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Everything posted by LexManos
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forge 1.11-13.19.0.2154 Hoppers problem
LexManos replied to BrokenSkull's topic in Support & Bug Reports
Be more specific all my local tests work fine. Provide a world with the circuit that's having issues. -
IRC is the way to go, we're not hopping on the discord bandwagon as there is no need.
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-.- They are correct, you are making fundamental errors, and are obviously copy/pasting code without reading it. Stop doing that, go through some Java 101 tutorials and your issues will be obvious to you. This is not a Java school, you are expected to be a little be competent if you want people to help you. Locking as this thread is going nowhere.
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Game displays a black and white flashing block textures
LexManos replied to Pdog24680's topic in Support & Bug Reports
Logs, Screenshots, SOMETHING OF USE so we can try and help you... -
--modListFile But yes, it would probably cause problems.
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[1.11] recompileMc fails when using snapshot_20161118 mappings
LexManos replied to Choonster's topic in Support & Bug Reports
Crowdsourced mappings are not garenteed to work by Forge. So, ya... use different mappings at your own risk. -
Who creates the invasion mod? you should probably talk to them.
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currently on 1.11 where and when can we post bugs?
LexManos replied to trollworkout's topic in Support & Bug Reports
Both were same bug and have been fixed. If you KNOW its a Forge issue, best place is the github. With logs and as much information as possible. {Video/Pictures help} -
Update and try again, works here with the above fix.
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Stop being an ass, Warning issued.
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We provide both the ad, and direct links for a reason.
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[1.11] Changes on how to register entities?
LexManos replied to American2050's topic in Modder Support
Entity Registration has changed A LOT in 1.11. I am currently trying to decide how to best address it in Forge. -
Unable to start 1.11's Forge installer (jar/exe)
LexManos replied to vpontin's topic in Support & Bug Reports
Err miscounted 2130 it should be up in a few mins, jenkins is being slow. -
Unable to start 1.11's Forge installer (jar/exe)
LexManos replied to vpontin's topic in Support & Bug Reports
Right, Abrar filtered out ALL pngs from the installer.... need to work around that. 2139 should fix it. -
Forge 1.8.9 Custom mod pack server crashing on launch
LexManos replied to BobElShepadoro's topic in Support & Bug Reports
Update to 1.10.2. -
Chat is black colored when i played singleplay
LexManos replied to dannyvaughn8's topic in Support & Bug Reports
What? Perhaps provide more detail.. like ANYTHING as your post is useless. Post your logs, and perhaps a screen shot. So we can figure out what you're talking about. -
MC 1.11 Release is out so when forge 1.11 will be :D?
LexManos replied to lukas2005's topic in General Discussion
This weekend I finialized the 1.11-pre MCP update, and cpw did the Forge update for it. Yesterday I finished the 1.11 release MCP update, bspkrs pushed my work out today. And Jenkins is now running. So ya, this is PRELIMINARY UPDATE. But the more people test and more bugs are reported the faster we get a Recommended Build out. -
Introducing Mercurius! Stats and Analytics for Forge
LexManos replied to a topic in Site News (non-forge)
One of the main goals of this is to determine what Java versions are used by players. This will allow us to better determine what versions we should care about supporting. If, for example, after we get a bit of data and we see like <1% is using Java 6, Forge will probably drop support for Java 6 reguardless of what Mojang does. Gracefully with a 'update your java here, or downgrade Forge' message but none the less. It will help us figure out what is best to move forward with. Right now, the stats are extremely biased, as Mercurius is only in some FTB packs, and a couple personal packs. Most of which have other mods that force Java 8. We are working twards getting this packaged/installed with the normal Forge installer so that we can get the best dataset we can. And I just want to reiterate that user privacy is of UPMOST importance to us in this project and we have taken great care to make sure no personally identifiable information is sent anywhere. As well as giving you all of the options we can to allow you to control either you even report things or not. -
How do I make a base Library for my mods.
LexManos replied to needoriginalname's topic in Modder Support
Then you haven't been paying attention, 1/2 the tech support issues that aren't mc version mismatches are missing library/dep issues. Not to mention the cluster that is IRC/Forums. There is no reason for a modder to make it hard on the end user. It's super simple to do. https://github.com/johnrengelman/shadow -
How do I make a base Library for my mods.
LexManos replied to needoriginalname's topic in Modder Support
Or, you could just add a config option to disable the features they dont wont. But this isn't what you asked, you asked to make a LIBRARY a library is not end user facing content, that is a mod. Say you wrote a utility that made interacting with a text file easier for you. That's great, use it in all the mods you want. But to the end user your mod should still just be one file. Having to download 5 different 'libraries' to install one mod is really annoying. This is where shading/fatjaring comes in. You can build that library internally. You could develop with those 5 libraries and when you build you jar have gradle pack them all together and change their package to 'my.special.mods.libraries.{original package}' and those classes would exist and work and you wouldn't have to worry about two mods having two different versions of the library because each mod would have its own copy and use its own copy. -
There should be no major lag unless you have something constantly loading and unloading the nether. Such as large machines like this or people running around the nether. Atleast thats what the problem sounds like. Upload your world and I can take a look. You say this world works fine in vanilla but its purely JUST forge that's the issue, NO other mods?
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How do I make a base Library for my mods.
LexManos replied to needoriginalname's topic in Modder Support
You can build a library, in this case its recommended you shade the library into the final jar to make it easiest on the end user to install it. Trying to split a project into multiple jars would just be annoying to setup. And annoying for the end user.