Everything posted by Animefan8888
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		Question about healthbar rendering [1.12.2]
		
		It's based on the update counter multiplied by 312871.
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		Question about healthbar rendering [1.12.2]
		
		There is a single one unfortunately but it only happens when the health is less than or equal to 4(2 hearts). Which I assume you won't influence you too much and they also apply a seed to the random before rendering the health so it should always result in the same value.
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		How to give 3D models to vanilla armors? [1.12.2]
		
		- Question about healthbar rendering [1.12.2]No but it doesn't seem like their motion is random. There are no calls to rand.next... You can replicate the math it all seems to be focused on the updateCounter field which is accessible Minecraft.getInstance().ingameGUI.getUpdateCounter()
- [FIXED - 1.12.2]Exception loading model for variantIt's not finding your model file. Did you refresh your workspace after creating the file? How did you setup your workspace? Is your resources folder a source folder?
- How to give 3D models to vanilla armors? [1.12.2]That won't remove them from the game entirely instead override their registry entry. By registering an Item with the same registry name.
- Rendering an overlay over the health bar [1.12.2]What you are doing seems appropriate. Can you post your image you are trying to render. And have you refreshed your workspace since you added it.
- Rendering an overlay over the health bar [1.12.2]Switch your barWidth to a constant.
- Rendering an overlay over the health bar [1.12.2]Instead do mc.getTextureManager().bindTexture(...)
- Rendering an overlay over the health bar [1.12.2]My bad. Try removing your translate call.
- Using custom sky graphics (sun/moon textures, sizes, positions, etc)?I only said it that way because it should've been self explanatory.
- Using custom sky graphics (sun/moon textures, sizes, positions, etc)?Vanilla any mod that has a custom sky in their dimension. If you understand Java of course.
- Textures will not load inPost your latest.log file it's found under run/logs You shouldn't use this interface. It is above all useless. All Items have Models. Replace this line with registerItemRenderer
- Rendering an overlay over the health bar [1.12.2]Have you confirmed that your render code is executing? Is the event being called? Is the event ever have the exact fields (Does the Post event ever fire with ElementType.HEALTH)?
- [1.14] zombie pickuplootNo entity health is synced to the other side.
- [1.14.4] Block Structure (TileEntity)You would have to give it a set of all Blocks. TileEntities can have more than one block.
- [1.14] zombie pickuplootIt being able to pick up loot is never sent to the client it is all handled on the server. Then the server tells the client which Item Entities are removed. RenderWorldLastEvent is a client only event.
- Using custom sky graphics (sun/moon textures, sizes, positions, etc)?There isn't a class in vanilla that does it. There are methods in WorldRenderer. To have your own sky call setSkyRenderer or override getSkyRenderer in your Dimension class. This will instead be rendered in place of what vanilla does.
- [1.14] zombie pickuplootPost your code.
- MC 1.14.4 Getting certain values from existing blocksCreate class. public SomeBlock(Properties properties) { super(properties.hardnessAndResistance(hardness, resistance)); }
- Any living entity animation guide ? 1.12.2That's up to you. Is it's use fullness worth having a dependency that users will have to download and install? Jabelar has a tutorial on animation entities here. Not sure how old it is, but it should be essentially the same thing.
- Please Help! Modder Support 1.12.2The IBlockState is saved as an integer 0-15 on disk. It is called metadata(meta for short). The return value returns an IBlockState with the property FACING with the EnumFacing value determined by the meta interpreted as the horizontal index.
- How to make block facing direction that i'm facing 1.12.2No we do not just give out code. Do you know Java?
- Trying to load custom model on a extended tnt block.Ok. This points to assets/eib/stupid_tnt You probably want it to point to assets/eib/textures/blocks/stupid_tnt.png Am I right? If so new ResourceLocation("modid:textures/blocks/stupid_tnt.png")
- Trying to load custom model on a extended tnt block.You need a ResourceLocation that points to the texture for your TNT.
- Question about healthbar rendering [1.12.2]
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