Jump to content

LexManos

Forge Code God
  • Posts

    9273
  • Joined

  • Last visited

  • Days Won

    68

Everything posted by LexManos

  1. All in all this is rather useless and a pain for windows users as it requires python. There is a plethroa of other tools out there for setting up your jars and the like.
  2. java.lang.ClassNotFoundException: pamsmods.common.Pamclayspawn Not a forge issue. Cleanup your folder, and remove the mods causing issues.
  3. The problem with that is that not all rendering functions, and therefore not all calls to this function are location aware. So it's not gunna happen.
  4. Short answer is this topic has been discussed to death by everyone who matters. Forge will not be writing anything to 'Totally overhaul' the ID situation, this is a major MC functionality that needs to be addressed by the official API. Not us. Combined with the fact that we have to support compatibility with mods not created by forge means that we have to deal with a lot of bullshit. So no, it's not gunna happen.
  5. Wherever you're putting these libraries are not in the classpath, and therefor the classes can not be found. I should probably toss a null check in there, but.. eah..
  6. Something is not allowing your script to remove that file, whatever way you are running python doesnt have permission to remove it. Possibly have the folder/file open elseware?
  7. If it was something specific you might claim that its a forge error, but no. This is simply a corrupt zip file, re-download it, and don't do whatever it was you did to corrupt it. Also ask the mod authors for a hash of the download so you can verify it was downloaded correctly. This is all done lower in the JRE, not anything to do with forge.
  8. you have to go through and manually delete all of the mod items from the world. Typically if you've only used it a little you can do it manually in-game, or if you've done it a lot you'd probably have to go use something like Midas-Gold to convert all mods items to say... dirt.
  9. Profiler data or it didn't happen.
  10. You're generating an infinite amount of chunks, check that you are not expanding over chunk boundaries. If you let it run for long enough you'd probably get a OOM error.
  11. Feel free to make and organize a thread containing all that information yourself. Not our job to do it. All of that did is purely community driven.
  12. Go speak to chickenbones about this as its a error in his code not ours.
  13. 2012-12-28 09:36:13 [sEVERE] [ForgeModLoader] Caught exception from RedPowerCompat java.lang.RuntimeException: RedPowerCore: ItemID 5013 exists, autoAssign is disabled. its simple, fix your configs.
  14. As cpw said, if you want to try and merge JRebel support into FML feel free to submit a PR. And you're right changing the structure of the class requires a re-launch in eclipse, however, it's not that big of a deal, and takes about 5 seconds. And you probably won't be doing it often
  15. From the Readme:
  16. Update to the latest forge, there was a small tweak done to the effiancy enchant, also, I am unable to reproduce the block log, profiler information would use useful.
  17. You should NEVER be installing mods into your jar thats a horrible horrible thing to do. The ONLY things that should be in your jar are forge, and optifine if you want it. Aside from that go look into MultiMC it's instance folder is fairly straight forward. But be sure to get permissions before re-distribuiting peoples mods.
  18. You'll have to speak to flan not us, packet 20 does indeed exist, so i'm not sure what he has done to it.
  19. Seems this was a vinalla change that slipped through the cracks. We've had a flag on this option for a while. It's been fixed as on build #487
  20. Why are you using JRebel? What type of environment are you in that you need it? Its a development tool that allows you to swap classes at runtime, but you know, every IDE has this functionality...
  21. We fucking know about it. It seems about 1/2 the nodes are up. Hence why a lot of people can access it but a lot cant. I'm looking into what we can do in the interm, but apparently dreamhost has got there fucking heads up there asses, and its really starting to piss me off.
  22. https://github.com/MinecraftForge/MinecraftForge/commit/1a54bcd3dc7a44ca8dfc4df58babf0ab16c97aa7 Its been fixed.
  23. Just checked up on it and the node I connect to has finished its replication and I can download things just fine. There is no ETA as it's just a task that needs to process. Setup a refresher to check the webpage and it'll popup fairly soon. I'd guess no more then a few hours.
  24. Humm, it seems that the servers have actually started going down due to this transfer, it was working naught 5 mins ago. Whelp, just got to wait it out as we do not have any official mirriors.
  25. There is a really really simple solution here, use the same exact version forge on your client as you do on the server. Problem solved.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.