Everything posted by kiou.23
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[Self Solved] Forge won't create "src/generated" sub-folders and won't load any textures.
post your build.gradle also, downgrade to java 8, that's the version that minecraft uses
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[1.16.5] A few questions about various stuff
"pattern": "minecraft:block/essence_block_darkness" I don't think the minecraft namespace has block/essence_block_darkness
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running runData gets stuck at "Holder lookups applied: minecraft:worldgen/tree_decorator_type"?
you didn't change anything on the build.gradle? group = 'com.yourname.modid' change this to be your package name, which by the classes you posted looks to be dmd.dmd.anubis (which isn't a proper package name, you can refer to the comment in the build.gradle to see how to properly name your packages, i.e.: my package name is io.github.jvcmarcenes) archivesBaseName = 'modid' change this to be the mod id, and then change every instance of "examplemod" to be your modid after that refresh the gradle project (intelliJ should show you a symbol of an elephant with a blue reload next to it), and try runData again
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running runData gets stuck at "Holder lookups applied: minecraft:worldgen/tree_decorator_type"?
a git repo, usually on github but okay, the last place I can think that the error is in, is in your build.gradle, so if you could post that I can check it if the problem is not in the build.gradle than you'll need to do some research on how to get a git repo up so that you can share it here
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running runData gets stuck at "Holder lookups applied: minecraft:worldgen/tree_decorator_type"?
looks correct, can you post a repo so we can inspect it and try to replicate the problem?
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running runData gets stuck at "Holder lookups applied: minecraft:worldgen/tree_decorator_type"?
looks correct, can you post the ModBlockStateProvider and ModItemModelProvider?
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running runData gets stuck at "Holder lookups applied: minecraft:worldgen/tree_decorator_type"?
if the files aren't generating then I can assure you that your code isn't 100% correct
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running runData gets stuck at "Holder lookups applied: minecraft:worldgen/tree_decorator_type"?
that message is just the process ending, but if your files aren't generating you must be doing something wrong with the data generators, that's why I asked to see your code
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running runData gets stuck at "Holder lookups applied: minecraft:worldgen/tree_decorator_type"?
and how did you "debunk" this? if you think the problem is with intellij, you can run the runData command from the command prompt to be sure of that
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Whenever i try run minecraft after coding from intelllij it shows the forge loading screen for 5 secs then gets out of it
post the debug log how do you expect us to figure out what's your issue from just that?
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[1.16] Render an Entity with an OBJ model
bump
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why Eclipse cannot autocompleete a distmarker in annotations?
do not use @OnlyIn, there's no reason for it, it is only meant for the vanilla classes to say what classes don't exist on a distribution I'm pretty sure you need to pass your modid and the event bus to the eventBusSubscriber annotation aswell also, your issue has more to do with eclipse than forge
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Forge prioritize fixing installer please
that's definetelly not how you ask for something
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Forge 1.10.2-12.18.3.2511 won't install
Forge 1.10.2 is no longer supported, please update to a modern version of minecraft to receive support
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1.16.5 Ntbtags are back ?
this is not how you post code in the forums (or at least not anymote? perharps it once was, I wouldn't know since I'm quite new here) were NBT ever removed? I don't see why you wouldn't be able to use them the capibility system is still there, check the documentation for it: https://mcforge.readthedocs.io/en/latest/datastorage/capabilities/
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running runData gets stuck at "Holder lookups applied: minecraft:worldgen/tree_decorator_type"?
can you post your code, or a repo to it?
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running runData gets stuck at "Holder lookups applied: minecraft:worldgen/tree_decorator_type"?
are the data files being generated?
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Making a GUI
you can use of a tile entity to hold the items and handle the ticking logic, a container just handle the inventory slots and the interface
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nbt examples
I think I understand now what you're trying to do, but correct me if I'm mistaken: you want to store a position in a nbt on an ItemStack when that Item is used, andafterwards, use of the stored values? you could store a boolean that holds the "state" of the nbt in it, in one state you would store a position, and in the other you would execute something now that you have a position. I don't know what you can do to clear the nbt when the world is reloaded however, as that's not a common behaviour to expect
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What do the other parameters in setBlock do?
you should make your own threads no we need to see your code. but don't post it here, make a new thread
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nbt examples
this is the top of the post: please be clearer also, if your issue with "nbt examples" has been solved, and now you're facing a different issue, you should make new thread
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Game crashes when loading into world
make your own thread, post your errors and logs there
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nbt examples
I have absolutely no clue what it is that you're trying to accomplish
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Installing Forge without Installer.
IIRC java 8, which is the one needed for Minecraft 1.16.5 and forge, does run on windows XP. however it no longers has official support I believe you can check this stack overflow topic to see how to get a jre 1.8 on windows xp: https://stackoverflow.com/questions/44401911/window-xp-and-java-8
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nbt examples
you could simply not store the data in the first place? then there will be no data when the world loads
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