Skip to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (โ‹ฎ) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

warjort

Members
  • Joined

  • Last visited

Everything posted by warjort

  1. Some conflict between epicfight mod and dualgreatsword. Error is for the dualgreatsword mod. Check you have the latest versions then contact the mod authors.
  2. Something to do with growing crops by the strawgolem mod is using 85% of the server tick.
  3. Conflict between snowrealmagic and rubidium Check you have the latest versions then contact the mod authors.
  4. Maybe this? https://forums.minecraftforge.net/topic/122881-exit-code-1-for-modded-minecraft-1182-help/#comment-534540
  5. There is no error in that log. It just ends abruptly, assuming the forums haven't truncated it (you should upload files to a file sharing site). You likely have an error on your console saying why it crashed? From a quick scan of your installed mods, this looks suspicous where it looks like you have the 1.19.2 and 1.19.4 versions for geckolib? But that's just a guess.
  6. FML = Forge Mod Loader It's one of the main config files.
  7. Read what the run.sh says about nogui (because you don't have one) and while you are at it, read the user_jvm_args.txt Also if you plan on installing any mods that use mixins you need java 17, mixin does not support java 19 So far you are "batting 1000" on all the common mistakes. Next you will be installing client side only mods on the server. ๐Ÿ™‚
  8. Forge's installer does not create the eula.txt file. It is created by minecraft when you first run the server.
  9. eula.txt is a file in your server folder
  10. Just repeating your question doesn't make it anymore answerable. Instead of watching tutorials (many of which are wrong or out-dated) and blindly copying code, try to learn how things actually work. Also, this is a support forum. We help people that have tried to implement something and have specific problems they don't understand. We generally don't answer "I don't know what I am doing can you teach me?" type questions. Anyway: Worldgen is defined by Mojang using datapacks, this wiki has a summary made from Minecraft's release notes: https://minecraft.fandom.com/wiki/Custom_world_generation Or you can see the latest vanilla worldgen here: https://github.com/misode/mcmeta/tree/data/data/minecraft/worldgen along with a web gui tool for generating them: https://misode.github.io/ and other guides/information, e.g. https://misode.github.io/guides/ But unless you want to create your own dimension or world preset, you will need to use forge's biome modification mechanisms to insert any new features you create into vanilla biomes: https://forge.gemwire.uk/wiki/Biome_Modifiers
  11. Your fml.toml is invalid/corrupted. If you don't have a backup of the file, you can delete it and it will be recreated with default values.
  12. Check you have the latest version then contact the mod author.
  13. The mod has at least 3 open bug reports about this: https://github.com/issork/astikor-carts/issues one of them suggests it is caused by apotheosis, but is not confirmed by the author? The intermittant nature sounds like a race/concurrency problem: https://en.wikipedia.org/wiki/Race_condition
  14. In general, if you are posting compiler errors, you are in the wrong place. You want a learning java forum. We don't teach java here. For this specific issue, you are obviously copying some (tutorial?) code that uses the joml api. Something that wasn't introduced into minecraft until 1.19.3 The old com.mojang.math.Vector3d doesn't have a normalise method. Which if you knew java would be easy to spot. Vector3f does have such a method, but it does not support chaining.
  15. Check you have the latest version then contact the mod author. The "incompatible" part is a red-herring. It just means the mod author hasn't specified the correct version in the metadata for their datapack, usually because they haven't updated the value since they first created their mod for a previous version of minecraft. Unless they are actually using bleeding edge datapack features this is unlikely to be a problem.
  16. https://github.com/MinecraftForge/MinecraftForge/blob/1.19.x/src/main/java/net/minecraftforge/client/event/ScreenEvent.java The hard part with changing vanilla screens is doing it in a way that doesn't conflict with other mods doing similar things.
  17. Neither bots/cheats or 1.16.5 are supported in this forum.
  18. Check you have the latest version then contact the mod author.
  19. Also you should ask the Dawncraft modpack authors. They should have more idea what is going on with their modpack and common problems with it.
  20. Post a link to your logs/debug.log That crash report is just showing a crash while trying to produce the crash report. ๐Ÿ™‚
  21. 1) Use the event to register your listener 2) During the prepare stage of the listener, parse the json files 3) During the accept stage populate your data structure(s) from the previously parsed json data The subclasses of PreparableReloadListener provide many "frameworks" for common use cases. I already linked a forge example, or you can look at one of the many vanilla examples (recipes, loot tables, etc.) or the similar processing of assets from resource packs (models, textures, etc.) or you can search github for other mods doing something like what you are trying to do, e.g. https://github.com/search?l=Java&q=SimpleJsonResourceReloadListener&type=Code Beyond that, your question lies outside the scope of this forum. Feel free to ask more specifics questions where you have at least tried to implement something, rather than "tell me how to write my mod for me" type questions.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions โ†’ Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.