-
Posts
9273 -
Joined
-
Last visited
-
Days Won
68
Everything posted by LexManos
-
Well what all do you use to generate the minimap? Lat time I played there was a sign in the town hall that showed the map of the town? Is that what you're referring to? That would be fairly small info, just square here, square there. But i'd have to see the particular details to see what would be the best solution. If you're not sending them updates every tick, its fairly good to just send any of the data you need. So ya, depends on exactly what you need to print.
-
Well, for quests that have deadlines, you could freeze the player's time when they login and out. Ae, in the quest you'd store a start time and a end time. If a player logs out before that end time arrives you'd store a remaining time (start-now) and when they login reset the end to (now+remaining). As for the village objects, hum, depends on exactly what type of info that is and when it changes.
-
Well, there is no backwards compatibility in the minecraft world, so that's not a valid thing to blame, when it comes to ML. He has an opportunity every MC version to cleanup his interface, because he knows that modders will have to recompile anyways But ya, sounds good, getting closer to compiling, once you get things going we can help you make things more efficient/cleaner. Just so you know, registerAnimations doesn't only get called at load. It gets called every mod pack change.
-
Ya.. clean up your minecraft folder, looks like you have shit in there you dont know you have.
-
Ya, pretty much all the hold overs from ModLoader are the reasons why we are still incompatible with the BaseMod interface. So, blaim Risu, not us. However, @SidedDelegate would be the way to go as well as re-writing your animations to use the new ITextureFX interface, that makes your textures TexturePack change aware. FMLTextureFX is a helper class, see how its used inside Minecraft Fire and Water animations. If you are doing things properly, you only have to register your animations once at load.
-
You didn't set it up properly, or you're trying to run a client mod in mcp as you say. You need to user the src distro of Forge, with a clean jar and let it set itself up with it's install script.
-
You're gunna have to move any call to registerAnimation to the client side only.
-
Not a bug, ABO is doing stupid shit they shouldn't. Mot our problem.
-
My Sound and Music won't work when I install FML!
LexManos replied to ThatOneName's topic in Support & Bug Reports
We include an additional codec, as long as your MERGE instead of OVERWRITE the folders, using whatever tools you use, it will work perfectly fine. Still waiting on of the mac users to get off there bum and do up a tutorial for other mac users so this crap doesn't keep popping up. -
My Sound and Music won't work when I install FML!
LexManos replied to ThatOneName's topic in Support & Bug Reports
You're using a mac arnt you? Install forge properly. -
Ubuntu has stopped allowing Java 6 updates, Java 7?
LexManos replied to deadscion's topic in Support & Bug Reports
He was asking for us to compile for java 7. Which is stupid, cuz that would cause us to loose support for like 50% of people. -
Where did you get my timer mod from? And where did you install it to?
-
Ubuntu has stopped allowing Java 6 updates, Java 7?
LexManos replied to deadscion's topic in Support & Bug Reports
https://github.com/MinecraftForge/MinecraftForge/blob/master/forge/conf/mcp.cfg#L153 -
Ubuntu has stopped allowing Java 6 updates, Java 7?
LexManos replied to deadscion's topic in Support & Bug Reports
-source 1.6 -target 1.6 -
Ah, you're using MCPatcher Don't Even if you tell it to not install anything. It still edits like 6 base classes. MCPatcher is at fault here.
-
https://github.com/Forkk/MultiMC/blob/master/MultiMC/Launcher/MultiMCLauncher.java Just use that. No mod needed.
-
Interesting, can you provide your exact install steps for everything you've installed? FML does not edit anything related to Entities textures, and nothing we do in Forge should cause this. Also, providing a screen shot and specs for your computer would be helpful.
-
Its not possible without using ITickHandler directly, due to the fact that 'Minecraft' doesn't exist on the server. And 'MinecraftServer' doesn't exist on the client. This is a design flaw that is in there because of Risugami and us having to be backwards compatible with ModLoader mods. However, after your inital port, I would advise you take a look into ITickHandler it gives you better contorler over many ticks
-
Ah yes, forgot about ContainerCreative, it defaults to adding items unless you specify it not to in it's item class. I'll add a check in my next push to skip items that are ItemBlock's.
-
FML uses Minecraft.getMCDir to determine the home directory of Minecraft. So either you're doing it wrong, or MC itself isn't liking how you're doing things. It is fairly simple to change what this function returns, by setting 1 static field in Minecraft to the new home path. I suggest you go that route instead of changing the system variables.
-
Minecraft Always crashes when using FML
LexManos replied to Whattheboy1's topic in Support & Bug Reports
1) FML comes with forge 2) Install Optifine AFTER Forge 3) Forge #152 comes with the 4096 fix 4) This issue is caused by not properly installing all of Forge correctly. ITickHandler exists in the distrabution, make sure it gets into your jar. -
Use build #153, Don't Use ModLoaderMP and give us a log.
-
Ubuntu has stopped allowing Java 6 updates, Java 7?
LexManos replied to deadscion's topic in Support & Bug Reports
Java 6 applications will run perfectly fine on Java 7 I actually use Java 7 for all of my development, and just build releases for Java 6 to give maximum compatibility with users. So... there is no issue here... -
At first seems like 'classic' loading error BUT:
LexManos replied to alechanted's topic in Support & Bug Reports
Get a stack trace. If you don't know how read the damn stickey.