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Ugdhar

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Everything posted by Ugdhar

  1. I think this probably means you're going to need a RAM upgrade if you want to decompile MC. You could try setupDevWorkspace instead of the Decomp, so you can still develop, you just won't be able to view the MC sources.
  2. http://www.minecraftforge.net/forum/topic/49497-1112-is-using-registryevent-this-way-ok/#comment-249433 This is a decent example of how to use the registry events to register items/blocks
  3. SkyFactory 3 is for Minecraft 1.10.2. I don't imagine it's been setup to work with 1.12. *edit: was trying to include a screenshot, but evidently it doesn't like pasted images.
  4. This post is over a year old, you should probably start your own post. Start a new post, and post the contents of your fml client latest log
  5. This post is over 2 years old, and 1.7.10 is no longer supported. You should make sure you are using a recent version, and start a new thread with your issue including code and the fml client latest log
  6. Remove real first person render from the server, I'm guessing it's a client/single player mod.
  7. You just draw them, and then they are referenced from your gui code. You will need a Container, GuiContainer, GuiHandler, and I suppose a Block & TileEntity or maybe an ItemStack Capability depending on if you have a block or item providing the inventory. If you use a Block & TileEntity, the TileEntity needs to be registered, GuiHandlers need to be registered in the NetworkRegistry.
  8. Anything that can save as a .png I believe, gimp and paint.NET are a couple I can think of
  9. Well, firstly if you don't have a solid understanding of Java, you should learn that first for sure. Just copying/pasting and using line-for-line code from tutorials will not get you very far, especially since it seems like most tutorials do things wrong anyhow. I found this helpful with figuring out the more recent/correct ways of registering stuff. http://www.minecraftforge.net/forum/topic/49497-1112-is-using-registryevent-this-way-ok/#comment-249433
  10. https://github.com/jwz123/Item-Plus/blob/master/src/main/java/joshua/testmod/init/items/BlockInit.java#L19
  11. Don't use Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MODID + ":" + item.getUnlocalizedName().substring(5), "inventory")); You should be using ModelLoader.setCustomModelResourceLocation from a ModelRegistryEvent
  12. Post your code, preferrably to somewhere like github so we can see item code, registration, jsons, etc.
  13. Modder Support: http://www.minecraftforge.net/forum/forum/70-modder-support/
  14. 1.7.10 is no longer supported here, for help you will need to update.
  15. Then you didn't look hard enough
  16. Did you try looking yourself? ItemArmor would be a good place to start.
  17. public ActionResult<ItemStack> onItemRightClick(Itemstack Stack, World worldIn, EntityPlayer playerIn, EnumHand handIn) { I believe Itemstack should be ItemStack. Not sure if that's specifically the problem, but it certainly can't be helping
  18. Ugdhar replied to SleepTac's topic in General Discussion
    1.12.1 was (from what I've read) pretty much a bugfix release, so not a lot was changed. Don't expect it this quick when major releases come around, it can take a few weeks+ depending on how much changes. Just keep working on whatever the last stable version was, and keep checking the download page!
  19. Ugdhar replied to littlek2007's topic in Mods
    https://app.twitch.tv/download
  20. Make sure all rendering stuff is only being used from your client proxy, dedicated servers do not have those classes, so when it sees them and tries to load them, it will crash.
  21. Post a log of a crash with other mods. And a dedicated server is not aware of any client-side classes (they don't exist), so mods that access them, while they will often work playing single player, since the client and server both exist, if they are put on a dedicated server they will crash it because it cannot load any client related classes. So, even with no other mods, one of these will crash a server.
  22. I'm going to guess MorePlayerModels is a client side mod, remove it from your server and see what happens.
  23. On the line for the diamond_shears, it looks like you have spaces before and after the =, is that doing it?
  24. What version? What is your lang file named?
  25. I believe 1.11.2 is still supported, so there's no harm in using it. I believe they support current version and previous version.

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