The same code. Those ItemProperties.registers needs to be called within an enqueueWork() so they run on the main render thread instead of concurrently with other mods doing the same thing.
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[1.19.2] Bow animation doesn't work.
Please start your own thread.
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[1.19.2] Bow animation doesn't work.
I linked it above, you need to change Items.BOW to item - ItemProperties.register(Items.BOW, new ResourceLocation("pull"), (itemStack, level, entity, i) -> { + ItemProperties.register(item, new ResourceLocation("pull"), (itemStack, level, entity, i) -> {
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1.18.2 forge crashes when I load a server
That is a generic windows error code which means "Application Hang". Like when it pops up the window saying "Application is not responding".
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1.19.2 server crash while generating in game
That's your prerogative, or you could post your debug.log that actually contains the error with the teleport. Instead of doing the obvious, you chose to argue.
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1.19.2 server crash while generating in game
On the contrary I like helping people. What I dislike is lazy people that expect us to do all their work for them. You clearly didn't look at the logs before dumping them on us and you even said in your original post that you weren't sure they were even the correct logs. What are you going to do when you publish your modpack for others to use? I hope you don't intend dumping all your users bug reports on us. As I have said to others before, if you don't have the skills to build a modpack (which includes reading and understanding errors), use a prebuilt one by somebody who does.
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Encountered an unexpected exception
Optifine issue, make sure you have the correct version of optifine compatible with the version forge you are using.
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1.19.2 server crash while generating in game
Nope. Your debug.log ends during the early bootstrap. It hasn't even loaded the mods let alone loaded the world in which you could crash during a teleport. I will take your advice and ignore your posts in future since you clearly don't appreciate the help you are given for free. I ignored this post before (like others probably did) because it was unanswerable and only responded when you "bumped" instead of considering why it might be the case nobody answered.
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1.19.2 server crash while generating in game
down ๐ if you can't even be bothered to post the correct logs there is no way to help you.
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fml.modloading.dupedmod error
Your question is unanswerable in its current form.