Everything posted by OvermindDL1
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[CODING] Stairs? - How?
Minecraft itself will throw an exception if 2 blocks have the same ID. Forge does not change that at all as it is quite effective. You can blame Eclipse for catching the exception.
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How do I reintroduce a block in my mod class?
For note, that will only work in MCP, not as an actual mod.
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Dragon-Proof Block Hook
Would be appreciated.
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blockActivated hook
Forge is undergoing massive additions lately, it will be gotten to soon.
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AchievementPage BG customization
Not a bad thought, IC2 could use it as well...
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[world generation compatibility] Idea for classifying world generation pieces
Might want to speak to xcompwiz about that as he is making very useful and sweeping additions about things in this area.
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Change to the "Mods" folder
A mod that does base edits, regardless of how it bootstraps itself, is not an ML mod.
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Dragon-Proof Block Hook
Hmm, this is not a bad idea... Can someone do a PR for it?
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Block with Textures from 2 Terrain Sprites
See how fire/water textureFX's work?
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How do I reintroduce a block in my mod class?
Java Reflection Google that.
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Where to store player specific data accessible by items
When key is pressed, look at player and see what their active item is, if yours then do what you need.
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How to I manually start minecraft using 'Run'?
Or just look in the ForgeModLoader-?.log file.
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Duplicate method name&signature error
Probably the storage minecart is the traditional way?
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draw to HUD, before GuiScreen
I am not sure, but if you can find a good injection point then you can submit a Pull Request.
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Custom Fire Colour
TextureFX, will need to learn it.
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"Repopulate" already generated Chunks
You can corrupt the chunks that you want to regenerate using the map editing utility. When MC reloads it then it will regenerate. Make backups of course!
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Decompiling
Yes, and all that is in the readme.
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Add a new stat to EntityLiving using ASM
Near the end of the variable declarations on Entity or EntityLiving or whatever it was there is a commented variable saying that it was added by Forge for just those purposes. You can read from and write to it just like an normal NBT data.
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Need help understanding MP TileEntities, Update Packets and all that stuff
I would recommend looking at cpw's IronChests and CompactSolars mods as examples: https://github.com/cpw In essence though: GUI: You have a container on the server side, a GUI on the client side, they talk, plenty of examples in vanilla as to how, but usually it just works. TileEntities: You use the getDescriptionPacket call or whatever it was to send information to a TileEntity, you want to minimize the size and how often these occur, 'emulate' things on the client if possible, the lower network usage then the better.
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[Solved] Can't decompile Forge for the life of me
Yeah, that is an MCP'ism.
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Add a new stat to EntityLiving using ASM
You can attach arbitrary NBT data to any entity, why would that not work for you?
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Forge Events
Cannot really help without the log of the crash?
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How to disable specific mods with Forge
I do not think so as of yet, but I think it is on the roadmap.
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Is the "not working with external launcher" problem getting fixed??
MultiMC ( http://forkk.net/MultiMC4/ ) works fine and is superior.
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Read this or you may get banned. update
Done, thanks.
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