Everything posted by Ugdhar
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Model definition not found
You're better off continuing to post here, I'm not always available to help, and there are plenty of others here just as knowledgeable as I am, and even more experienced with forge than me.
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Model definition not found
Ok, 1.8 is getting old, so you should really think about updating. I doubt it will continue to be supported for very long, considering we're at 1.12. Continue registering things in init/preinit where applicabile, since the registry events are 1.11+ (although I thought I saw someone say later 1.10.2 had them). In your main class Init you call GameRegistry.register(enugget, "EmeraldNugget");, I believe that should be lowercase, and the same as your asset names.
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Model definition not found
You should use the registry events to register your items. Here is a good link for reference: http://www.minecraftforge.net/forum/topic/49497-1112-is-using-registryevent-this-way-ok/#comment-249433 Don't use Minecraft.getMinecraft().getRenderItem().getItemModelMesher() , use ModelLoader.setCustomResourceLocation. IDs (mod, item, block, etc) should all be lowercase, both in code and assets (class/field names are fine to be mixed case, but registry names modid etc should all be lowercase) Which version of MC/Forge? Also, you should put your code on a github repo, it makes it much easier to look at plus version control is cool
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minecraft 1.8 server crash
Then you're going to have to check with the author to see if they have a jar for the dedicated server
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I NEED HELP BADLY
It should be in the logs folder, which should be in the same folder the mods folder is in
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I NEED HELP BADLY
Post the fml-client-latest.log You could also try removing mods 1 by 1 (or start with 0 mods, and add them in 1 by 1) to determine which is causing the crash.
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minecraft 1.8 server crash
Try removing toomuchtnt It looks like it's calling a client function, which will crash a dedicated server (but works in single player, since the server/client both exist)
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Probably the noobiest question ever: where do I find older source codes to download?
As a side note, you should probably go for 1.11.2 at the earliest, and preferably 1.12.x. I don't think 1.10.2 will be supported here for much longer.
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Problem at the launch of a server
Yeah, plus you're running 1.7.10, which is old and unsupported as well. I'd update both.
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Problem at the launch of a server
My guess would be that there are mod dependencies missing. Are you sure you installed all required mods on your server? Also there should be a fml-server-latest.log file, if you could post that somewhere I think it would help
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[1.12] Item Rendering Question
Check this link out, it's a great display of using the new registry events. http://www.minecraftforge.net/forum/topic/49497-1112-is-using-registryevent-this-way-ok/#comment-249433
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Forge installer crashes after changing directory.
1.7.10 is no longer supported here, update if you'd like to get help.
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1.12 How did you create you recipes
I haven't done a lot of messing with recipes, but I doubt it.
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The new 1.12 json files! Need help!
Out of curiosity, what was the issue?
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[1.12] Porting from 1.11.2 registry assistance needed
Also instead of setUnlocalizedName("light_blue_stairs"); setRegistryName(Reference.MOD_ID + ":" + "light_blue_stairs"); you should do something more like setRegistryName("light_blue_stairs"); setUnlocalizedName(getRegistryName.toString());
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1.12 How did you create you recipes
It looks like your pattern has 4 spaces across in each row, maybe removing the extra spaces will help?
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Cannot Find Minecraft Folder In Eclipse
What minecraft folder are you talking about? And bumping after an hour, come on guy.
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I can't finish decompliling my workspace.
I think this probably means you're going to need a RAM upgrade if you want to decompile MC. You could try setupDevWorkspace instead of the Decomp, so you can still develop, you just won't be able to view the MC sources.
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1.12 How to fix these GameRegistry.register
http://www.minecraftforge.net/forum/topic/49497-1112-is-using-registryevent-this-way-ok/#comment-249433 This is a decent example of how to use the registry events to register items/blocks
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Java binary not responding
SkyFactory 3 is for Minecraft 1.10.2. I don't imagine it's been setup to work with 1.12. *edit: was trying to include a screenshot, but evidently it doesn't like pasted images.
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Minecraft 1.10.2-forge1.10.2-12.18.0.2002-1.10.0 CRASH :/
This post is over a year old, you should probably start your own post. Start a new post, and post the contents of your fml client latest log
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[1.7.10] How would you give survival mode player an item on Login/Spawn
This post is over 2 years old, and 1.7.10 is no longer supported. You should make sure you are using a recent version, and start a new thread with your issue including code and the fml client latest log
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Modpack Server does not start
Remove real first person render from the server, I'm guessing it's a client/single player mod.
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Gui Assets
You just draw them, and then they are referenced from your gui code. You will need a Container, GuiContainer, GuiHandler, and I suppose a Block & TileEntity or maybe an ItemStack Capability depending on if you have a block or item providing the inventory. If you use a Block & TileEntity, the TileEntity needs to be registered, GuiHandlers need to be registered in the NetworkRegistry.
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Gui Assets
Anything that can save as a .png I believe, gimp and paint.NET are a couple I can think of
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