Everything posted by Ugdhar
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Forge 1.8.9 has Been Lag&bug
Latest recommended forge version: 1.12.2 - 14.23.0.2491
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Game Crash
More information is needed, please post in spoiler tags your fml-client-latest.log
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Forge 1.8.9 has Been Lag&bug
1.8.9 is old, you should update. There have been a lot of improvements made in newer versions.
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code problem in 1.12
I believe your biggest problem is likely a lack of java knowledge. You really do need to know at least intermediate java/OOP in order to make mods for Minecraft. Otherwise you will struggle a LOT with the simplest of blocks and items, nevermind making anything actually cool/different/exciting. http://www.minecraftforge.net/forum/topic/49497-1112-is-using-registryevent-this-way-ok/ This post shows how to register items, blocks, and their models. If someone just writes the code for you and/or gives you the complete answer, you will be right back here stuck again unless you have some programming skills. I'm not trying to be mean, just stating what is true. There are a lot of guys on here that have been here a long time, and you won't get a nice answer out of them if you lack even rudimentary java skills, as this forum is not a place to learn how to program.
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Error Downloading Forge
1.7.10 is no longer supported here, you are going to need to update to continue receiving support. Threads for versions that old tend to get locked fairly quickly.
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[NOT SOLVED] Forge For Minecraft 1.6.4 Crashes My Minecraft (NEW)
1.6.4 is no longer supported here. Also, you made this post already once, were told it's not supported, and the thread was locked. Creating another thread for the same issue you were already told is not supported is likely to get you a warning from a moderator/admin to cut it out and to update if you want help here.
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Unable to start forge server
That. . .is very weird. I'm at a loss, unless your java's broken and needs to be reinstalled. I really am not sure without having logs to go by.
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Unable to start forge server
Please post your entire fml-server-latest.log file in spoiler tags (the little eyeball button above where you type your post), or upload it to somewhere like gist.github.com and link to it here.
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World wont start?
1.7.10 is no longer supported here, you will need to update to a newer version for support.
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Tinkers Construct not showing in inventory
Show us fml-server-latest.log
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My 1.7.10 forge won't work and I don't know why!
You will need to update for support, 1.7.10 is no longer supported here.
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[1.12.2] Strange errors after upgrading from 1.12
That says your blocks are being registered twice, not your items. If you look at the end of the initBlocks method: for(Block block : blockList) { event.getRegistry().register(block); } for(Block block : blockList) { event.getRegistry().register(block); } That's why right there, you do that loop twice.
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idk what to do !!!
1.7.10 is no longer supported here. You will need to update for support.
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Forge crashing
Post the whole fml-client-latest.log Make sure you're using the right version of abyssalcraft for the version of minecraft you're using.
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I just got a bunch of new mods and my game is crashing!!!
We need the full fml-client-latest.log in your .minecraft/logs folder
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1.7.10 Problems with rendering a tag above name (opengl)
1.7.10 is no longer supported
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[Solved] [1.6.4] Disabling the F3 menu/coordinates
This post is over 3 years old, and 1.7.10 is no longer supported here.
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Error with modpack
1.7.10 is old and no longer supported, update.
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[1.7.10] Unable to Spawn particles / play sounds in EventHandler.
1.7.10 is really old, and is no longer supported here. You will need to update.
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Forge 1.12.1 problem
please post the fml-client-latest.log from your .minecraft/logs folder
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[1.12] Advanced Hud
1.7.10 is no longer supported here, you will need to update to receive help. *edit: Your build.gradle is for 1.7.10, despite the subject line saying 1.12. If people help for 1.12, odds are it will probably not work in 1.7.10 since it is so old.
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How to correctly remove ExampleMod with Eclipse?
Read http://mcforge.readthedocs.io/en/latest/gettingstarted/ It explicitly tells you which files to move to your new project folder (steps 2 and 3)
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[1.12] Battery item shares charge across all instances of item.
First thing I noticed, is you do not need to use the AttachCapabilitiesEvent for a capability that is part of your own item, the initCapabilities method you overrode takes care of that. You would only use that event for attaching to an item that you didn't code yourself (i.e. a Stick or something) I haven't much time atm, so that's all I got for now, I'll look some more when I have more time.
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[1.12] Battery item shares charge across all instances of item.
It would be much easier if you uploaded your entire codebase to github Post all capability related classes otherwise pls (not to mention much harder to read code on here than github as well)
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Mod don't have any texture on Server.
You should make all your registry names lowercase. You should set the unlocalized name using getRegistyName() after setting the registry name. Also, what version of Minecraft is this for?
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