Everything posted by Animefan8888
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Custom player rendering
*doesn't see code* Cool
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Custom player rendering
You have to use the Pre event render it yourself and then cancel the actual rendering from happening.
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Custom player rendering
Something is null on this line.
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Arrows Do No Damage
This is why your TE is not appearing, this method needs to have a IBlockState parameter.
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(Solved) Launching Minecraft through eclipse gives error : Game Crashed!
Your file is called ClentProxy not ClientProxy.
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(Solved) Launching Minecraft through eclipse gives error : Game Crashed!
No, I meant in your packages. Do you have a file called ClientProxy in com.cliffhanger13.modOne.proxy package.
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(Solved) Launching Minecraft through eclipse gives error : Game Crashed!
Does this match the path you have?
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[1.12.2] My shapeless crafting recipe isn't crafting?
This is wrong, this is the 1.13 id. Which changed from 1.12.2 it should instead be { "item": "minecraft:dye", "data": 9 }
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[1.12.2]Scale of drawTexturedModalRect() is wrong
You can change the texture you bound it, and it is your texture. Or you could use Gui.drawModalRectWithCustomSizedTexture or Gui.drawScaledCustomSizeModalRect
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[1.12.2]Scale of drawTexturedModalRect() is wrong
This method assumes that the texture that is bound is 256x256 in pixels.
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Spawning Projectile Through OnBlockActivated
Its changed from that to World#spawnEntity
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Detect when player right clicks entity [Solved]
Override Entity#processInteract for right clicking Override Entity#updatePassenger for proper positioning.
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Detect when player right clicks entity [Solved]
Is this your own custom entity?
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Cannot override despawn behavior, forge event called once every 32 ticks
I dont believe 1.13 is in any way ready to be used or have a pr made for it. You need to use 1.12.2
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1.12.2 Custom Furnace Issues
Huh, I wonder if there is another way this could be done. Let's try looking at what InventoryHelper.dropInventoryItems does. Why not try to replicate it. if inputsAreRecipe if isBurningOrHasFuel() cookTime++ If cookTime >= done output getOutputFromRecipe removeInputs insertItem(output)
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Debug Menu(F3) Gui Class
Anything below 1.9.2 is unsupported on this forum, update if you wish to receive assistance.
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[1.12.2] Stopping Optifine from mirroring a glass texture?
Post your model/blockstate file. It may be caused by one of the optifine settings.
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Is it possible to rename items without breaking people's saves?
They are/should automatically be set to lower case.
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Is it possible to rename items without breaking people's saves?
Why do you want to change the game ids?
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GUI shows then hides [Solved]
You cannot interact with the Minecraft thread directly, you must use Minecraft.getMinecraft().addScheduledTask() on the client and ctx.getServerHandler().player.getServerWorld().addScheduledTask()
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GUI shows then hides [Solved]
Cool you changed it, what did you change it to? (github wasn't updated.)
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[1.12] lang isnt reading
Why on earth are you registering your Items and Blocks twice? And it is caused by your registry name not being assigned the right modid. Can you give us an example of the name that is appearing in your game.
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[1.12] lang isnt reading
Post your log, preferably in a spoiler.
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GUI shows then hides [Solved]
In your GuiProxy class you are returning an instance of Gui and not container. If there is no container component you can just change the currentScreen variable in Minecraft.getMinecraft() on the client.
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