Everything posted by warjort
-
1.19.2 server doesn't starts
Use java 17
-
How do I check if a mod is loaded before initializing an "int"?[1.18.2]
ModList.isLoaded(), e.g. https://github.com/mekanism/Mekanism/blob/1.19.x/src/main/java/mekanism/common/integration/MekanismHooks.java
-
1.18.2 crash on loading world - not enough data available
Broken config file. It's in the serverconfig subfolder of that save. If you don't have a backup, delete the file and it will be recreated with default values.
-
Crashing on Startup
Graphics card driver issue.
-
Crashing on Startup
That file is private.
-
Valhelsia 5 Crashes on Boot
atio6axx.dll is an AMD driver. If you want help with that, you need to speak to them. One thing you don't want to do, is trust some random person on the internet telling you how to update operating system software. ๐
-
Need Help to make an TextComponent with a Clickable Event in 1.18.2
No. You should do your own research. We are not going to write your mod for you. In this case, look at how Mojang creates theirs in SeedCommand. If you did this, you spent less than 20 minutes trying to figure it out for yourself. hint: (Mutable)Component is an interface so you are looking for one of its concrete subclasses.
-
Need Help to make an TextComponent with a Clickable Event in 1.18.2
There is already is a command that does what you want. See SeedCommand
-
[1.19.4] How can I reduce knockback on entity hurt
There is a LivingKnockBackEvent where you can adjust the knockback strength and direction. But it doesn't tell you the DamageSource so you wouldn't be able to check it is your projectile. There is a LivingEntity.getLastDamageSource(), but if you look at the code for LivingEntity.hurt() it doesn't set that value until after the knockback() is calculated. Maybe you could still use it but only to stop knockback if the previous damage was from your projectile? i.e. the knockback would still occur for the first one. If you look at getLastDamageSource(), it removes that value after a certain amount of time though. An alternative would be to suggest a patch to Forge where that event makes the DamageSource available.
-
When i make a new 1.19.2 forge server bug thing
Use java 17
-
A little help please?
Post a link to your launcher_log.txt from directly after the crash.
-
Valhelsia 5 Crashes on Boot
It's an issue with your graphics driver.
-
3 Mods not loading correctly. I do have Optifine in the same file, but I took it out and it still didnt work.
You are missing the geckolib mod. And you have the mods ecologics and moremobvariants that look like they are not compatible with minecraft 1.19.4. Check you have the latest versions then contact the mod authors.
-
3 Mods not loading correctly. I do have Optifine in the same file, but I took it out and it still didnt work.
https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq
-
Run.bat starts, but does not start server. "press any key to continue" then closes
It's also a bad idea to something that updates the file system as often as minecraft on OneDrive.
-
Run.bat starts, but does not start server. "press any key to continue" then closes
Plase don't post text as images, especially if you just going to truncate error message so we can't see the error. Anyway, use java 17.
-
Crash on world load
That error means one of your mods has a bug in its rendering code. It is one of those errors where it can't tell you which mod. Probably, the only way you will find the problem mod is to experiment with removing mods until the problem goes away. Backup your world before removing mods. Since the error is likely a particular block, item or mob you should think about what you might have seen for the first time when it crashed. e.g. you were in a modded biome, dimension or structure? But here's a list of similarly reported issues on github: https://github.com/search?q="pose+stack+not+empty"&type=issues Maybe one of them matches a mod you are using?
-
Minecraft crashes on start up
It is your driver. Either; * Update to the latest version * If that doesn't fix it, try one of the solutions linked here: https://forums.minecraftforge.net/topic/119038-1192-failed-to-run-example-mod-on-fresh-setup/#comment-522788 * Otherwise you need to talk to AMD.
-
Minecraft crashes on start up
There is no error in that log. Post a link to your launcher_log.txt But since the last thing is the log is: It's likely an issue with your graphics card driver.
-
Help me, I don't know why my modpack is crashing
https://github.com/TeamMidnightDust/MidnightLib/issues/19
-
Help me, I don't know why my modpack is crashing
- [1.19.4] How can I make a mob invincible to fall damage
Override isInvulnerableTo(DamageSource) in your entity. Don't forget to call super to handle other damage sources.- The game crashed whilst rendering overlay Error: net.minecraftforge.fml.config.ConfigFileTypeHandler$ConfigLoadingException: Fai
Broken config file. It can be found in your config subfolder. If you don't have a backup of the file, you can delete it and it will be recreated with default values.- help error code one I've tried re downloading cursed forge and it still doesn't work even when i made a new profile with no mods
There is no error in that log. Post a link to your launcher_log.txt on a file sharing site from directly after the crash. But since the last thing in log is This is likely an issue with your graphics card driver.l- repost (1.19.2 forge 43.2.0) problem with exit code 1
Duplicate post. - [1.19.4] How can I make a mob invincible to fall damage
IPS spam blocked by CleanTalk.
Important Information
By using this site, you agree to our Terms of Use.