Everything posted by LexManos
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How to add custom food particles?
As long as you use the standard food item class, and have your own custom texture sheet defined in the class you should be fine. Custom food particles should work fine. If they arnt, post code and figure out why they arnt.
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Minecraft Crash due to Forge *PLEASE HELP*
Not really, I need the log files in your .minecraft folder -.- That just tells me one of your mods crashed, not which one.
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When updating MC Forge on SMP server my world regens
Somethings fucked up in your BC configs, fix them Its fairly easy to read the errors.. looked for 'caused by' and then look for logical things Caused by: java.lang.RuntimeException: unknown character " at net.minecraftforge.common.Configuration.load(Configuration.java:264) at buildcraft.BuildCraftCore.loadConfiguration(BuildCraftCore.java:156) Something in the BuildCraftCore config is screwed up. {Cuz, you know, logic and reading} Caused by: java.lang.NullPointerException at buildcraft.transport.pipes.PipePowerWood.<init>(PipePowerWood.java:32) Something is wrong with BuildCraft pipes, the wood power pipe, possible related to the above. Looks to me like you have a different place you should be asking about... Read, your, logs...
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NPE when spawning custom particles.
Cant really say much beyond somehow, you'd spawnning a null effect.
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Server Problem?: Quickly crashes after installing Forge
Use 7zip winrar likes to fuck shit up.
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[Mod development] onItemUseFirst: returning true prevents calling serverside
Its down to how MC reports clicking items/blocks. Its really shitty, but basically, you should just return false on the client side, and only do any real processing on the server.
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When updating MC Forge on SMP server my world regens
1) I said you need to look into mystcraft, the one you have installed in a jar mod still and still requires a backdated version of forge, hell the version of forge it needs is in the file name! 2) There were a few exceptions thrown that I saw int he console, we kinda need those. Which is why we ask for logs.
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Failed to launch my mod...
[ForgeModLoader] Found a duplicate mod wrpchs at [C:\Users\Edward\AppData\Roaming\multiMC\instances\ModTest\.minecraft\mods\edken, C:\Users\Edward\AppData\Roaming\multiMC\instances\ModTest\.minecraft\mods\warpedchaos, C:\Users\Edward\AppData\Roaming\multiMC\instances\ModTest\.minecraft\mods\0.1.0.zip] You have your mod int he mods folder 3 times... why?
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Forge and other ModLoader APIs
Considering SSP no onger exists in 1.3, {I know you're stating 1.2.5} anything that still uses MLMP is pretty much on a dieing horse and they should switch. On the client side MLMP is really minimal, it does a few things, but for the most part there is a compatibility layer on the client side, as long as you install Forge AFTER MLMP. MLMP just simply doesn't do the job that it set out to do in a satisfactory manor {seriously the job is 90% copy/paste of ModLoader and they can't even do that u.u} Which causes incompatibility between client and server mods, causing the mod devs more pain. So ya, pretty much if you use a mod that uses MLMP go yell at them to move to a better system, it's actually less work for them in the long run.
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Cant access the forge jenkins page
The jenkins moved servers so it was down for like a day, but it should all be good now. If not, then there is something odd on your end, or you're going to the wrong site.
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When updating MC Forge on SMP server my world regens
Interesting, those logs tell me nothing except the server started up exactly how it was supposed to. I see that those arnt the logs from when the world regenerated, judging based on the fact that you install 301 and posted before 301 existed. So I can't really say. Aside from that, you have mystcraft installed which, v0.9.2.01 is still a jar mod and conflicts with Forge after like.. 251 I think? So you'd have to be careful with that. Its no longer a jars mod so go look into that.
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Problems with the ipod mod
The issue is two folder, 1) He edits a base class EnumArmorMaterial to add a new 'PLASTIC' material, if every mod did this they would al conflict, and quite often do. So he should REALLY move to forge so he can stop editing base classes.. he has no reason to u.u And 2) He doesn't ship his base edit anyways, so it would of never worked. We try and support all ModLoader mods, however as soon as the mod makes a base class edit they are on there own, as any mod that edits base classes pretty much defactor doesn't care about complaitibility. So go talk to the ipod mod's maker tell him 1) his packaging is wrong and missing his base classes and 2) Move to forge so he can be base clean.
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Macs? how can i fix this?
Search before posting -.-
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Block breaking "lagg" with faster tools mods
The server side needs there equivelent of those mods in order to work correctly, there is no way around it.
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Minecraft Crash due to Forge *PLEASE HELP*
You will have to be more specific with your errors a better log can be found in the .minecraft folder. The lines in your log do not correspond to any of ours.. so.. ya, need the better crash logs in order to help you more.
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When updating MC Forge on SMP server my world regens
There should be nothing that causes your world to re-gen. You probable have an issue with some other mod, logs would be useful.
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Problems with the Aether mod
-.- Dont fucking tripple post... what the hell? Anyways, forge works with all ModLoader mods with the exception of mods that edit base classes. We can not offer support for those. If you have issue with forge in minecraft, by itself, then you installed forge wrong and you need to start fresh.
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[SITE BUG]Jenkins Build System DOWN. Need links to build #225
You can use w/e launcher you want given that it doesnt do anything stupid. And it says "compatible with Forge #225" it doesn't say USE ONLY #225 -.- We change many things that have no impact on optifine at all.
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[SITE BUG]Jenkins Build System DOWN. Need links to build #225
Optifine works just fine on the latest versions. 225 is 75 builds out of date, you should really update. As well as the fact that things are linked all over the place -.- files.minecraftforge.net -.-
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Problems with the Aether mod
You can try deleting the xt class from aether, but, we cant really help you much with a mod that edits base classes, you need to speak with the aether team.
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Forge Mod Loader doesn't works.
Unless you're running your game from inside the windows folder, and you're setting your working directory to that folder, FML shouldnt be looking there. It shouldnt even care that it exists. So, how the heck are you running the game in such a way that screws it up so much?
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Compatibility
This has been stated many many times -.- Just install FORGE, there is no reason to ever install ModLoader alongside forge. Forge will load all ModLoader mods just fine.
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Making a custom configuration category
Yes, read the config class.
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[solved] Damage to Entities not synchronised?
You would have to syncronize it yourself, entity health is not synced between client and server by default.
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A Mod Idea To Give Creative Mode More Diversity
Not feasibly possible with out blatantly stealing someones texture, or requiring them to bundle things specifically for you. It would also require re-writing all the vanilla blocks to use tile entities to store the associated texture. Basicallly, texture packs is a client side per user thing. Leave it at that.
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