Everything posted by Animefan8888
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		[1.14.4] Making a Trident like item
		
		Do RenderingRegistry.registerEntityRenderingHandler() in your ClientSetupEvent
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		[1.14.4][SOLVED] set block facing direction based on player
		
		No. Use the context in the method and return the BlockState you want placed.
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		[1.14.4] Making a Trident like item
		
		Yes it does. You must have done something wrong.
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		[1.14.4] Making a Trident like item
		
		Then you have done. public class MyOwnItemStackTileEntityRenderer extends ItemStackTileEntityRenderer
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		How to change the texture of a placed block for the client
		
		1.8.9 is no longer supported on this forum.
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		[1.13.2] I cant find my error
		
		The Block Registry has always fired before the Item registry. Because you need the block to create the ItemBlocks.
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		[1.13.2] I cant find my error
		
		What's on line 81? Also Update to 1.14.4
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		Making a block that requires silk touch to drop self
		
		Ovverride getDrops in your Block class.
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		Making a block that requires silk touch to drop self
		
		What MC version?
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		[Solved] [1.14.4] Determine whether a chunk is fully loaded during chunk loading
		
		Would World#getChunkProvider().isChunkLoaded(BlockPos/ChunkPos) work for this?
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		Enchanted book as a result of a recipe
		
		I assume you mean 1.12.2. You need to create a custom recipe factory. Specifically an IRecipeFactory and an IRecipe implementation for your factory to return. You can read about them here.
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		Pass BlockPos as Param to Item
		
		Yes you can all you need is an ItemStack instance.
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		Enchanted book as a result of a recipe
		
		What MC version?
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		Pass BlockPos as Param to Item
		
		ItemStack#getTag() and ItemStack#setTag(). Get the tag and if it is null create a new tag. Then populate the tag with your own value(s). Then set the tag if it was null.
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		[SOLVED] [1.12.2] Black texture in animated blocks
		
		That's exactly what should be happening The blockstate should have no say here as long as it has the ANIMATION PROPERTY which is does. The static variable lets you render one model without animation at all and another model with animation. I believe they are rendered at the same time.
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		[1.14.4] DistExecutor.runForDist causing errors in Eclipse.
		
		Why is that "new" there?
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		[1.14.4] Custom rendering
		
		Post your code.
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		Forge 1.12.2 won't install as a playable option in Minecraft
		
		1.12.2 seems to have that problem. Make your own and it should work.
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		Can’t find end portal
		
		This is not the correct forums for this.
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		Forge 1.12.2 won't install as a playable option in Minecraft
		
		Set up an installation for the forge version. Just like you would do if you wanted a new vanilla version.
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		Forge installer wont download
		
		It shouldn't matter where you put it the default location should be good.
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		Question..
		
		Spamming isn't going to get you help any faster. After downloading forge run the installer to install it onto your client. Then take the mods you want to use and put them in .minecraft/mods/ if it doesn't exist create it.
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		Particles in 1.14.4
		
		Learn java.
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		Particles in 1.14.4
		
		ParticleTypes is not the value you are trying to register. You want to register ParticleType.
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		Particles in 1.14.4
		
		Its all done the same.
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