Jump to content

LexManos

Forge Code God
  • Posts

    9273
  • Joined

  • Last visited

  • Days Won

    68

Everything posted by LexManos

  1. I honestly dont care about MCMA, and its rather annoying seeing these things pop up on here. He can fix it on his end in a plethora of ways and hes welcome to do it. However, making your system rely on console output is stupid. And should be discouraged at every pass.
  2. I wanna re-write 1/2 of minecraft to do this one thing. Oh i'll just edit the config. No thats not how things work, configs are configs it's up to the mods what to do with them. And how minecraft is designed, you can't do swaping of things properly. So essentially, this won't happen. It'd require minecraft to rebot every time you connected to a server, and possibly every time you load a new world.
  3. This isn't really something forge should control. Its content. We don't do content. Its up to the mod authors to decide to work together.
  4. The better solution is the MCMA author takes 10 mins out of his day and fixes things himself in the plethora of ways that are possible.
  5. Short answer, Forge doesn't add content. There is nothing stopping a mod doing it though. So no, Forge will not do this.
  6. https://github.com/MinecraftForge/MinecraftForge/blob/master/common/net/minecraftforge/oredict/OreDictionary.java#L25
  7. Feel free to write a mod that disables the logging functionality of forge/fml. We won't do it for you just because another program wants to do something in a really really bad way.
  8. https://issues.jenkins-ci.org/browse/JENKINS-15704
  9. It shouldnt be possible for it to pick conflicting mod ids if they both use the forge id system. If you're mixing and matching, or the mod author is doing something stupid, then there may be issues.
  10. .... That makes no sense.... Anyways, Unless Minecraft forces us to, we are not going back to the separated build system, its stupid and annoying. If you're having issues installing forge on the server, you're doing something wrong. Because as the classes are loaded, the client specific code is stripped out as if it was never in the code at all. So the server sees only server stuff.
  11. Fixed in next build.
  12. Sat down and found the cause of this, had a '16' where I needed a '15' {Literally} Will be fixed in next version.
  13. For blocks, the lower limit is 256, for items its 4096. This is to keep the space free for what they really are. IDs for blocks are 1-4096, Items are 4097-32000 Anything that asks for a default that is allocated to a different type {AE: A Item has a default below 4096, or a block has a default below 256} it'll be assigned a new one. Se essentially, mod authors need to pick logical defaults.
  14. If you stick your old configs in your config folder then it'll load them just fine. Forge automatically re-assigns block ids that are requested below 255 to something above 256, to keep that area clean for terrain-gen blocks. Speak with the mod author about this, he can easily change it so that it accepts ids < 256 for world gen. However, In the case of the mods you've specified none are terrain gen. So ya, go yell at the mod author to shoose something > 256
  15. Sounds to me like you've got a item misconfigured between your client and server.
  16. Seems to me that either 1) you've not added forge to your minecraft.jar which is bad, use the install script. Or 2) the download for the libraires didn't work, in which case, you need to download the libs folder manually.
  17. This version of FML is built for Minecraft 1.4.4, we have detected Minecraft 1.4.5 in your minecraft jar file
  18. You're gunna have to describe this better, I am not able to get anything like this to happen. Provide seeds, screen shots, computer specs, as well as a copy of your .minecraft folder.
  19. We don't make official releases until the version is officially released by mojang. Once it is fully out, then I'll make a post, but we've supported 1.4.5 since the 16th..
  20. Dont use bukkit.
  21. What is that command supposed to do... Either keep the file name minecraft_server.jar and run the forge zip Or merge it in properly...
  22. http://lmgtfy.com/?q=how+to+install+astyle+on+mac http://lmgtfy.com/?q=how+to+run+a+make+file
  23. No, Not without a bunch of a pain. Go tell mojang to chance the byte[] to short[]
  24. Yes, as I fucking said, cpw just derped when he updated the bit mask. I'll update forge soon with the proper bitmask. BUT, there are 60 free slots in items.png, one mod using 36 of them... is bad. He should move to forge.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.