Everything posted by Animefan8888
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[1.14.4][Solved] Recipes doesn't work
It's data.modid.recipes now.
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Forge 28.1.X causing crash when killing zombies while invisible
Have you tried updating all of your mods?
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[1.14.4] HUD adaptation
You don't actually do anything what did you expect to happen?
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Forge 28.1.X causing crash when killing zombies while invisible
It's at these lines.
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Forge 28.1.X causing crash when killing zombies while invisible
I believe the problem to be LycanitesMobs seeing how it interacts with the revenge target of the mob and the attack target.
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[1.14.4] HUD adaptation
I believe so. Post your code.
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[1.14.4] HUD adaptation
Use Entity#getRidingEntity make sure it is not null in the case of health cast to LivingEntity.
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Forge 28.1.X causing crash when killing zombies while invisible
Which ones have you narrowed it down to?
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[1.14.4] HUD adaptation
That's not the code I was talking about but upon your further clarification I understand what you are trying to do. I thought the Air still rendering was a bug from something you were doing not it regenerating. This is your problem getAir() returns a value 0-300 not 0-20. The value represents the number of ticks you can breath in water.
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[1.14.4] HUD adaptation
Post all of your code.
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Forge 28.1.X causing crash when killing zombies while invisible
No there is not. Because the mod could be modifying the Entity from anywhere.
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Update block every tick [1.12.2]
Did you implement net.minecraft.util.ITickable? Or another ITickable Make sure it is "ITickable" not ITickAble
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Update block every tick [1.12.2]
No it's called update you must also implement ITickable
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Update block every tick [1.12.2]
Give your Block a TileEntity.
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[1.14.4] How to implement custom dimension?
No there is no tutorial or documentation on a Custom Dimension. I can point you in a direction however, You need to use DimensionManager.registerDimension in the RegisterDimensionsEvent. The method takes in a Registry value: ModDimension. Make sure to register it via the RegistryEvent.Register. The ModDimension is abstract and required a BiFunction that returns a Dimension instance, You need to make your own and there is a method called createChunkGenerator. You need to return your own ChunkGenerator instance here.
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[1.14.4] How to implement custom dimension?
What code do you have if any?
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dot hack weapons 400+ weapons mod
Where did you download the mod from. Only download mods from reputable sites like curse forge, the Minecraft Forums or here.
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Fatally missing registry entries
You can react to my posts that helped you if you want.
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Fatally missing registry entries
Ok try creating a new world, because this doesn't look to good; might just be a problem with the pack however. And it doesn't just stop at 15 it went up to 110. To be double sure that you are using the same config files by downloading them from the server and putting them in the config folder of your modpack folder.
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Fatally missing registry entries
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Fatally missing registry entries
That's not the whole log. If you can get the log from the logs folder in the server directory.
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Fatally missing registry entries
I'd prefer to keep this to the forums. Well the server console log will help more than the debug.log file I think anyways. Would you might putting that into a pastebin?
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Fatally missing registry entries
latest.log is correct, but the debug.log is not I need the debug.log not any debug****.log.gz
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[1.14.4](Solved) Get position offset by axis
If you are gonna do that you might as well create a Map that maps the Axis values to it's Direction values.
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Fatally missing registry entries
What is output in the server console when you try to connect. Likewise post your latest.log and debug.log they will be under the logs folder where ever your modpack is installed at.
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