Everything posted by Animefan8888
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		Cant join any worlds forge 1.7.10
		
		1.7.10 is ancient and not supported.
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		[1.14.4] Modifying Vanilla Content
		
		I'm confident I said data.minecraft.loot_tables.blocks not data.mymod.loot_tables.blocks
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		[1.14.4] Block break event?
		
		This is the wrong bus for this event. You don't need to specify one for this event.
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		[SOLVED] How to work GUI's?
		
		Oh I'm bad. This isn't a proper ResourceLocation. A resource location expects a modid:textures/path/to/texture.png At least in this instance.
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		How to Avoid Using Int Enchant IDs in JSON Recipes
		
		Why not just return one stack...Pass in the raw enchantment data. IE the registry names and levels. Then compute the enchantments after the registry has been loaded. In both the output methods in your IRecipe implementation because it appears you are only doing it in one.
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		[1.12] Is there anyway to get EntityPlayer from UUID on client side?
		
		Look at the Furnace's container.
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		[SOLVED] How to work GUI's?
		
		Oh wrong event then lol. I think PlayerLoggedInEvent is too early to open a GUI so you need to use EntityJoinWorldEvent. This should be used if it has a contnainer. No reason to use it if it doesn't.
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		[SOLVED] How to work GUI's?
		
		You need to specify the type of RenderGameOverlayEvent you want to use. IE RenderGameOverlayEvent.Post or PRE
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		[1.12] Is there anyway to get EntityPlayer from UUID on client side?
		
		You need to sync the information from the server to the client through the container. Cause the Client won't always know about the player.
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		[1.12] Is there anyway to get EntityPlayer from UUID on client side?
		
		What specific info?
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		Setting PlayerName in environment
		
		Isn't it just like --username and --password?
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		Convert a .class model file into a .json
		
		It's not that hard they are both based on cubes.
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		Setting PlayerName in environment
		
		What version.
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		[1.12.2] Render Block Model inside TESR
		
		Oops I read it reversed. I think the actual problem is that this expects brightness to be a float 0-1 instead of 0-15. So divide by 15F.
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		[1.12.2] Render Block Model inside TESR
		
		The 0 you pass in there makes it always a 0. It will take which ever number is lower the actual light level or the passed in value.
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		How to Avoid Using Int Enchant IDs in JSON Recipes
		
		Why would you have to return two different stacks?
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		[1.14.4] Change RenderLayer on Vanilla Blocks
		
		Can't tell if you are messing with them or not lol. You need to override their registry value with a new value that overrides getRenderLayer and returns the appropriate value.
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		[1.14.4] Modifying Vanilla Content
		
		This is for 1.12 you didn't click to go to 1.13. Mind you this is not what you should do to edit block loot tables anyways. Just create a json with the same name as the ones in the minecraft jar file under the folders data/minecraft/loot_tables/blocks. Then in your mod create the package under your resources folder data.minecraft.loot_tables.blocks. And put your json loot table there.
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		[1.14.4] How would I go about checking if a living entity is above my custom block
		
		It's a bit of a pain, but you should just be able to highlight and hopefully the "Quote Selection" box will come up. I would probably just give the block an arbitrary range maybe make it increase-able. And only for loop for that range until I find a solid block. Otherwise you just have to go until you reach a solid block. Then I would take that range I have found (the y height of the solid block) and use World#getEntitiesInAABB (Or whatever it is called now).
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		How to Avoid Using Int Enchant IDs in JSON Recipes
		
		Write your own IRecipe implementation. Potentially just override getResult() from one of the ShapedRecipes. (I think that is the methods name). And have it return a new ItemStack with the EnchantmentData that is stored in your IRecipe implementation.
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		[1.14.4] Making a Trident like item
		
		Describe behave. Does it not throw the item? Does it not render the item when thrown. Does it not show up at all?
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		[SOLVED][1.12.2] Prevent item from going to inventory after closing crafting grid
		
		Post your code.
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		[1.14.4] find and replace biome feature
		
		Use the config they have to obtain the information like so for IRON_ORE. for (ConfiguredFeature<?> f : biome.getFeatures(Decoration.UNDERGROUND_ORES)) { if (f.config instanceof OreFeatureConfig) { if (((OreFeatureConfig)f.config).state.getBlock() == Blocks.IRON_ORE) { } } }
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		All of my axes has the same attack damage??
		
		First you'll probably want to get some experience in coding. Making a mod is not that easy. Second don't use IHasModel sure it works, and it was in the tutorial, but all Items have models. Why would you need an interface that says I have a model.
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		[1.14.4] RightClickBlock not working correctly.
		
		You didn't say what you problem was...
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