Everything posted by warjort
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Minecraft crashed opening a chest from a shipwreck, now i can't load the world
Looks like an issue with oculus's batched entity rendering. Probably conflicting with another mod (e.g. flywheel is also mentioned above)? Check you have the latest versions then contact the mod author(s).
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The handshake failed due to an unexpected packet format???
Your question contains no useful information, not even the name of the mod pack. But this support forum is for forge. Curseforge help can be found here: https://support.curseforge.com/en/support/home
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[1.19/1.18.2] Fire Block Burns Forever
You are using that event in the wrong way and you are only doing things on the client side which means nothing gets persisted or seen by other players. You should be coding this in your useOn() method for your item like the flint and steel and pay attention to the use of sidedSuccess() https://forge.gemwire.uk/wiki/Sides https://forge.gemwire.uk/wiki/Block_Interaction
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[1.19.2] Teleporting player to custom dimension freezes the game on "Loading terrain..." but the /tp command still works
I don't know then, it's not my area of expertise. Most likely it has something to do with changeDimension() being for vanilla dimensions that have "portals" or for dimensions that are already loaded? Look at TeleportCommand.performTeleport() which uses different code.
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Site out of order (HTTP Code: 403)
https://support.curseforge.com/en/support/home
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Minecraft Modded Crashing [1.18.2]
Use the correct version of optifine for the version of forge you are using.
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[1.19.2] Teleporting player to custom dimension freezes the game on "Loading terrain..." but the /tp command still works
I don't think you should be using arbitrary code in an event that is obviously a policy decision callback. i.e. It's not meant to have side-effects Look at the code that follows that event in ServerPlayer.startSleepingInBed() and see what code you will break by moving the player to a different dimension. e.g. updating the sleeping players in the wrong dimension A safer place to do that teleport code is in your own PlayerTickEvent handler. handleNetherPortal() which also calls Entity.changeDimension() is called from Entity.baseTick()
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Villager POI breaks, literally
You can't re-register the Blocks.BEE_NEST or Blocks_BEEHIVE they are already registered in vanilla's PoiTypes class. And you don't need that reflection call - it was for 1.18.2 where it didn't do anything there either, just remove it.
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Can't join my friends world on Modded Minecraft (1.19.2)
Don't paraphrase errors. Show the full error and debug.log
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methods in BaseEntityBlock are deprecated
A lot of the methods on Block(Behaviour) are marked as deprecated. I think this was done to by the Mojang developers to remind themselves that they shouldn't be called directly and instead the BlockState versions (which delegate to them) should be used. There is no problem with overriding the methods.
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Mods.toml file missing when joining modded server
Don't paraphrase error messages, show the full debug.log
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Configured Structure Tag
You don't show the name/location of your json file. For 1.18.2 it should be something like: src/main/resources/data/yourmodid/tags/worldgen/configured_structure_feature/on_abandoned_bottling_plant.json I don't believe you need to create TagKey unless you want to reference it code?
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I get an error when trying to use journeymap 5.8.5 in Minecraft 1.19.2 with forge 43.1.1
Download the 1.19.2 version of journeymap: https://www.curseforge.com/minecraft/mc-mods/journeymap/files/all?filter-game-version=1738749986%3a73407
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Custom book that can be enchanted with the enchanting table
The book is hardcoded by Mojang. See for example EnchantmentHelper's use of ItemStack.is(Items.BOOK) i.e. the exact item not a subclass or copy.
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Villager POI breaks, literally
You still have the duplicate registration I linked to above. Let me copy it into the forums since you seem to be incapable of reading your own logs: And you also still have that reflection call to a method that doesn't exist that I told you about a week ago. https://forums.minecraftforge.net/topic/117192-poi-trouble/#comment-516418 I don't see the point to answering your questions if you just keep reposting the same errors without correcting them.
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please someone can help me? org.spongepowered.asm.mixin.throwables.ClassMetadataNotFoundException: java.util.List
Use java 17
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ChampionAsh5357 my issue its not with fabric , its with cuse forge app
Forge is not curseforge. https://support.curseforge.com/en/support/home
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Detecting when players eat (cake) in general
Why not VanillaGameEvent and GameEvent.EAT?
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[1.19] [SOLVED] Render mini entites inside block entites like spawner
You don't want to store data in your Block like that. The whole point of the BlockEntity is to store data. What you are missing is networking code to send the server's block entity state to the client. e.g. when the game reloads the data https://forge.gemwire.uk/wiki/Block_Entities https://forums.minecraftforge.net/topic/115679-1182-block-entity-renderer-disappears-after-leaving-the-world/#comment-511734
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Internal Exception bug
You should also check you have the latest versions of all your mods, since the problem may have already been fixed?
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Internal Exception bug
The error is usually caused by a mod with broken network serialization. Unfortunately, this error message does not include the name of the broken mod. The only way to find it is to check the issues (bug report) pages for the mods you have or experiment with removing mods.
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Forge cannot load latest new mods
Try the sticky post at the top of the forum: https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820
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Reach Distance Crash
It was added in 40.1.21 https://maven.minecraftforge.net/net/minecraftforge/forge/1.18.2-40.1.80/forge-1.18.2-40.1.80-changelog.txt
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Villager POI breaks, literally
https://github.com/Tucky143/Buzz/blob/0898e1ae91d9df28fd74193113abd74bdab6efa7/run/logs/latest.log#L25 Your actual crash is different, something to do with a Bee that has a null attribute.
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[1.19.2/SOLVED] Custom clock-like item renders correctly in player hand, but doesn't render the correct texture in the inventory
If you look at the code for the clock, it tries to use the LivingEntity's level if the passed level is null. You are also missing value = Dist.CLIENT for your subscription to client events.
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