Everything posted by Animefan8888
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[1.12.2]Creating Items/Blocks upon creating a world
There is a method in the item class called getUnlocalizedName use the one that takes an ItemStack you'll need to store data on that ItemStack about what its name is.
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How can I draw something for only a couple seconds?
Jar modding is not supported here. Tell him to use forge.
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[1.14.4] Optifine Shaders interference
There is not likely to be an event but the problem I think is shaders take over several parts of the rendering process such as lighting and they might not respect vanilla components.
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[UNSOLVED] [1.12.2] Making onItemRightClick(...) fire every tick?
You're reaching across logical sides and it wont work in multiplayer.
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[1.14.4] Gui/Container for Player (No tile entity)
If I remember correctly there is a ContainerOpenEvent but part of me says that you are not allowed to change the container from inside it. Though you can check it might even say it in the javadoc.
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How can I draw something for only a couple seconds?
Use the ClientTickEvent to count ticks. 1 tick happens 1/20 of a second. Aka 20 times per second.
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[1.14.4] Gui/Container for Player (No tile entity)
You are only ever changing the gui. This is a problem you must also change the container on the server.
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Custom Fence won't connect to each other...
Did you use your IDE to override the method? You might be missing its parameter.
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[Solved] 1.12 how to create explosive arrow
Try changing false to true when you register it. You should also be using the Registry event for entities.
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SOLVED bigger sword model
If you want you can or you can write it yourself. Switch the files.
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Run client obfuscated without having to build ?
This sounds like ASM and it isn't supported on this forum. I don't believe the bytecode changes between an obfuscated environment and a deobfuscated one.
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Minecraft Forge 1.12.2 crashes with mods
I'm saying that you need to speak with the developers of sponge or whatever developer works on this. Not Forge.
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Can anyone tell me whats wrong with my mods.toml file (1.14)
The hell is this modid. Did you remove the example mod?
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Game crashes when i load in any world on Pixelmon 12.2
You should still report that to the pixelmon devs. Because you being allowed to get that error is a bug and should be fixed.
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My mods on forge
No clue it might be a unicode error of some sort. It normally is, however it might be a bug or a change in forge that caused that mod to not be specifying something new or semi incorrectly.
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Game crashes when i load in any world on Pixelmon 12.2
This isn't true this is something wrong with pixelmon either you have configured something wrong or it's a bug and needs to be alerted to them. I can't diagnose it entirely because pixelmon is not open source and all I can tell you is that they are trying to generate a random number with an incorrect parameter.
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morph mod making minecraft crash whenever morphing
Talk to the mod author(s) that are at fault for the incompatibility and see if they will/can fix it.
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Minecraft Forge 1.12.2 crashes with mods
This is a sponge issue not a forge one.
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[1.14.4] Help with creating keybindings.
No i said you could use the vanilla packet.
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what am i missing?
I recommend using https://www.curseforge.com/ for all your mod downloading needs unless the mod has a website of it's own like optifine or industrialcraft2.
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My mods on forge
It looks like assisted progression isn't compatible with the updated forge versions. Something it is doing is causing them to error and then kill the whole mod loading process.
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what am i missing?
I don't see why you can't ask your question. Unless they are specifically about a mod or mods. This isn't the correct part of the forums for that. And it's possible that there are forums out there for that mod in particular.
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[1.14.4] Help with creating keybindings.
That's not gonna work because the Container isn't open I believe. That's gotta be because it detected a change in the inventory. Like I said you will need to send a packet to the client.
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[1.14.4] Help with creating keybindings.
Put a println or log message in the event method and have it print out World#isRemote. True means client and false means server.
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[1.14.4] Help with creating keybindings.
Not off the top of my head. I will need more information. Is the event being called on the server or the client? If it's on the server you'll need to send a packet to the client specifically SSetSlotPacket I believe. There might be an easier way however.
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