Everything posted by Ugdhar
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Forge Jar isn't launching help Minecraft Server
What version is this for? How did you install the server? How are you launching the jar? Does anything happen?
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Forge server on FreeBSD 12.1
But your logs says:
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Minecraft 1.15.2 -forge 31.2.0 Crash on Startup
Where did you download your mods from? Some of the filenames suggest you downloaded them from 9 minecraft, or some other rehosting site, that illegally redistributes mods, and often times have incorrectly labeled versions, or even modified/tampered with files. You should only ever download forge from https://files.minecraftforge.net/ and only ever download mods from https://www.curseforge.com/minecraft/mc-mods See https://stopmodreposts.org/ for more information on what sites to avoid. Also, it looks like you may have fabric mods installed, which will not work with Forge.
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'Missing Model for variant' on a block that has no variants.
You should post your entire debug.log, and not cherry pick it as there can be things in there that could be related that you are omitting without realizing it. Also your textures/blocks folder should be named block instead of blocks (I believe this was one of the 1.13 rewrite changes). That could be why you were getting a missing texture at on point like you mentioned. *edit: and in your blockstate, you need to specify at least 1 state for the block, if there's no variants use empty "", and it must specify a model for that state, and you have empty curly braces. The vanilla blockstates, if you wish to reference them, are in the client-extras jar in your IDEs referenced libraries.
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Mods/Version - Forge not detecting
I am not completely sure to be honest, I've always kept my installations separate to avoid potential world corruption, so that wasn't a feature I myself used, sorry!
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Mods/Version - Forge not detecting
This feature was removed as the launcher installations are the preferred method of separating mods for different versions.
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Item shows up in creative inventory, but does not have a texture or proper name?
Are the folders those packages represent separated by slashes and not dots? Just want to make sure, I've seen them be made using the dots in the folder names, which breaks stuff. i.e the folder should be assets/ringsandthings, not assets.ringsandthings
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Item shows up in creative inventory, but does not have a texture or proper name?
According to https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a
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Item shows up in creative inventory, but does not have a texture or proper name?
It says it cant find this file. Double check folder/package names and that the file exists. use . instead of : i.e. item.modid.itemid
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[1.15.2] Texture don´t show
Your textures are in the wrong package/folder according to your screenshot. They should be in textures.item not textures.items, they were changed with 1.13 (I think it was) to match up with the same package structure as the models.
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[1.15.2] How do I create an item with power?
protected int energy; protected int capacity; protected int maxReceive; protected int maxExtract; Also in case you weren't aware, Items are singletons, so any fields you set in your Item classes are shared among all instances of that Item across the game world.
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[Solved][1.15.2] Unexpected Error when entering custom dim
No prob, had the same problem myself while tinkering. Figures I've been tinkering with dimensions and worldgen, I believe a lot is going to change with it with 1.16! So relearning it'll be! lol
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[Solved][1.15.2] Unexpected Error when entering custom dim
YourDimensionClass#getFogColor cannot return null
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Modpack crashes while starting
Then I guess post the new crashlog, that's weird there's no debug.log.
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[1.15.2] Help with loot modifiers and global loot modifiers
I don't think BoatEntity#getBoatType() will work for modded boats, as the BoatEntity.Type enum is coded with the vanilla boat materials, and doesnot appear extensible.
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Modpack crashes while starting
Post the new debug.log without optifine
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[1.15.2] Help with loot modifiers and global loot modifiers
BoatEntity#getItemBoat() And I'd poke around the recipe system maybe, I'm sure there's a way to get the ingredients/recipe for an item.
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[SOLVED] Unable to summon entity ERROR
Check your debug.log, it will probably have an error in there somewhere about it, as it looks like the missing texture colors
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[Solved][1.15.2] Can't register Structure
Look closer at the registry event code, you've got 2 lines of code from my example smashed together into 1 line of code. Mine: @SubscribeEvent public static void registerFeatures(RegistryEvent.Register<Feature<?>> args) { StrucTest.BRICK_HOUSE_PIECE = Registry.register(Registry.STRUCTURE_PIECE, StrucTest.HOUSE_LOC, BrickHousePiece.Piece::new); args.getRegistry().register(new BrickHouse(NoFeatureConfig::deserialize).setRegistryName(StrucTest.HOUSE_LOC)); } Yours: public static void registerFeatures(RegistryEvent.Register<Feature<?>> args) { ModStructurePieceTypes.TOWER_PIECE = Registry.register(Registry.STRUCTURE_PIECE, ModStructurePieceTypes.TOWER_LOC, TowerPiece.Piece::new, args.getRegistry().register(new Tower(NoFeatureConfig::deserialize) .setRegistryName(ModStructurePieceTypes.TOWER_LOC))); } Also please post your debug.log (pref. as a github gist), it will provide more info than summarized error messages
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[1.15.2] How can I make a fluid
Look at vanilla water or lava, and use net.minecraftforge.fluids.ForgeFlowingFluid Give it a try, if it doesn't work, post links to code and debug.log (or if you have it from your previous failed attempt, post that)
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Fatally missing registry entries
What version is this for? And you should post debug.log from both the client and server
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Transparent blocks in 1.15.2 issue?
You want to use the FMLClientSetupEvent and use RenderTypeLookup.setRenderLayer on your block with the RenderType you want. First mistakenly thought someone was saying those links weren't working, but I think it was more of a hint to use the forums search, as this question has been asked a million times already
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Forge installer won't run properly (Win10)
Then you are probably not in the same folder/directory as the installer when you are running the command. the command dir will show files in your current location, make sure the forge installer is there.
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[1.14-1.15] Projectile Entity wont render
Well, by my guess, having all 2s will make it accelerate in all 3 directions at once (X/Y/Z) in the same direction every time, and not in the direction you are looking. Again, I haven't tried doing any of this myself as of yet, so this is just a guess. You should take a look at the ghast entity maybe, and see how it launches the fireball. Just instead of in the direction of the player, have your code use the direction the player is looking.
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[1.14-1.15] Projectile Entity wont render
Well, I have yet to mess with entities myself to be completely honest, I've only tinkered with a couple mobs so far. I guess starting at the Wand part, where you have the item right click, what are those 2s for in the SpellBoltEntity constructor? To begin with I'd start looking into that.
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