-
Posts
6157 -
Joined
-
Last visited
-
Days Won
59
Everything posted by Animefan8888
-
[1.14.4] Making a Trident like item
Animefan8888 replied to MineModder2000's topic in Modder Support
Do RenderingRegistry.registerEntityRenderingHandler() in your ClientSetupEvent -
[1.14.4][SOLVED] set block facing direction based on player
Animefan8888 replied to andGarrett's topic in Modder Support
No. Use the context in the method and return the BlockState you want placed. -
[1.14.4] Making a Trident like item
Animefan8888 replied to MineModder2000's topic in Modder Support
Yes it does. You must have done something wrong. -
[1.14.4] Making a Trident like item
Animefan8888 replied to MineModder2000's topic in Modder Support
Then you have done. public class MyOwnItemStackTileEntityRenderer extends ItemStackTileEntityRenderer -
How to change the texture of a placed block for the client
Animefan8888 replied to FlipBit's topic in Modder Support
1.8.9 is no longer supported on this forum. -
The Block Registry has always fired before the Item registry. Because you need the block to create the ItemBlocks.
-
What's on line 81? Also Update to 1.14.4
-
Making a block that requires silk touch to drop self
Animefan8888 replied to Eilux's topic in Modder Support
Ovverride getDrops in your Block class. -
Making a block that requires silk touch to drop self
Animefan8888 replied to Eilux's topic in Modder Support
What MC version? -
I assume you mean 1.12.2. You need to create a custom recipe factory. Specifically an IRecipeFactory and an IRecipe implementation for your factory to return. You can read about them here.
-
Yes you can all you need is an ItemStack instance.
-
What MC version?
-
ItemStack#getTag() and ItemStack#setTag(). Get the tag and if it is null create a new tag. Then populate the tag with your own value(s). Then set the tag if it was null.
-
[SOLVED] [1.12.2] Black texture in animated blocks
Animefan8888 replied to Autodidax's topic in Modder Support
That's exactly what should be happening The blockstate should have no say here as long as it has the ANIMATION PROPERTY which is does. The static variable lets you render one model without animation at all and another model with animation. I believe they are rendered at the same time. -
[1.14.4] DistExecutor.runForDist causing errors in Eclipse.
Animefan8888 replied to DreamingSanity's topic in Modder Support
Why is that "new" there? -
Post your code.
-
This is not the correct forums for this.
-
It shouldn't matter where you put it the default location should be good.
-
Spamming isn't going to get you help any faster. After downloading forge run the installer to install it onto your client. Then take the mods you want to use and put them in .minecraft/mods/ if it doesn't exist create it.
-
Learn java.
-
ParticleTypes is not the value you are trying to register. You want to register ParticleType.
-
Its all done the same.