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Everything posted by ObsequiousNewt
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ModLoader.addName applies one name to all items. (X-post)
ObsequiousNewt replied to linkseyi's topic in Modder Support
lol, hipster -
ModLoader.addName applies one name to all items. (X-post)
ObsequiousNewt replied to linkseyi's topic in Modder Support
Not if load() is getting called from the init(event) function. -
www.apostropheabuse.com Not if they're obviously foreign... What we need on this forum is a "native language" field by the profile box. I can't find any foreign language that uses apostrophes to denote a plural word. In fact, I can only find evidence to the reverse: native English speakers using an apostrophe to denote foreign plurals. Not that; more like a Google Translate fail or a "I duznt understand Inglish".
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www.apostropheabuse.com Not if they're obviously foreign... What we need on this forum is a "native language" field by the profile box.
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Okay, that worked But, the item I right click doesn't go away when I right click it. I do want it to do that, how? If you put the code in the block, use the line Yagoki put in there: par5EntityPlayer.getHeldItem().stackSize -= 1; //only if you want to use the item when you do this. If you put it in the item, you should be able to use the same code. So where should I put this in the code? (I'm using it on an item) Right after World.setBlock
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ModLoader.addName applies one name to all items.
ObsequiousNewt replied to linkseyi's topic in Modder Support
This should be moved to Modder Support. And you should be using just LanguageRegistry. -
Okay, that worked But, the item I right click doesn't go away when I right click it. I do want it to do that, how? If you put the code in the block, use the line Yagoki put in there: par5EntityPlayer.getHeldItem().stackSize -= 1; //only if you want to use the item when you do this. If you put it in the item, you should be able to use the same code.
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How do I get the mcmod.info file to work?
ObsequiousNewt replied to Chibill's topic in Modder Support
Moreover, though, if the mcmod.info doesn't error *or* load, then it's probably in the wrong place. It needs to be directly in the src/minecraft/ folder (or directly inside your mod jar.) -
In which case, what was the number you used? That would be nice, because I don't really know; I was just guessing and I need help with entities myself.
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How do I get the mcmod.info file to work?
ObsequiousNewt replied to Chibill's topic in Modder Support
Because what is in the main file of your mod? The data for the mcmod.info? And if you mean you can't make the mcmod.info file work, then I'd like to see the error log. Most likely you missed a quote or a comma somewhere; I had to correct a few typos before mine would work. Or else you put it in the wrong place. -
The more elegant way to add the ItemBlock is to change your registry line from GameRegistry.registerBlock(blockWire,"blockWire"); to GameRegistry.registerBlock(blockWire,ItemBlockWire.class,"blockWire"); As for the correct unlocalized name... I wouldn't know anything about good practice.
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Different Entities rendered with the same texture
ObsequiousNewt replied to Bedrock_Miner's topic in Modder Support
Do you mean that the items have the same texture, or the entities, or both? -
*cough* 1) "Missed" 2) "When" 3) I am not sure what this means Eroding? To erode means to weather away. It's usually used to refer to geological processes that affect dirt and stone. Hmm... I see mod potential. "DustBowl! For all your soil erosion needs!"
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How do I get the mcmod.info file to work?
ObsequiousNewt replied to Chibill's topic in Modder Support
Why exactly do you want to hard-code your mcmod.info? It seems like it would be a lot less work if you just made the file. -
Not sure about this, because I'm still trying to figure out entities myself, but... have you tried decreasing the updateFrequency arg? That might account for why they jump around every ten seconds.
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Me too—only when I try to load a page, it takes about a minute, then either gives me the same 503 or the page loads normally. This is making the Forge website nigh unusable.
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Speaking of which, what's the best way to attach data to a specific player (to be saved and loaded with the game. This also needs to work for multiplayer.)
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[1.3.2] Mounting Entitites [UNSOLVED]
ObsequiousNewt replied to fisherman77's topic in Modder Support
IIRC, functions like that get called twice- once with a EntityPlayer, and once with a EntityPlayerMP (or something like that.) But I'm not sure if that'll help. What about registering key-bindings? -
That is astounding! Can you give us the save folder?
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Help with a mod (Isn't forge but still help please. D:)
ObsequiousNewt replied to Kadecamz's topic in General Discussion
There are /so/ many things wrong with this post. First, can you give us /any/ information? Crash reports, console warnings, screenshots, anything? Have you done any research? What versions are you using? Second, this should probably go into the Support/Bug Reports section. Third, this should /probably/ go into the thread for the mod that you're using. *stands back and waits for LexManos to flame you* -
NetworkRegistry.instance().registerChatListener(your class extends IChatListener); The method you define returns the chat that is sent.
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[1.3.2] [Solved] Help going from Eclipse code to .zip
ObsequiousNewt replied to TheDragon's topic in Modder Support
Add them to the zip as item.png and block.png. Simple. -
Fatal error during initial setup of Forge
ObsequiousNewt replied to Sagasaragas's topic in Support & Bug Reports
Which Forge version are you using? -
Minecraft Crash by installing Forge
ObsequiousNewt replied to mark53580727's topic in Support & Bug Reports
To clarify, Mark, your error says that Forge can't download certain files that it needs to function. This may be a problem with your Internet connection or the servers that host those files.