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Everything posted by Animefan8888
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Those ones
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(1.14.4) Potion effect wont remove
Animefan8888 replied to ImperialDragon99's topic in Modder Support
How did you confirm this? Those methods should all work save for the EntityPlayer#playSound which doesnt work on the logical server you need to use another method. See here for more info. -
@J0WAY That doesn't help at all... it doesnt show me the files I need to see.
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(1.14.4) Potion effect wont remove
Animefan8888 replied to ImperialDragon99's topic in Modder Support
Which part of the code? All of it(the method never gets called)? Past a certain if statement? -
Send a screenshot of your package explorer.
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Blocks need three Json files. The blockstate, block model, and item model(assuming it has an item the player can have in their inventory).
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[1.14.4] Loading custom files on a server during setup
Animefan8888 replied to Slashking's topic in Modder Support
The server loads the folder data/modid/... as of 1.13. And since your blueprint isnt an asset its data it should be there anyways. -
OnUsingTick() doesn't stop in survival gamemode 1.12.2
Animefan8888 replied to poopoodice's topic in Modder Support
I believe this has been a problem for a long time. It happens whenever the ItemStack changes. I'm thinking you might be able to use Item#shouldCauseRequipAnimation? -
(1.14.4) Potion effect wont remove
Animefan8888 replied to ImperialDragon99's topic in Modder Support
It should be called twice. Post your updated code. You have to do it on the logical server. -
[1.14.4] Loading custom files on a server during setup
Animefan8888 replied to Slashking's topic in Modder Support
Why not use the ServerStartingEvent or ServerStartedEvent. They aren't part of the MOD event bus, but instead the FORGE event bus. They give you access to the MinecraftServer instance which both have a resource manager instance. -
Strange EntityAreaEffectCloud behaviour (1.12)
Animefan8888 replied to bismuth210's topic in Modder Support
Try to do it only when World#isRemote is false. -
Add the world generation back yourself.
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Whether light update will cause a freezing client
Animefan8888 replied to DavidM's topic in Modder Support
If I remember correctly they are on both sides. How does your torch block emit light? -
Can't Install, Can't Launch
Animefan8888 replied to FrustratedDad114's topic in Support & Bug Reports
Until Mojang or another person/group come out with a Modding API for it yes. Except there are addons for it but it doesn't add new content it just allows for it to be modified. -
redstone flux is making a problem in modpack
Animefan8888 replied to ghosthunter_69's topic in Support & Bug Reports
A command line argument is something you but in the .bat file or .sh file when you start the server. Or for the launcher you edit the profile and you will see JVM ARGUMENTS. Put it there. -
redstone flux is making a problem in modpack
Animefan8888 replied to ghosthunter_69's topic in Support & Bug Reports
It's right in the crash log. -
(1.14.4) Potion effect wont remove
Animefan8888 replied to ImperialDragon99's topic in Modder Support
Make sure World#isRemote is false. -
Can't Install, Can't Launch
Animefan8888 replied to FrustratedDad114's topic in Support & Bug Reports
That's bedrock edition. I'm sorry forge is for Java edition. I don't believe there is a modding system out for bedrock(PC). But I could stand to be corrected. -
Can't Install, Can't Launch
Animefan8888 replied to FrustratedDad114's topic in Support & Bug Reports
This is the launcher in question have you run the version of Minecraft you are trying to install forge for. If not you need to. Its a simple verification that you own the game, and it also allows forge to legally apply it's changes to the game. -
Can't Install, Can't Launch
Animefan8888 replied to FrustratedDad114's topic in Support & Bug Reports
The file you want to download from files.minecraftforge.net is the installer. -
Try stepping through your code in a debugger. Also why not just send the message in the LivingDeathEvent...?
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Have you tried using shaders? It sounds like they do what you want with some beautification as well. Maybe you'll have to write your own shader? Simply changing the range the torch lights up isn't a simple task. It already has the max range it can have. The only option you have would be to put "air" blocks that have a light value around the torch when they need to be there. Which is harder than it might sound. OR you can rewrite the whole lighting engine which would be horrid and likely impossible even with Reflection.
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How/where are you changing the value of diamondSacrificeMessage?
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Triggers to what point?