Everything posted by Ugdhar
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[1.15.2] Block Rendering based on TileEntity Inventory’s ItemStack
I don't think it will be, lots of rendering changes from 1.12 -> 1.15. You should just start working with 1.15.2 now, as 1.12 is not supported in any way, and this thread will get locked once a moderator sees it.
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I need help - My sponge forge have any error
1.12 is no longer supported due to age. Please update to a modern version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
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Minecraft forge version after 1.15.2-31.2.0 crashes when i start the game (post complete with debug.log)
It looks like your debug.log is incomplete. It is best to post it on an external site (I prefer github gist myself), and post a link here. Just curious though, if you remove the Opti-hacky stuff (OptifFine, OptiForge), does it work?
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How to make a custom flower pot?
You will have a Bad Time trying to make a mod without knowing Java. This will only be the first question of so many, and this board is for forge, not a Java school. Not trying to be mean, just stating how it is. Eventually asking basic questions will end up attracting the attention of a moderator, and you will likely be told in a much more direct way that you will need to know some Java before making a mod. You say "I don't have time", but it will take you longer to make a mod not knowing Java, than to learn some Java then come back and make a mod using what you learned. This will be due to you not understanding basic Java/programming concepts, having to wait around for forums replies before you can do anything, and of course, being repeatedly told you need to learn Java. This is something every single developer here went through at one point or another (I'm betting anyway), writing stupid programs that don't do anything useful, and writing throwaway snippets of code while learning how it works. I do not believe there are any shortcuts, sorry
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[1.15.2] getNoiseBiome in biome provider
I've been working on this myself, and I can tell you it's a confusing spaghetti mess. At least to me!!! I haven't figured it all out yet, but I feel like I've found a few classes that offer the most insight: net.minecraft.world.gen.layer.BiomeLayer - used from LayerUtil net.minecraftforge.common.BiomeManager - used by BiomeLayer, this one seems like it is most useful net.minecraft.world.gen.layer.LayerUtil - seems as if it uses various Layer classes (that aren't the Layer class lol) to layout the biomes, and smooth out edges and stuff. Honestly, so many unnamed parameters in here that it's tough to know what's going on. A few of the classes/enums (i.e. EdgeLayer) have their paramters named, but not many of them. (using 20200604 mappings) I wish I had more useful information to share with you, but I'm still trying to figure it all out myself, but the BiomeManager, BiomeLayer, and LayerUtil classes are a really good place to start, because the BiomeProvider seems more or less like a frontend to all this other stuff going on. And that's probably about the most information/advice you'll find on this subject anywhere lol. I have another thread that's similar, that I will likely update if/when I figure out more stuff, feel free to add on to it if you'd like: https://www.minecraftforge.net/forum/topic/86253-1152-layerutil-layers-traits
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[1.12.2] Gradle dependencies fetching problem
1.12 is no longer supported due to age. Please update to a modern version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
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Block (and other texture) visualization
Thank you! I had thought I checked BlockBench, but evidently only got as far as downloading it lol. It looks like it should do just what I want
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Block (and other texture) visualization
Anyone have any suggestions for a simple program that can show (more or less) what a texture will look like applied to a block in minecraft, without having to load up a whole minecraft instance? I did some light googling, but didn't find anything near the top, not to mention some out of date broken links from the minecraft forums. I quit there and came here, figuring since I'm not pressed for time or anything, and don't want to dig through piles of crappy apps and broken links, and possibly spyware. Open to multiple suggestions, the easier the better, the main purpose is so my nephew can create textures and quickly visualize them without having to load up a full MC instance. Thanks!
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Custom Pillar Block Not Working
Your debug.log will be in the run/logs folder in your mod project folder. Also please keep support requests on the forums, I do not provide personal support via private msg
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Custom Pillar Block Not Working
Please post your debug.log, it will tell us what is going wrong. *edit: also, please use an external post site for the debug.log, as it will be quite large for sure. github gists are great for that.
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[1.12.2] Rendering custom tree logs
Start a new thread. Also, 1.12 is no longer supported, so you will need to update to a modern version to receive support.
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Forge Client Not Starting
I believe there may be a way to turn them off, otherwise you'll have to try and delete them I guess? I don't use a Mac so can't say for sure, but you have to get rid of those files, or they mess stuff up, as you can see.
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[1.15.2] Saving Structure above the 32x32x32 limit
I believe you will have to build your structure in pieces, you could check out the vanilla igloo to see how it puts itself together, it's not nearly as complicated as say the woodland mansion
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[1.12.2] Rendering custom tree logs
You should start your own thread instead of posting on one that's really old. The best reference I would say for this would be to just look at the vanilla oak logs to start, and then mimic those for your own.
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I cant find forge version
You should update to the latest launcher, that thing looks ancient
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[1.15.2] - Custom Structure Gen from NBT
I was messing with this a little myself, and made a little test thingy while I was playing with it. https://github.com/Ugdhar/structest
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How do i turn off *auto-jump*
Looks like this is a function of some mod you are running, as forge does not change your jumping unless a mod is doing it. You will have to check what mods you have that affect the jumping/auto-jump, and either remove the mod, or see if they have a setting to turn it off.
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[1.15.2] LayerUtil, Layers, traits
So still looking into this, haven't figured a lot out yet or anything, but I've found some promising leads. I figured I would share here in case anyone else is looking into it, and it might help. It would seem net.minecraft.world.gen.layer.BiomeLayer is the layer class that is the most readable and also seems as though it does some biome setup using BiomeManager. It looks more or less like this is the "main biome setup", where the basic plains, forests, mountains are setup. At this point, I'm more or less thinking the required components are a BiomeManager, loosely based on the forge provided one; custom BiomeLayer to set things up, as well as other custom Layer classes (that actually don't even extend Layer class lol) for Rivers, Oceans, Hills, maybe Shores? And a custom LayerUtil replacement to build it. Once I have some code to share (that isn't huge copy pastes of the vanilla/forge code for figuring out how it works), I will certainly share a github link. Thanks for reading, and even more for posting if you have some insight!!!
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Minecraft Mod Editing Help (can't compile .java to .class)
What version is this for?
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Where to start with structure generation? (1.15.2)
You are wrong. I do not know where you got your information, but structures definitely work, I made them work just in the past couple weeks. Sorry this thread is old, just replying because someone posted some incorrect information saying structures did not work. I made a simple structure test a few weeks ago messing around trying to figure out how to make it work, I only have a partial grasp on it, but feel free to check it out. Good luck, hope it helps you out! https://github.com/Ugdhar/structest
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Render Fluid in GUI
I haven't tried doing what you are doing or something similar yet, but I would say probably take a look at the furnace, and see how it renders the progress bar. I know your thing isn't a progress bar, but it should give an idea about rending an image based on a % of completeness (or, fullness).
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Render Fluid in GUI
What version are you developing for?
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[1.14.4] Server on school network issue
I would say at the very least to whitelist files.minecraftforge.net I am unsure of other addresses required (if there are any), I had thought there was a way to make the installer log verbosely, but I haven't been able to find out how in a few minutes of searching. Not sure if it will work, but you could try installing the server offsite, and then copying/zipping the server folder to a USB and copying it to the server, and see if that works.
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Display graphic in main menu
I do not believe coremodding nor custom clients are supported on these forums. Please use Forge if you want support here.
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Custom mobs STILL not rendering
Well, I'm not 100% sure, but the date on the mappings looked pretty ancient. The LTS link at the top of every page has the information on supported versions, although that may be changing soon with the impending release of 1.16
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