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Everything posted by kiou.23
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"pattern": "minecraft:block/essence_block_darkness" I don't think the minecraft namespace has block/essence_block_darkness
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you didn't change anything on the build.gradle? group = 'com.yourname.modid' change this to be your package name, which by the classes you posted looks to be dmd.dmd.anubis (which isn't a proper package name, you can refer to the comment in the build.gradle to see how to properly name your packages, i.e.: my package name is io.github.jvcmarcenes) archivesBaseName = 'modid' change this to be the mod id, and then change every instance of "examplemod" to be your modid after that refresh the gradle project (intelliJ should show you a symbol of an elephant with a blue reload next to it), and try runData again
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bump
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why Eclipse cannot autocompleete a distmarker in annotations?
kiou.23 replied to Drachenbauer's topic in Modder Support
do not use @OnlyIn, there's no reason for it, it is only meant for the vanilla classes to say what classes don't exist on a distribution I'm pretty sure you need to pass your modid and the event bus to the eventBusSubscriber annotation aswell also, your issue has more to do with eclipse than forge -
Forge prioritize fixing installer please
kiou.23 replied to Tuckexe's topic in Support & Bug Reports
that's definetelly not how you ask for something -
Forge 1.10.2 is no longer supported, please update to a modern version of minecraft to receive support
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this is not how you post code in the forums (or at least not anymote? perharps it once was, I wouldn't know since I'm quite new here) were NBT ever removed? I don't see why you wouldn't be able to use them the capibility system is still there, check the documentation for it: https://mcforge.readthedocs.io/en/latest/datastorage/capabilities/
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you can use of a tile entity to hold the items and handle the ticking logic, a container just handle the inventory slots and the interface
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I think I understand now what you're trying to do, but correct me if I'm mistaken: you want to store a position in a nbt on an ItemStack when that Item is used, andafterwards, use of the stored values? you could store a boolean that holds the "state" of the nbt in it, in one state you would store a position, and in the other you would execute something now that you have a position. I don't know what you can do to clear the nbt when the world is reloaded however, as that's not a common behaviour to expect
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What do the other parameters in setBlock do?
kiou.23 replied to Turtledove's topic in Modder Support
you should make your own threads no we need to see your code. but don't post it here, make a new thread -
this is the top of the post: please be clearer also, if your issue with "nbt examples" has been solved, and now you're facing a different issue, you should make new thread
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make your own thread, post your errors and logs there
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I have absolutely no clue what it is that you're trying to accomplish
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IIRC java 8, which is the one needed for Minecraft 1.16.5 and forge, does run on windows XP. however it no longers has official support I believe you can check this stack overflow topic to see how to get a jre 1.8 on windows xp: https://stackoverflow.com/questions/44401911/window-xp-and-java-8
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you could simply not store the data in the first place? then there will be no data when the world loads