Jump to content

LexManos

Forge Code God
  • Posts

    9273
  • Joined

  • Last visited

  • Days Won

    68

Everything posted by LexManos

  1. Whatever that is, it's fradulent. We get people stealing our name for the appstore all the time. There is jack shit we can do about it tho.
  2. ... They should be unless some mod goes in and screws with the internals of our registries, which has been known to happen. If using JUST forge, then your worlds should stay compatible with vanilla. Once you add mod items/blocks tho, you're probably screwed.
  3. IIRC with Forge installed, LiteLoader is just a Mods folder mod... so... just stick it in the mods folder...
  4. What? Why?
  5. It's almost like different mod packs have different system requirements and do different things! 1) It';s not forge's fault it's the mods/your computers 2) You're only allocating 3G of ram, and you're pegging that out before the coremods scan finishes, so you're slowing yourself down. 3) You have a lot of JVM args that futz with the GC which will cause it to be a lot slower then it should be. So ya, nuke your JVM args, and give the process more RAM. Nothing on our end.
  6. It functions, as with all older versions. We just don't actively provide tech support. Forge does not retroactively disable anything.
  7. The version you want for your version of Minecraft Forge is not OS dependent.
  8. You can not change the logo.
  9. Forge doesn't do anything to break the skin system of Minecraft. As long as you have a legit account, and you change your skin on the Minecraft site then you will get the new skin in game. Note, it takes a while for your skin to propagate
  10. You have several coremods installed, one of them is screwing up the crops class badly. Nothing we can do to tell you what one besides just stop using coremods.
  11. There is no crash here, but as a random guess, try disabling the loading screen as described in the eaqs
  12. Post the installer logs, they are in a file in the same folder as your installer. Also, make sure you have a valid unblocked internet connection. It has to be able to access our servers to download the libraries.
  13. Seriously don't bump a 24 SECONDS OLD post. And you didn't answer the damn question. If it shows up as vanilla you're running vanilla simple as that. Forge will be Forge. You haven't provided any logs, you haven't shown how you start the game, you haven't shown any useful information.
  14. That's not a "Forge" server... Thats a FML server.
  15. Forge does not directly manage all the config files for mods, So we have no idea what is a used config and what is not. On top of that its fairly common practice for Mod pack creators to create one 'master config set' and use it for all their packs. So the users can modify the modpack if they wish. Basically, no, there is no 'easy' way to do this. And the configs take little disc space so it's not a real issue.
  16. https://github.com/MinecraftForge/Installer/commit/6e7f2037b6b441001e26d3b3a44436c0610a74a9 Fixed, future installers will have the fix.
  17. In theory there is, and IIRC it should default to 64 blocks. But its a 'feature' for 'performance' of the server. So that big servers don't 'lag' with a bunch of chunks loaded... Ya.. your server won't 'lag' if it doesn't do anything!
  18. Disable intellij's agressive @Nullable checks on minecraft/forge code. This isn't a bug, its technically a break of the annotation which intellij turns into a fatal error.
  19. This is a "feature" of Sponge that I spent today yelling at them about actually They prevent entities from moving, and now tile entites from ticking when they are a ways away from the player {yet before they unload} So ya, #BlameSponge.
  20. We removed it for god reasons. Use the model system.
  21. You have a older graphics card, disable the loading screen as described in the EAQs
  22. The community can help you elseware, but tech support/bugs are only accepted for the currently developed version of Minecraft. Reporting bugs on 1.7.10 won't get them fixed. Because 1.7.10 is end of life.You're free to play/use it {I'm enjoying Ozone 2 on 1.7.10 right now quite well} But we can't fix anything and you shouldn't be developing mods for it. So no, this hasn't 'killed' any streams or anything like that.
  23. This will not work, this is not the only place that forces the string length. This is a network packet thing. The server would receive a string that is to ling and kick you. There is no way to do this with reflection or anything, and your 'mcp' fix doesn't actually work.
  24. I love that this is such a simple issue yet you keep posting things that have nothing to do with the issue. The issue is that whatever you are RETURNING from getCapability is NOT following the capability contract. This has nothing to do with calling/using the cap. It has everything to do with what you're returning. So, whatever your implementation of getCapability is, show us. com.lambda.plentifulmisc.items.base.ItemEnergy Give us that entire class.
  25. Forge Version: 1.11-13.19.1.2189 Minecraft Version: 1.11 Downloads: Changelog (Direct) Windows Installer (AdLink) (Direct) Other Installer (AdLink) (Direct) MDK (AdLink) (Direct) Universal (AdLink) (Direct) Here it is, our first Recomended Build for 1.11. There is still a lot to get done but most of the breaking changes are done. We need modders and user feedback to find and fix all the holes/bugs. A note to modders, and users about world migrations. There WILL be world migration issues. With Vanilla changing how registries and assets work, forcing lowercase names, modders will need to adapt. Forge has hooks in place that modders can use to properly convert their old data to the new names such as the missing mappings event. However I expect that modder will need/want more help so I eagerly await people's input. And it is HIGHLY recomended that you BACKUP YOUR WORLDS. Minecraft Forge 13.19.1 Changelog: ============================================================================ New: Rewrite of quite a bit of the Fuild capabilities for ItemStack immutability Added EnumHand parameter to Block.getStateForPlacement Provided access to ShapedOreRecipe width and height Performance improvements to IVertexConsumers New hooks to allow better management of modded GUIs New hooks for entity trampeling New slot limit function in IItemHandlers New hooks to allow modders to creat and manage their own DataFixers for help in migration New Forge Loading Icon/Logo Yay new branding assets! New EquipmentChangeEvent hooks New hooks in armor materials New hooks for 'connectable' blocks such as fences, and glass panes Expanded the Biome Dictionary Bug Fix: Fixed AbstractMethodException in FML Registries Fixed issue with modders sending custom packets to vanilla clients Fixed custom packet payload size Fixed ItemCraftedEvent returning AIR incorrectly Fixed Hopper and Dropper item movement mechanics Fixed problem with server not closing compleetly when client exits unexpectidly Fixed world leak related to Redstone Fixed sky color blending not working for render distances >16 Fixed issues with some modders custom Texture Sprites Fixed issue reading chunk data when the server and client disagree on block count Just wanted to reiterate this again, BACKUP your worlds!
      • 1
      • Like
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.