Everything posted by Animefan8888
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Furnace Dude
This part BlockFurnace.setState(this.isBurning(), this.world, this.pos); Switches the block on of off depending on if the furnace is smelting anything.
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[1.10.2] Help with Custom Armor from Blender
You will have to render it yourself from what I know, you will either need to create a custom OBJ loader and renderer, or use a OBJ loader and create a custom renderer for it.
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Furnace Dude
Post your code. What? What I think he is saying is that his furnace is not smelting correctly and that his furnace changes to the vanilla one.
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Furnace Dude
Look at your thread I posted a response there.
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Furnace Dude
"elements": [ { "__comment": "Main", "from": [ 0, 0, 1 ], "to": [ 16, 16, 16 ], "shade": true, "faces": { "down": { "uv": [ 0, 1, 16, 16 ], "texture": "#flux_machines_rest", "tintindex": 1, "cullface": "down" }, "up": { "uv": [ 0, 1, 16, 16 ], "texture": "#flux_machines_rest", "tintindex": 1, "cullface": "up" }, "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#flux_grinder_front", "tintindex": 1 }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#flux_machines_rest", "tintindex": 1, "cullface": "south" }, "west": { "uv": [ 1, 0, 16, 16 ], "texture": "#flux_machines_rest", "tintindex": 1, "cullface": "west" }, "east": { "uv": [ 1, 0, 16, 16 ], "texture": "#flux_machines_rest", "tintindex": 1, "cullface": "east" } } }] This is an excerpt from one of my JSON models.
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Furnace Dude
If you are talking block/item model yes.
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Furnace Dude
Now what do you mean by in?
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Furnace Dude
What do you mean by 3D model in the furnace?
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Prevent Hopper input/extraction
There are two ways. You can assign your own ID to each slot and handle the implementation your self or add internal methods that only your TE will use in a custom IItemHandlerModifiable.
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Prevent Hopper input/extraction
Oops I see that your hasCapability always returns true when they are looking for a IItemHandler one. You need to make the same checks and return false.
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Prevent Hopper input/extraction
return super.getCapability(capability, facing);
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Prevent Hopper input/extraction
You cannot return null.
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[1.11] Register Entities mobs help
@SideOnly(Side.CLIENT) public boolean hasEffect(ItemStack stack) { return true; }
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[1.11] Accessing the amount of items in a EntityItem
EntityItem#getEntityItem().getCount();
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Prevent Hopper input/extraction
Post your code.
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[1.11] Moving an EntityItem
Look at the teleport command, you will need to do what it does to move the player.
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[1.10.2] Starter Items // After eating get item
if (entityLiving instanceof EntityPlayer) { ((EntityPlayer) entityLiving).inventory.addItemStackToInventory(new ItemStack(...); }
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[1.11] Moving an EntityItem
Do you know the definition of the word move? Look at the method you are using.
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[1.7.10] Crash Report
Two things 1.7.10 is not supported on this forum, and you posted it in the wrong place anyways, you should have posted it is Support and Bugs
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[1.11]texturex not working after update
Mojang has enforced all lowercase file names. The methods signature has changed these are the new ones. public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ){} public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack){} public void getSubBlocks(Item itemIn, CreativeTabs tab, NonNullList<ItemStack> list){} public void onNeighborChange(IBlockAccess world, BlockPos pos, BlockPos neighbor){}
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[1.8+]Rendering Armor Differently
No I do not, you will also need to create custom models that render over the arms. And you may not have to create a new RenderLayer and add that to the player, my mistake if so.
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[1.10.2][SOLVED] My own mod API crashes outside of workspace
You need to use the "gradlew build" command instead of the IntelliJ gradle build.
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[1.10.2] Understanding Capabilities
Post the crash.
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[1.8.9] Modify the playerlist for the client.
The idea behind the mod is for YouTuber's to nickname themselves on servers (when they are on alts) so they can record without targeting. So I have a question, what will happen if I run this on a server whilst I am playing on a server? I doubt that it will change my display name on the server. This is why I wish to avoid this method and just be shown to a Collection or something where the playerlist is stored. If the mod is on the server and you run the command it will indeed change your name. But if it is not on the server and you have it and run it, it will not change your name to others, why? Because other players do not have the information. This may be done only server side, but i do not know if that would work.
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(1.11)(SOLVED)ItemBlock Models Acting Strangely
"parent": "modid:block/fast_cooker"
IPS spam blocked by CleanTalk.