Everything posted by LexManos
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HELP?
If you installed using the installer, and used vanilla mojang launcher it'll work. But a few things to note: 1) 1.7.10 isn't actively supported here anymore, you should update to a modern version they are a lot better. 2) You can copy/paste that text, instead of posting screen shots, it's far more helpful as it's less of a pain for us to read. Esp if it's large amounts of text.
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Adfoc.us problem
We don't need to, Thats why we have the direct links available for those who either can't or simply don't want to support us. We still love you <3 Also to note, the actual info circle icon is a direct link as well. So yes you could say it's 'hidden' but its also there, it's a balance of user information, page layout, and yes wanting you to click the ads over the direct. We also use the generic adfocus re-directs so that if you care enough you could easily install one of the hundreds of anti-ad scripts on your favorite browser and it'd just directly remove the URL prefix. Sadly, I have server costs, rent, and need to eat. Donations amount to about $20/yr. We have tried to make things as easy and convenient for you guys as possible in this regard. So sorry, but it's a necessary evil.
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Map<ResourceLocation, Object> vs forge registry for an API
It's the other way around we would need to know what you're planning to tell you the benifits. However simple answer is Forge registries do all the hard work of saving/loading/syncing/substitutes/aliases/networking for you. So if you use any of those features it's probably best to use ours. But if you're working internally and don't need numerical ids for networking or dynamic substitutions then a normal map would work.
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Why Gradle? (Also is There Any Way to Develop Mods Without it)
fixed that for you
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Check the status of a twitch channel inside a mod?
Why?
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Why Gradle? (Also is There Any Way to Develop Mods Without it)
you've yet to explain what is hard or how it could possibly be made easier. The entire point of this system is that it is literally the easiest it can be. Any easier would involve us writing your mod for you. The thread shows a lack of effort and just complaining on your end and that's not welcome here. Either provide ideas for solutions or shush.
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An Easy Way to Resolve Item ID Conflicts (works with all minecraft versions)
OR you could use anything past 1.5~ and let forge take care of it all automatically for you.
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Why Gradle? (Also is There Any Way to Develop Mods Without it)
Because it is a self-contained easy to use system that runs on the JVM which is the language/platform required for developing Forge mods so it does not add any extra dependencies and allows for standardized development with many projects. It's an industry standard outside of Minecraft for many reasons. Short answer: Yes, but it is so complicated and annoying that it is not worth the effort, and beyond that most methods are illegal and would piss off Microsoft's lawyers which everyone would agree is a bad idea. Running literally ONE command is a 'pain'? Seriously how do you expect us to make it easier? Write the mod for you when you look at your screen? Actually it works on all computers that are capable of running the J8 JVM. Which, considering my toaster can do it I think makes this point invalid. This is actually a valid complaint but this is not a fault of Forge or Gradle. This wouldn't be solved by moving to a different system. This is a issue with your network setups. It integrates rather well with all popular IDEs, the main problem is that the tasks needed to setup a Forge project are NOWHERE near standard java practices due to legal issues. So you're just going to have to deal with some lack of IDE integration here. However that being said, again all popular IDEs are are supported by gradle, and by ForgeGradle. Run the proper command and it will create a eclipse project for you that has all the proper libraries, run configs, debug flags, and is useable by a simple 'File -> Import -> Import Existing Project' Again, this is not done for legal reasons, blame Mojang. However gradle can do all of this for you with 1 command 'gradlew setupDecompWorkspace eclipse' In conclusion your points are invalid and you're just bitching, stop.
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Installing Forge Server(s)
Because we don't know they will 403 and we don't want to speciacase Mojang a servers for no real reason
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[Solved] [1.11] Is the RF API outdated?
https://github.com/MinecraftForge/MinecraftForge/commit/45097fed0c054407dedcf4cb9bab0e54b977d7e7
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Installing Forge Server(s)
This has nothing to do with your server or anything like that. The log shows you installed the client. Hence why optional files weren't downloaded, the Mojang launcher downloads those files. As for the 403s that's intentional because we try the compressed form of the library first which the Mojang servers don't have. Just tested on windows, works just fine as it's my main dev env.
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Install not downloading all of the correct files?
Looks like a successful install to me, what 'issue' are you having? Just run the client using the normal launcher and it'll download the files it skipped. This is why it skipped those files.
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Renaming files okay?
Again why are you making you life harder? Just install forge and put liteloader in the mods folder. Not the other way around
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MCP versions.json on Forge Maven doesn't contain latest mappings snapshot
Blame vapors I'll have him look at his upload script when he can. He just recently added the forge mirror as he was having issues with his server. So it may take some time to iron out the kinks
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can't install forge 1.11.2 in win10 please help
Your computer needs to be connected to the internet, or disable the optional mod Mercurius.
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Installing Minecraft Forge on iPad 2
Whatever that is, it's fradulent. We get people stealing our name for the appstore all the time. There is jack shit we can do about it tho.
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World recovery
... They should be unless some mod goes in and screws with the internals of our registries, which has been known to happen. If using JUST forge, then your worlds should stay compatible with vanilla. Once you add mod items/blocks tho, you're probably screwed.
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Renaming files okay?
IIRC with Forge installed, LiteLoader is just a Mods folder mod... so... just stick it in the mods folder...
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Renaming files okay?
What? Why?
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Forge takes more than 60 minutes to startup
It's almost like different mod packs have different system requirements and do different things! 1) It';s not forge's fault it's the mods/your computers 2) You're only allocating 3G of ram, and you're pegging that out before the coremods scan finishes, so you're slowing yourself down. 3) You have a lot of JVM args that futz with the GC which will cause it to be a lot slower then it should be. So ya, nuke your JVM args, and give the process more RAM. Nothing on our end.
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Does Forge support 1.8 still?
It functions, as with all older versions. We just don't actively provide tech support. Forge does not retroactively disable anything.
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how do i install minecraft forge for windows 10
The version you want for your version of Minecraft Forge is not OS dependent.
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Changing Mojang Logo on launch
You can not change the logo.
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Skin change minecraft forge
Forge doesn't do anything to break the skin system of Minecraft. As long as you have a legit account, and you change your skin on the Minecraft site then you will get the new skin in game. Note, it takes a while for your skin to propagate
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Minecraft crashing to launcher, newest Forge version for 1.10.2
You have several coremods installed, one of them is screwing up the crops class badly. Nothing we can do to tell you what one besides just stop using coremods.
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