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warjort

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Everything posted by warjort

  1. You are not registering your worldgen properly. See: https://forums.minecraftforge.net/topic/115928-1182-error-trying-to-register-a-custom-feature-based-on-kelpfeature-solved/?do=findComment&comment=512366
  2. Look at how the compass works, in particular CompassItem.inventoryTick() NOTE: inventoryTick() happens on both the client and the server Playing sounds is explained in the "Sounds" section here: https://forge.gemwire.uk/wiki/Main_Page
  3. Minecraft.getInstance().player.isCreative() Although depending upon what you are doing, you might want to use cameraEntity instead of player (for if the user is spectating another player)?
  4. https://johann.loefflmann.net/en/software/jarfix/index.html
  5. @Mod.EventBusSubscriber(modid = MOD_ID, value = Dist.CLIENT) public class ClientEvents { @SubscribeEvent public static void camera(ViewportEvent.ComputeCameraAngles event) { event.setRoll(180f); } }
  6. As was said above. The error says one of your mods has badly coded network code. The error does not say which one. The only way to find it, is to experiment with removing mods until you find the problem mod. (Backup your world before removing mods). NOTE: I am assuming you are still getting the same error after doing your update, because you don't post an updated log.
  7. https://forums.minecraftforge.net/topic/117139-how-can-you-program-in-a-forge-mod-that-the-player-gets-an-effect-when-he-wears-armour-for-example/
  8. There is no way to change the NBT of an item crafted in the crafting table. Well there is, but it is not intended behaviour, glitchy and only works in some circumstances. 🙂 If you want this kind of thing you need to write your own "crafting table" where you can control what gets put in the result slot. I think you are confusing your requested behaviour with the IForgeItem.getRemainingItem() behaviour. Where you can change the item used in the crafting recipe. e.g. turning a lava bucket into an empty bucket, or damaging a tool used in crafting Or maybe you are thinking of the "hardcoded" repair processing in the anvil?
  9. warjort replied to Tucky143's topic in Modder Support
    I am not seeing your reported crash with that repo. Maybe because that code is more than 3 weeks old and so is not the code you are actually using? I am seeing you not registering any attributes for an entity: because you are not using EntityAttributeCreationEvent So I still can't answer your question. You need to post a version of that repo that reproduces the problem and/or post the debug.log with the error.
  10. You can't call RegistryObject.get() during mod initialization. It defeats the whole point. Use this to learn why: https://forge.gemwire.uk/wiki/Main_Page In particular the "Stages of Mod Loading" and "Registration" sections.
  11. You might also consider using a mod like this one: https://github.com/bernie-g/geckolib/wiki
  12. You know you can click "installations" at the top of the screen to view and edit all your installed profiles?
  13. If the installer log you posted is the complete file, it looks like your install didn't complete properly. There should be a message at the bottom of the file saying it finished. Try reinstalling and make sure it tells you it completed successfully.
  14. According to your log it is installing 43.1.32, e.g. You should also have something in C:\Users\monte\AppData\Roaming\.minecraft\versions\1.19.2-forge-43.1.32
  15. I just tried this. It works fine for me. Post the log that appears alongside the installer jar (same name with a .log on the end) when you install things.
  16. You know you are talking yourself with all these questions about blockbench models/animations? These are the forge support forums. You want the blockbench support forums or discord. Also note these forums are for support. They are not teaching/tutorial forums. We answer specific and focused questions, we don't write your mod for you.
  17. Define how it should determine which "world" to use. Once you know that mechanism, code it into your loot table.
  18. Because if every mod tried to do their own thing on this, they would all conflict and none would work when used together.
  19. Do don't explain what you are trying to do. Try ItemAttributeModifierEvent
  20. The debug.log doesn't contain any other information about the error except to confirm that is a java heap issue and the save is "Bing Bong" [30Sep2022 12:58:48.011] [Worker-Main-15/ERROR] [net.minecraft.world.level.storage.LevelStorageSource/FATAL]: Ran out of memory trying to read summary of Bing Bong You can try to add more memory, but I suspect the problem is caused by corrupt data in the save.
  21. https://forums.minecraftforge.net/topic/91712-supported-version-directory/
  22. This looks dubious. Why are you getting an unsigned payload from what is supposed to be the mojang servers?
  23. Probably: https://github.com/sp614x/optifine/issues/7103 try without optifine.
  24. Your question is unanswerable.

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