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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. Post the log.
  2. You do not have all of your variants outlined. West can be true or false, but so can all your other boolean properties, now that means they can be false and another can be true. So you actually have a block with 2^4 different possibilities with just the boolean properties. Also this will never be true.
  3. What have you tried,
  4. I have not heard for sure that forge blockstates are being removed and if so it wouldn't matter using it is the correct way to do it in 1.12.
  5. We are just talking the directions right, NORTH, SOUTH, EAST, WEST, UP, DOWN. Then it is very simple in the forge BlockState json.
  6. Use the forge BlockState JSON, it has submodels, and you can declare translations and rotations.
  7. It's a forge class. That renders a block model from a blockstate.
  8. Take a look at AnimationTESR
  9. Yes this is how you should update a mod. Though just fixing those errors won't always solve the issue.
  10. It is not possible with an IRecipe, butt you can use Item#onCrafted and/or Item#onUpdate
  11. Doesn't change the fact that, what I did worked from an earlier message.
  12. Don't make custom launchers.
  13. Well there are two ways to do this, and I am not sure which would be better. Subscribe tot the RenderBlockOverlayEvent and render an overlay on your block that draws a new face on the block based on various things, player postion, block position, etc. Create a FastTESR for the block and render a different model based on the various information you have. Which you can get from changing the blockstate passed into the renderFast method that you need to override.
  14. Is there a reason for this limit? I was wrong, there is an underlying limit on them, you will just have to create your own potion item that imitates the vanilla one.
  15. PotionEffects also have a registry and have no 256 limit.
  16. In 1.12 there is no 256 potion limit, there is no limit at all.
  17. Using just this I can get a smooth animation, and most of this was copied over from your code.
  18. This isn't necessary in 1.12, forge has a registry system for potions now.
  19. How old is the code you are looking at. Plus when you are making more potions you should use the registry events in 1.12.2
  20. What version are you modding for?
  21. Did you need access to it from both sides?
  22. If you were using it properly it wouldn't be giving you errors. Post what you tried.
  23. Partial ticks is just a float value that is updated every frame to determine how much time is left between the last tick and the next tick on a scale of 0-1. It should only be unstable if your FPS or TPS is unstable. Have you tried incrementing by 1 instead of 2 and seeing how that functions.
  24. And then it does a few things with if it's in the ground and then sets itself to be dead, but only if the above is true. Which setDead are you having a problem with exactly?
  25. This line right here says is this a client world?

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