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Why are people still coding for 1.7.10/1.8?


nocot

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Some people refuse to give up their favorite mods from back in the day, they would rather live in the past and demand that mods be backported rather than find new favorite mods in modern versions

Some modders are in that camp and others fall to peer pressure from that camp.

There are also those who hated the combat update with a passion and refuse to accept the change.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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Personally, 1.7.10 will always have a special place in my heart. While I was a beta player, I never really got into modded until 1.7.10. That being said, I was one of the people that was very resistant to the combat update, but I came around eventually. New mods and packs eventually won out, and here I am on the bleeding edge with the rest of what I used to refer to as "the crazies". Some of my favorite packs of all time are back on 1.7.10, and I don't think that's likely to change any time soon. Outdated, sure. Obsolete? Not hardly!

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6 minutes ago, Hangy said:

Personally, 1.7.10 will always have a special place in my heart. While I was a beta player, I never really got into modded until 1.7.10. That being said, I was one of the people that was very resistant to the combat update, but I came around eventually. New mods and packs eventually won out, and here I am on the bleeding edge with the rest of what I used to refer to as "the crazies". Some of my favorite packs of all time are back on 1.7.10, and I don't think that's likely to change any time soon. Outdated, sure. Obsolete? Not hardly!

It should be noted that the code for those mods has been obsolete for almost 3 years

About Me

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My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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Just now, Cadiboo said:

It should be noted that the code for those mods has been obsolete for almost 3 years

Correction, more than 4 years old

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About Me

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My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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27 minutes ago, Cadiboo said:

It should be noted that the code for those mods has been obsolete for almost 3 years

I wasn't trying to argue semantics as much as show some love for 1.7.10, however, "obsolete" is defined as "no longer produced or used". While yes, it's no longer being used by Mojang in their current releases (at least not in its entirety), the code is still being used by "lazy modders" and too many players to speculate on an actual number. I would then submit that it is, by definition, not obsolete, just old.

Edited by Hangy
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Basically, 1.7.10 version is the best version to use in custom forge servers with friends.

It's not only my opinion, we done a test and if 1.8.9 or 1.12 are the most powerfull ones, 1.7.10 still the best if you don't have a server and want to host a VPN to play with your friends.

Crete mods for 1.7.10 means create costum content for and/or with your friends.

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2 hours ago, IlTosaerba said:

Crete mods for 1.7.10 means create costum content for and/or with your friends.

You say this as if 1.7.10 is unique in this regard.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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Staying in 1.7 is not only a dumb resistance for change, its a dishonest way to fool new players and (mainly) modpackers and server admins to stay with a very old version with more problems and less features.

 

Man, i will list just some amazing things for those guys Mojang introduced starting on 1.8:

- Banners and Shields (medieval hype YAY);

- Rabbits (i only miss them being tamable in vanilla);

- Polar Bear;

- Armor stands (i suffered a hell back in 1.6 when i tried to install a armor stand mod);

- Spectator gamemode (good for Hunger Games-styled gameplays);

- Grass paths (great way to make makeshift roads to ride your cool horse and guide yourself);

- Arrows with potions (very interesting mechanics);
- RESOURCE PACKS (change audio, textures, far more things than before);

- DATA PACKS (1.13);

- Loot Tables (with them adding items in loot from other mods became far more easy and acessible to pack makers, provided the mod use the system propely);

- Recipe JSON system (1.13?) (same of above);

- The whole structure system (i will talk about below);

- Command Blocks;

- Customized world type (its a very powerful mode to play);

- Buffet world type too (1.13);

- End civilization;

- SHULKER BOXES;

- ELYTRA!!!

- HERE'S JOHNNY (dont remember the name of the mob, is a blue villager);

- The fancy map related to the mob below;

- I already said Data Packs?

- OCEAN STUFF! FINALLY (1.13);

- The new terracottas (people hate it at first, but with proper handling amazing buildings can be made;

- THE FLATTENING (1.13) (It would turn things far more easier for pack makers, everything separately for me is better);

 

Dont like the cooldown system introduced by Combat Update? Here.

 

Everything became more clear and nice to tweak in my opinion. Even for mods it really impacted. Remember the old AtomycStryker Ruins mod? Vazkii made Pillar, which use the vanilla structure system and is far more easy to make than the former. There are also other examples similar in which a new replacement mod does things far less shady than their precursor and uses more the available vanilla systems (perharps NEI > JEI can count).

 

There only a small couple of mods i lost, but i would say its more because of Bukkit drama and shutdown than the 1.8 transition: TrainCarts (i still waiting for someone to make this), perharps Lockette (but Vanilla introduced a way to lock chests already), the permission system (althourgh i dont play multyplayer enough and with so much people to actually require it) and any mod to change the Villager models to Humans (i think today this would be a violation of EULA, but MCA is somewhat still going).

Anyway for any modder still coding only for 1.7: PLEASE dont force your players to stick with a version so old and with so few features :( Beta was good but this new versions are EXCELLENT, such amazing RPG-esque tematics for me were decisive to add a new breath to the game.

Edited by vpontin
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  • 4 weeks later...

Players will tend to stay with what they like when they already have the game experience they want.  If players are sticking with 1.7 at least a few modders will stick with it as well because they are likely playing 1.7 as well.  It really just comes down to personal preference.

If you have to put a disclaimer in your signature claiming you were being nice in your posts chances are you weren't actually being nice and were likely being rather rude.  Next time, actually be nice.

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Personally I think the main problem is lack of Mojang's proper support for mods. If it was easy to port mods between versions, and Mojang made any of their code with modding in mind, I think that people would be much more receptive to updating to - and using the newest version.

This is why lots of people are still using 1.7, the changes between 1.7.10 and 1.8 were massive for any even slightly advanced mods. The amount of work that had to be done to port the 1.7 mods to 1.8 was so much that many modders gave up and stopped modding altogether. (Most of) This could all be solved if Mojang gave us a Modding API, as Forge is just a bunch of (very good) bandaids covering a wound that has existed for almost a decade now.

1.9's changes to combat saw many people stay in 1.8, even though there are (now) mods out there that allow players to use the old combat system.

Edited by Cadiboo
added link

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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15 hours ago, Cadiboo said:

If it was easy to port mods between versions, and Mojang made any of their code with modding in mind

This is why the last few updates have been so big code-wise. They're trying to do make updating easier between versions by remaking their old systems.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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15 hours ago, Cadiboo said:

This could all be solved if Mojang gave us a Modding API, as Forge is just a bunch of (very good) bandaids covering a wound that has existed for almost a decade now.

Mojang however has outright stated that Forge is better than anything that they could make, though this was a while ago. But the Java edition as of now(presumably ever) will not get a Modding API. There are plans for bedrock edition to receive a Modding API.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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46 minutes ago, larsgerrits said:

 

This is why the last few updates have been so big code-wise. They're trying to do make updating easier between versions by remaking their old systems.

Which absolutely breaks every existing mod so were kinda back where we started

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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Things have to break in order to get better. Its just something that people have to deal with.

Objectively the java Minecraft engine has gotten better in all the recent updates.

There is a reason why Forge doesn't port old things to the new versions even tho tons of people complain.

Because once they see the changes they realize they are good.

Mojang is not concerned with the between-version updating. They are concerned with the engine itself.

Holding themselves back because it might inconvenience modders is not what they should be doing.

 

Anyways, at the end of the day people can write for whatever they want, but the community AS A WHOLE, should move forward and keep up with the current version.

1.13 is being a major challenge, but hey it's worth it.

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I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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That's because 1.7.10 and 1.8.9 are the best versions. Most people who demands mods for those versions are only the Minecraft PvP Community people, and they only want client-side modifications.

 

 

Any version above 1.8.9 is trash. As of now.

 

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10 minutes ago, D0XY said:

Any version above 1.8.9 is trash. As of now.

On 8/25/2018 at 10:45 PM, DaemonUmbra said:

There are also those who hated the combat update with a passion and refuse to accept the change.

A common theme I see among fans of old versions is the tendency to push that their favorite version is the "best" version and that their opinion is somehow factually proven, rather than their opinion.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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On 9/22/2018 at 5:34 PM, Gwolfski said:

vpontin, speaking of Traincarts, that's available as a server plugin for 1.10-1.13

 

I know but there isnt any way anymore to make spigot work with forge, like Cauldron back in 1.7. Also i'm very reluctant to add yet another "API" prone to crash or clash with mods (Sponge), so thats why one day i will be very happy if someone makes a "native" Forge mod adding that funcionality.

 

 

2 hours ago, D0XY said:

That's because 1.7.10 and 1.8.9 are the best versions. Most people who demands mods for those versions are only the Minecraft PvP Community people, and they only want client-side modifications.

 

 

Any version above 1.8.9 is trash. As of now.

 

You really doesnt read my reply above. Go for it before vomiting such things.

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On 9/24/2018 at 9:17 AM, DaemonUmbra said:

A common theme I see among fans of old versions is the tendency to push that their favorite version is the "best" version and that their opinion is somehow factually proven, rather than their opinion.

I know it's not a fact, but the PvP community thinks the same, "every version above 1.8.9 is shit"

 

On 9/24/2018 at 11:51 AM, vpontin said:

You really doesnt read my reply above. Go for it before vomiting such things.

Those updates don't make up for the combat changes and block hitting animations and all those stuff we miss. You'll never change my mind about what's the best version, I still think 1.7 / 1.8 is. Everything above those are shit and are only for SMP or Survival servers.

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On 9/25/2018 at 7:59 PM, D0XY said:

I know it's not a fact, but the PvP community thinks the same, "every version above 1.8.9 is shit"

 

Those updates don't make up for the combat changes and block hitting animations and all those stuff we miss. You'll never change my mind about what's the best version, I still think 1.7 / 1.8 is. Everything above those are shit and are only for SMP or Survival servers.

That's a cool opinion you have there. What a shame it's only an opinion.

1.13 is in my opinion a much better version of Minecraft than 1.8 in its entirety.

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2 hours ago, Merkk said:

That's a cool opinion you have there. What a shame it's only an opinion.

1.13 is in my opinion a much better version of Minecraft than 1.8 in its entirety.

Keeping your server playerbase playing a 4-year-old outdated version because of "PVP" BS (instead of just using the mod i've linked to revert the combat) is at the verge to be dishonest, there's a lot of features you are denying them to play because a single "issue".

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It's sad that some of my favorite mods in 1.7.10 are left and abandoned one of my favorite abandoned mods is Dragon Mounts, you can hatch the ender dragon egg and tame it as your own, it's a bummer minecraft had a dragon egg item yet you cannot hatch it, Dragon Mounts didnt have firebreathing and dragon armors before, but the ability to hatch the dragon egg was more than enough, when it was abandoned, I learned java myself and updated it as my own then added firebreathing and dragon armors on it. 

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