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LexManos

Forge Code God
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Everything posted by LexManos

  1. Typically this is something caused by a corrupt world. As this hasn't really been brought up before, and you cant reproduce I don't think this is a Forge issue. Probably something went wonky on your server when it was saving the world
  2. For brewing there is no x+y=z like ther eis for crafting. It's 'X flips bits 7 8 2 4 sets bit 1' 'y sets bit 2 xors bits 4-7 swaps bits 12-15' And if the ending result matches a predetermined mask it makes a potion.
  3. Dont trust MagicLaunchers BS, it lies.
  4. You can do this with vanilla functionality. Go find a mod that presents it in a noob friendly way. Forge isn't gunna write a configuration for every recipie -.-
  5. And this is why we hate tekkit users. Banned
  6. You're fucking up and not sending a world to the constrcutor, stop that, not anything to do with us.
  7. You're creating a new BlockSlab without overriding getBlockTextureFromSideAndMetadata Which how MC does things causes this infinite loop.
  8. All I can say is start by disabeling section of code, specifically ones that to do with loading the classes. See where it screws it up.
  9. Just dont provide it a larger texture sheet.
  10. Liquids are expensive for there textures if the modders dont do it right. And there really isnt anything we can do about it. If you cant handle it, use a lower resolution, or remove the mod that adds so many effects.
  11. protip, it already has been. Search before posting.
  12. I honestly dont care about MCMA, and its rather annoying seeing these things pop up on here. He can fix it on his end in a plethora of ways and hes welcome to do it. However, making your system rely on console output is stupid. And should be discouraged at every pass.
  13. I wanna re-write 1/2 of minecraft to do this one thing. Oh i'll just edit the config. No thats not how things work, configs are configs it's up to the mods what to do with them. And how minecraft is designed, you can't do swaping of things properly. So essentially, this won't happen. It'd require minecraft to rebot every time you connected to a server, and possibly every time you load a new world.
  14. This isn't really something forge should control. Its content. We don't do content. Its up to the mod authors to decide to work together.
  15. The better solution is the MCMA author takes 10 mins out of his day and fixes things himself in the plethora of ways that are possible.
  16. Short answer, Forge doesn't add content. There is nothing stopping a mod doing it though. So no, Forge will not do this.
  17. https://github.com/MinecraftForge/MinecraftForge/blob/master/common/net/minecraftforge/oredict/OreDictionary.java#L25
  18. Feel free to write a mod that disables the logging functionality of forge/fml. We won't do it for you just because another program wants to do something in a really really bad way.
  19. https://issues.jenkins-ci.org/browse/JENKINS-15704
  20. It shouldnt be possible for it to pick conflicting mod ids if they both use the forge id system. If you're mixing and matching, or the mod author is doing something stupid, then there may be issues.
  21. .... That makes no sense.... Anyways, Unless Minecraft forces us to, we are not going back to the separated build system, its stupid and annoying. If you're having issues installing forge on the server, you're doing something wrong. Because as the classes are loaded, the client specific code is stripped out as if it was never in the code at all. So the server sees only server stuff.
  22. Sat down and found the cause of this, had a '16' where I needed a '15' {Literally} Will be fixed in next version.
  23. For blocks, the lower limit is 256, for items its 4096. This is to keep the space free for what they really are. IDs for blocks are 1-4096, Items are 4097-32000 Anything that asks for a default that is allocated to a different type {AE: A Item has a default below 4096, or a block has a default below 256} it'll be assigned a new one. Se essentially, mod authors need to pick logical defaults.
  24. If you stick your old configs in your config folder then it'll load them just fine. Forge automatically re-assigns block ids that are requested below 255 to something above 256, to keep that area clean for terrain-gen blocks. Speak with the mod author about this, he can easily change it so that it accepts ids < 256 for world gen. However, In the case of the mods you've specified none are terrain gen. So ya, go yell at the mod author to shoose something > 256

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