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LexManos

Forge Code God
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Everything posted by LexManos

  1. Something in your other mods is screwing up the gl stack, however, the bukkit mod that you mentioned just causes the entity item to be rendererd. There is nothing special about it, and would only be screwed up by forge if something else screws up the stack. So.. you need to dig in and figure out what other is screwing up the GL stack.
  2. All sources need to be in the src/ folder, namely src/common or stc/minecraft in order for the mcp scripts to see them, symlinks work if you want to have them in a seperate place.
  3. Need real logs, this looks like a MultiMC issue.
  4. Java 7 has nothing to do with this, its a screwed up install.
  5. Odd, nether stays for me. Also, your mod should check the list of registered dimensions, not loaded dimensions.
  6. de/matthiasmann/twl/Widget You didnt install something correctly, this isn't a forge issue.
  7. No, that window is there for you mods it has nothing to do with subscriptions, for typical users it is only visible for a split second after the initial install. So, just ignore it, and be happy its there when shit fucks up.
  8. Its simple for you to write, load all the chunks and call the fml decorate function. If you wrote the mod it could be fairly simple to do, just mark the chunk as 'populated' by your mod when you populate it, and when its loaded gen your ores if it isnt populated.
  9. Everything stays loaded for me, you can see ChunkLoader.unload100OldestChunks for where the world gets added to the unload queue. It checks keepLoaded and doesnt unload anything that has that set.
  10. The only way that error happens is if he is trying to install Forge on a improper version of the Minecraft jar. So, he need to cleanup and make sure he has the 1.4.2 jar.
  11. I just tested on the latest, and it still works fine, I would blame this on improper instation, or you installing something voer top of forge.
  12. 1) quit fucking double posting 2) The issue is simple you keep fucking up the simple instructions of 'put all the shit from Forge's zip into minecraft.jar' We can't hold your hand for a basic drap & drop. Its basic computers 101. Install Forge correctly, and fully, and you'll be fine. Locked because there is nothing more to add.
  13. Identified a class net.minecraft.src.mod_Currency following modloader naming convention but not directly a BaseMod or currently seen subclass You didnt reobf your mod. Also, stop using ModLoader functions, esp consideirng how many sprites you use up.
  14. You'd have to completely re-write the player renderer.
  15. You have to do it yourself, its part of programming, understanding and overcoming problems. You have metadata specific texture functions, you just need to figure out what to do with that meta to hold all the info you need.
  16. You can get all the same information from Files.
  17. I liked the part where you tried to reference the item before you initalized the item. God that was hilarious.
  18. https://github.com/cpw/FML/blob/master/common/cpw/mods/fml/common/Loader.java#L484
  19. Nope, its all on the bukkit team.
  20. You can edit entity ai tasks without editing any base classes.
  21. It does actually make sense to do starting before everything else, but i'll talk to cpw about that., But it seems to me that you could do the initial loading in the world load event if you haven't already loaded anything, and be fine...
  22. Seems like a Optifine issue to me, as it's crashing in his reflection code.
  23. So, you tried to install Forge for 1.4.3 on 1.4.2... Really.. you think that would work.... Please pay attention to the logs, change logs, git commits, or plethora of other ways we have tell you whats up with forge. -.-
  24. LexManos replied to pirox's topic in Support & Bug Reports
    Without cooperation from the Bukkit team, Forge will not be going to bukkit any time soon. Its a lot of work that needs to be repeated every update. That could be a ton easier if the Bukkit team were to give a little bit of help on there end.

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