Everything posted by Animefan8888
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[1.11] Having trouble registering entity
Is the mod even loading?
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[1.11] Changing BlockPos.
You have printlns are they printing?
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[1.11] Changing BlockPos.
Not registered, but instantiated/created.
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[1.11] Changing BlockPos.
The digDown method posted works for me, is it being called? Is your TE being loaded? *Edit: make sure to save your blockToDestroy as well.
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[1.11] return "commands.command.usage"; [Working][unsolved behaviour]
They are localized in/from the lang files.
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[1.11] Changing BlockPos.
Could you show your TileEntityBase and IEnergyDisplay?
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[1.11] Changing BlockPos.
Where are you calling it from?
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[1.11] Changing BlockPos.
Please don't just throw copy-pasta code at people who don't even know what a variable is... This helps nobody. I didn't mean for it to be copy pasta code I will modify that right now.
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[1.11] Changing BlockPos.
public class TE extends TileEntity { public BlockPos position; // Global variable public void doesNothing() { BlockPos position; // Local variable } }
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[1.11] Rendering Progress Bar
Could you post the updated rendering code?
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[1.11] Rendering Progress Bar
How fast is the process?
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[1.11] Rendering Progress Bar
Does it work? If not I suggest changing icontainerlistener.sendProgressBarUpdate(this, 2, this.tileTestFurnace.getField(0)); // To this icontainerlistener.sendProgressBarUpdate(this, 0, this.tileTestFurnace.getField(0)); // Or this icontainerlistener.sendProgressBarUpdate(this, 2, this.tileTestFurnace.getField(2)); Do you see the difference?
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[1.10.2] Block won't become a Tile Entity
That is the problem, dont use ITileEntityProvider, just override the method signature I gave you.
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[1.10.2] Block won't become a Tile Entity
How is this not throwing an error at you? public TileEntity createNewTileEntity(World worldIn, int meta) { It should be public TileEntity createNewTileEntity(World worldIn, IBlockState state) {
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How to verify extra data when connecting to server
Probably because password distribution is easier than accessing the file and adding the information. I think you need to be more specific on the data you want to check. In my situation, it's extra authorization data input by user. I do know online-mode, whitelist, authme plugins, but I still need another password-like thing for a special server. It is asked when minecraft started by popping up a input box, and I want to verify it before player joined server. It would have to be a server and client mod. You will need a custom gui and custom packet.
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[1.11.2] Open GL - VBOs respect of game settings
Crashes because some graphics cards dont support them, that is all.
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Furnace Dude
This one http://www.minecraftforge.net/forum/index.php?topic=43939.msg235743#msg235743
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I'm having some problems creating crops (1.8)
I believe you are initializing your items before your blocks, so you are passing a null block to your item.
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[1.11] What is the best way to really learn how to mod?
The best way to learn how to mod is to learn Java first. This way you will know the conventions and efficiency/performance. Then follow the tutorials that exist to understand what they are doing. The next thing is play around with code(I assume you know how to make a basic Item/Block), you should mess around with certain methods and variables to see what they do, or look in the source provided for what they do. Last thing if you run into any problems or questions in general come here.
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How to verify extra data when connecting to server
I think you need to be more specific on the data you want to check.
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[1.11] Adding capabilitys
What he gave you details how to do it, there is a tutorial that lays out what you need in code if you want to look at it. Make sure that you go back and learn what everything does though. http://www.planetminecraft.com/blog/forge-tutorial-capability-system/
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[1.11] Adding capabilitys
AttachCapabilityEvent<?> Where '?' is the thing you are attaching it too. Entity, ItemStack, TileEntity, World.
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[1.11] Stop rendering layer
Find where the assets is in the minecraft directory and put it there in your mod. Where you put your modid use minecraft.
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[1.11] Stop rendering layer
Is it player specific?
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[1.11] Stop rendering layer
Are you changing it based on something in the code?
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