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Ugdhar

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Everything posted by Ugdhar

  1. Make sure you have run the gradle task genEclipseRuns for your new project as well, if you're just copying files over, I would guess it's possible that running the new project could still target the original one.
  2. I believe you should be able to right-click on the project in your package/project manager, and select "Run As" to get the options to run using that project.
  3. https://www.minecraftforge.net/forum/topic/79304-112114-and-lts-system/ It's literally at the top of the page for every page, and explains what versions will be supported now and moving forward.
  4. The ExampleMod that comes with the MDK (1.15.1-30.0.41) adds a listener for the FMLClientSetupEvent in the constructor of the main mod class, for a method also a member of the main mod class. My question is, is this safe? Or should the FMLClientSetupEvent method be part of a client-only class? Just trying to figure out current best practices to avoid the whole reaching across logical sides thing. Thanks for your input!
  5. I was under the impression that 1.13+ could use 8-10, however I've only used 8 myself, so I can't honestly say. Glad you got it working at least!
  6. 1.7.10 is no longer supported on these forums due to it being really really old. Please update to a modern version to receive support. More information can be found on the LTS link at the top of every page.
  7. Did you check out the LTS link at the top of every page? It explains everything.
  8. I believe if you edit your original post you can change the title to add [SOLVED] or something to it to indicate it's been solved.
  9. 1.12.2 is no longer supported due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information.
  10. 1.8.9 is no longer support, because it is very very old. Please update to a modern version to receive support. See the LTS link at the top of every page for more information.
  11. I don't know how to be more clear than the instructions I gave
  12. I've experienced this with the latest 1.15.1 build while I was tinkering with making custom mobs, so I went back and used the latest forge without any mods, and compared it to vanilla. I ran vanilla, spawned some cows from eggs in creative mode, flew in the air, and watched them wander around for a few. Did the same with a fresh forge world ( 1.15.1 - 30.0.41 ), and the cows were noticably spinning circles here and there, without any real reason that I could discern, and I did not see that happen with the vanilla cows. Let me know if I can provide you logs or video of it happening, I'd be happy to help any way I can, even if it's to get a working as intended
  13. 1.12.2 is no longer supported on the forums. You will need to update to a current version to receive support. See the LTS link at the top of every page for more information.
  14. When I encounter an issue, I search here and on google. 1.8.9 is so old and has not been supported for a while now, there may be threads, but you'll probably have to hunt for them.
  15. 1.12.2 is no longer supported, you will need to update to a modern version to receive support. See the LTS link at the top of every page for more information
  16. Please use english on these forums. 1.7.10 is no longer supported, you will need to update to a modern version to receive support. See the LTS link at the top of every page for more information.
  17. 1.8.9 is no longer support on these forums due to age. Please update to a modern version (1.14+) to receive support. More information can be found on the LTS link at the top of every page.
  18. Thanks for the primer @Cadiboo, your txt is very very dark in the dark theme tho, hard to read without highlighting it
  19. 1.12.2 is no longer supported due to age. Update to a modern version to receive support. See the LTS link at the top of every page for more information.
  20. Start a new thread, and post your logs, rather than necro an old thread from over a year ago. This will help you get more help!
  21. @ObjectHolder(Main.MODID) public class ModEntityTypes{ public static EntityType<UnicornEntity> UNICORN = EntityType.Builder .create(UnicornEntity::new, EntityClassification.CREATURE) .size(5F, 7F) .build("unicorn_entity"); } Do not create your registerable stuff with static initializers. Honestly not 100% sure the reasoning, but everyone that knows what they're doing on here says not to, so I'm sure it's a good reason! You want to build/create your EntityType in the Item registration event, like I had previously said. DO NOT register it. Just create it, and assign it to ModEntityTypes.UNICORN. Then after it has been created, you can create/register your spawn egg within the Item registration event. Then register (no need to build/create) your UNICORN in the EntityType registration event, since it has already been created. If you get a crash after this, post updated code, as well as the crash report. Don't assume the crash report is the same as your original post. Also, please use spoiler tags or an external site (github gist, pastebin, etc) to post your logs so it's not a mile of scrolling to get to the bottom
  22. Please post your build.gradle, my guess would be something wrong in there. Have you edited it?
  23. 1.12.2 is no longer supported due to age. Update to a modern version to receive support. More information can be found on the LTS link at the top of every page.
  24. 1.12.2 is no longer supported due to age. Updated to a modern version for support. More information can be found on the LTS link at the top of every page.
  25. 1.12 is no longer supported on these forums, due to age. Update to a modern version to receive support. See the LTS link at the top of every page for more information.

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