Everything posted by Animefan8888
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		[SOLVED] [1.14.2] How to retrieve an ItemStackHandler while a TESR is rendering?
		
		You must sync the items in the ItemStackHandler to the client with a custom packet. And do this only whenever the contents change.
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		Help Creating a Custom Machine [1.12.2]
		
		// Instead of... @ObjectHolder("modid") public class ModItems { public static final Item SOME_ITEM = null; } // Do it on every field. public class ModItems { @ObjectHolder("modid:registry_name") public static final Item SOME_ITEM = null; } It's not that hard.
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		Error loading items
		
		Just use the Item class.
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		Error loading items
		
		Is it possible that your resources folder isn't a source folder?
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		[1.12.2] Proper way to set player speed on server? (Solved)
		
		I said apply a modifier to the attribute not change the base value. Also why are you doing it on the client do it on the server.
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		[1.10.2] Block Creation questions
		
		Update to 1.12.2 1.10.2 is no longer supported on this forum.
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		[1.12.2] Proper way to set player speed on server? (Solved)
		
		Show what you tried.
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		[1.12.2] Proper way to set player speed on server? (Solved)
		
		Try adding a modifier to the speed attribute.
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		Forge test run in eclipse doesn't work
		
		Have you set the main class to GradleStart?
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		Forge test run in eclipse doesn't work
		
		Could you show some screenshots of your eclipse workspace including the runs configurations.
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		Overriding Bucket Return
		
		You'll have to use your own IRecipe implementation and override getRemainingItems and make sure it returns an empty list or just ignores the Water Bucket's container Item.
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		Potion Icon Bug [1.12.2] [Resolved]
		
		Post all of your code. What is the icon field? Where do you initialize it?
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		How do i make a block colorable exactly like the leather-armour?
		
		Yes. It should just be... registerColors(event){ event.getBlockColors().register(...) } You need to have a TileEntity that stores the color. Nothing else. You need to make your own implementation of IBlockColor. This implementation needs to retrieve the color from the TileEntity. Check out DyeableArmorItem/IDyeableArmorItem
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		[1.14.4] Disabling BlockItems based on configuration
		
		Yes because you shouldn't have to add that extra line of code. It should just be able to work. Aka the search should be populated after the configs are loaded.
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		[1.14.4] Disabling BlockItems based on configuration
		
		There might be a way currently, you'll have to call Minecraft.getInstance().populateSearchTreeManager() And if that doesn't work I don't know of a way. Anyways you should report this as an issue on the MinecraftForge github.
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		[1.14.4] Disabling BlockItems based on configuration
		
		What makes you think that? It is called whenever the player switches ItemGroup tabs in the inventory.
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		[1.12.2]Making a custom wire, what is  connecting also to up and down
		
		Provide your TileEntity that handles all the energy.
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		[1.14.4] get config in IConditionSerializer
		
		Store your configuration when you create it in your setup method in a static field.
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		How do i make a block with a model, that it two blocks high?
		
		state.get(...)
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		How do i make a block with a model, that it two blocks high?
		
		If you store the blocks color in the BlockState you can get it from the BlockState you are given in the parameters. If you are storing it in a TileEntity you can get the TileEntity by doing world.getTileEntity(...) Umm if you store the value in the BlockState you can use BlockState#get(IProperty) to get the value.
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		How do i make a block with a model, that it two blocks high?
		
		You have access to the block state. I'm not sure what you mean here. Please elaborate.
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		[1.12.2]Making a custom wire, what is  connecting also to up and down
		
		Doesn't provide energy up? Do you mean that it doesn't transfer energy up or that it isn't connecting up?
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		Help burning a player like a zombie.
		
		Use PlayerUpdateEvent
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		Help burning a player like a zombie.
		
		You need to check if there is a block above the player.
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		[1.12.2] Trying to create an ore.
		
		Sometimes people skip parts lol.
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