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LexManos

Forge Code God
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Everything posted by LexManos

  1. Thats why there are multiple questions, if you're color blind and it asks you a color question either 1) Google it Both of the questions related to color are not obscure that anyone who has played minecraft or watched a mc video should know. 2) refresh till you get a question you can answer, or 3) Suck it up and ask someone, or if you cant do any of those 4) sod off As for you trying to find the latest version and getting that 404, where the hell are you getting the download link? After a bit of scouring I found the broken links, And they are fixed now. This could of been a much much easier and more pleasant exchange if you had simply said "Hey the download links in the sticky are broken" I would of immediately known which ones you were talking about and fixed them. But no, you had to get all butthurt and bitch about the simple setup of the forum. You refuse to go to any of the other god damn posts linked in the same damn post! And download them from there, ALL of the links in the releases work just fine! You could also go to the files server directly, but no, instead of taking 10 seconds to do a little research yourself, you get butthurt and bitch about being color blind. Simple solution, quit being whiny and learn to look into things yourself. Thanks for saying 'a' link was broken and having me waist my time to try and figure out which of the serveral hundred it could of been -.-
  2. All links that I have tested work perfectly fine. And I block all PMs because I hate getting spammed with them. As for the questions and password needed to register an account is pretty standard procedure for forums, So deal with it.
  3. 1) NEVER install ModLoader 2) It seems that something is fucking up adding all the files to minecraft's jar, there really isnt anything that we can do, either talk to the magiclaucher guy to get it fixed, or stop using magiclauncher
  4. This doesnt appear to be anything to do with graphics drivers, however, it also doesnt appear to be a forge issue as I can verify that chests work perfectly fine. You're gunna have to track it down to which mod specifically is causing this.
  5. I've reverted the recomended back to 411 which should fix almost all of these. Interesting that the people I asked to test it didn't give me any errors, oh well. Anyways, MCP downloading is there because people don't know how to do things properly. If you are to dense to figure it out you can STILL use it in the EXACT same manor as you always have, and it will automatically detect that MCP is in the folder above it.
  6. This is the EternalFrosts's fuckup, not ours, go bitch at them: if (block == null || !block.isBed(par0World, c.a, c.b, c.c, null)) { return block.getBedSpawnPosition(par0World, c.a, c.b, c.c, null); } Pretty fucking obvious error in logic...
  7. You have a file in your sounds folder that doesnt have an extension.
  8. The timber mod does not work with server, not a forge issue.
  9. This is posted for clarities sake, Forge for 1.4.5 has been out for about a month Forge Version: 6.4.1 Minecraft Version: 1.4.5b Dependencies: None Downloads: Universal (Adfly) (Direct) Source (Adfly) (Direct) Javadoc (Adfly) (Direct) Minecraft Forge 6.3.1 Changelog: ============================================================================ Updated to FML v4.5.17.479 Updated to Minecraft v1.4.5 Major: FML will now comes with python, and will download and extract MCP for you. So all you need as a modder is to download forge and run install. The rest is taken care of. Note: If you still perfer the old system of downloading mcp manually and sticking forge inside it, that will still work. New branched building system for test branches! New: Cleaned up Liquid Manager API New Liquid API Events Minecraft Version included in all download names now New events for Chunks listening New chunk constructor that supports shorts, Modders: Please clarify if your block needs to be below 256 New OreDictionary functionality New Nested configuration categories {breaks some mods that do bad things but they all have updated so, update! } New Configuration options for strict terrain gen blocks, MODDERS: Clarify specifically if your block needs to be below 256 New segment of data on the player entity that is persisted across deaths for modder use. Bug Fix: Fixed issue with ModLoader.addOverride Fixed beds not working properly when respawning. Fixed bug with default implimentation of Beach plant type checks Fixed custom coil for NetherStalk and Reeds Fix quite a few vanilla bugs Fixed issue where TileEntities were not properly removed Fixed vanilla issue with abandoned chunks Fixed issue where WorldEvent.unload was not called during server shutdown Fixed bug with non-BlockContainer tile entities
  10. You've got mismatched configs.
  11. You can replace EntityAIs without editing base classes. Breeding is controlled by the EntityAI, see where i'm getting at?
  12. It appears that one of your mods doesn't like its server version, mainly saying that the container is larger then its being set to. What are you opening when you get this crash? Figure that out then go talk to the mod author.
  13. We say dont use MCPatcher because it injects its code into random/wrong places even if you tell it not to. So its just easier to say don't use it then to deal with all the hassle supporting it would be. Same goes for ModLoader, if you install shit wrong you fuck things up, its not needed and should not be used with forge as all modloader functionality is supported in FML. So you should never need to install modloader, at all, ever. As for ModLoaderMP, it is antiquated crap only used by people who don't know anything about coding. It had one job, and it continuously failed to do it properly so it was replaced by FML. And lastly, Bukkit, the Craftbukkit team had made it clear they do not wish to play nicely with Forge so unless things change Forge will not officially be compatible with bukkit.
  14. The fuck are you talking about? Forge inclusing the Meta-inf folder actually REDUCES the issues users have by replacing the files that include the class checksums. In case the end user forgets to delete it. The Meta-inf folder that is included in forge actually makes it no longer nessasary for forge to go into the server jar, just place minecraft_server.jar in the same folder and run the universal download like a jar and you're done. So in summation, shush you're talking out your ass about things you don't understand.
  15. Seems to me that you have something fucked up with your JRE, go speak to the lwjgl people and google you issue. Not us.
  16. http://files.minecraftforge.net/ There are 35 fucking build for 1.4.5 that work flawlessly, if they didn't they wouldn't run past our jenkins build and wouldn't be uploaded. So either you're doing something wrong on your end, or well, something is wrong on your end.
  17. MinecraftForge v6.4.0.397 Initialized The mod Thaumcraft (Thaumcraft) requires mod versions [Forge@[6.4.1.407,)] to be available See the issue now? Update forge like it freakin tells you to do -.-
  18. There are many tutorials on how to properly make a launcher. This is not a bug in MC/Forge this is an issue with your launcher. To google you go.
  19. Its caused by you doing things improperly 1) DO NOT install ModLoader 2) Make sure you're using the same version of MC that the Forge you're trying to install is using. This error is typically a MC/Forge version mismatch issue.
  20. [Minecraft] Encountered an unexpected exception NoSuchMethodError java.lang.NoSuchMethodError: ModLoader.getMinecraftInstance()Lnet/minecraft/client/Minecraft; at mod_InvTweaks.load(mod_InvTweaks.java:39) Nothing to do with Forge.
  21. Don't edit base classes. We're not gunna support people who edit base classes as that a antiquated shitty method that should never be used.
  22. Its been a pretty standard thing to store the pre-shifted id in the config. Also adding a second function to store a shifted id would just be confusing even more.

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