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Everything posted by Animefan8888
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What version are you modding for?
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Did you need access to it from both sides?
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If you were using it properly it wouldn't be giving you errors. Post what you tried.
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How to make simple, smooth 2d animation? (detailed)
Animefan8888 replied to BobieBobie's topic in Modder Support
Partial ticks is just a float value that is updated every frame to determine how much time is left between the last tick and the next tick on a scale of 0-1. It should only be unstable if your FPS or TPS is unstable. Have you tried incrementing by 1 instead of 2 and seeing how that functions. -
Block texture changing depending on vision?
Animefan8888 replied to Cesar Codes's topic in Modder Support
Define vision And also show what you have tried. -
Until you get into more advanced things than Block and Item models, like TE Animation, Entity Model Registration, etc. You actually do not need to have a Client Proxy. Now, I've never really found a use for a ServerProxy myself, but I feel there is some, but they are more advanced. So in reality you don't need a proxy for a while into building a mod, some mods won't event need them.
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[1.12.2] How to replace the RendererPlayer
Animefan8888 replied to _Cruelar_'s topic in Modder Support
Just subscribe to RenderPlayerEvent, and do your rendering there. -
How to make simple, smooth 2d animation? (detailed)
Animefan8888 replied to BobieBobie's topic in Modder Support
How is your FPS? And the world TPS should be 20, is it? -
[Forge 1.12] Shapeless crafting recipe JSON file not working
Animefan8888 replied to LordKeravrium's topic in Modder Support
Double check that keravcraft matches your mods id. And is there anything put in the log about this. -
[Forge 1.12] Shapeless crafting recipe JSON file not working
Animefan8888 replied to LordKeravrium's topic in Modder Support
Where are you putting your recipe json? -
What happens in the if statement if the compound doesn't have a UUID saved to it. Hint: The entity will be null. clawshot_head.setDead(); What does this do? It references a new Entity just created in this method, not yet spawned in the world, and sets it to be dead. What it should do is gets the entity from the nbt and set that entity to be dead.