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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. He is not using 1.8+ 1. You should update to the most recent version. 2. addDestroyEffects shoulf let you get rid of the block destroyed particles. 3. For getting rid of step effects maybe override getStepResourcePath
  2. A TESR stands for a TileEntity Special Renderer as said above usually used for when there is motion that needs to be rendered. But there is another way to render blocks that are not just cubes or rectangles now. That is the new JSON system. There are modelers that people have made to help with this here is a link. http://minecraft.gamepedia.com/Programs_and_editors/3D_modeling BTW to be able to use techne models on blocks you need a TESR which requires a TileEntity.
  3. He is trying to get spawnable entities in Nether biomes, and add his own to that list.
  4. This depends is there mod open source. You can always go to there forum page or curse mod page and check to see what they do. You can also ask the mods author for permission. And third you can compile your mod and test it outside the dev environment
  5. Alright, it is up to you, but i think you should test to see if it was in fact mo villages and if so post in in the mods info.
  6. Interesting, have you fixed this? If not you could just save it yourself.
  7. Ok how about we try something, just create a list of your entitys and pass them in there to see if it is getting called.
  8. I believe diesieben07 wants your Graphics Card so here is a tutorial on how to get this information for windows 7
  9. I believe so, I just don't understand why it was saying it couldn't find OpenGL, are you sure you can launch Minecraft Version 1.10 on the normal Minecraft Launcher?
  10. Error in the log?
  11. There isn't one. I have already given you a reason Acccording to diesieben07 a moderator there is no reason, I wasn't asking you (Not meant to be rude)
  12. Second post corrects my error but it would be like this. { "textures": { "0": "cammod:blocks/Ancient_side", "1": "cammod:blocks/AncientGrass", "2": "cammod:blocks/AncientGrass_bottom" }, "elements": [ { "name": "Cube", "from": [ 0.0, 0.0, 0.0 ], "to": [ 16.0, 16.0, 16.0 ], "faces": { "north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "east": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "south": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "west": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "up": { "texture": "#1", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "down": { "texture": "#2", "uv": [ 0.0, 0.0, 16.0, 16.0 ] } "particle": "modid:blocks/texturename" } } ] }[/font]
  13. If so why doesn't forge only support downloads of source for the currently supported version of Minecraft? That would clear up all problems or cause more that I am not thinking of.
  14. What is a valid reason to use an old version? Just so I know.
  15. You don't that was a Minecraft error I don't know why it only happened in the modding environment.
  16. onItemRightClick() in the Items class.
  17. He said in an earlier topic that he would update, but he is using 1.8.9 because he is making it for himself, and will update to 1.9+ "If it turns out to be a useful mod for us then I might release it and update to the other versions but for now, it will just be for 1.8.9"
  18. Sorry I couldn't help.
  19. Things you can try update LWGL and update your graphics drivers.
  20. By using the lang file the same way as normal, the way he is doing it every time he initializes a new ItemClass() and passes in a String to the constructor it will set it to that string. Static can be the biggest source of memory leaks as they are not cleaned up as they don't need an instantiation and is essensially a global variable. If you are against using static variables in this aswell you can just use normal variables, but add this @Instance(MODID) public static MainModClass instance; This way you have one static variable and can access the instance of your Item/Block anywhere.
  21. So after setting the unlocalized name you can just call. itemObject.getUnlocalizedName();
  22. What do you mean by static is bad for RAM usage? And again what did you mean by itemName?
  23. This way he doesn't need to write itemObject = new ItemClass().setUnlocalizedName("itemName"); itemObject2 = new ItemClass().setUnlocalizedName("itemName2"); Instead he can just do itemObject = new ItemClass("itemName"); itemObject2 = new ItemClass("itemName2");

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