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LexManos

Forge Code God
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Everything posted by LexManos

  1. It appears that it's crashing in the 'Flee' part of the code, without seeing the mod's code we can't really vie you more, but it seems to be a issue with the mod. Please contact the author and have in investigate it and have him contact us if it is something on our end, which I doubt.
  2. Its not really our issue if the OS decides to not allow you to connect to a remote site. Hell, it isn't even our code thats doing the connecting it's mojang's. Not having a windows 8 machine to test {Honestly guys, I highly advise never updating windows 8 and waiting till they work the issues out} All i can say is either the JVM for windows 8 is messed up, or it doesn't like that you have unsigned classes. Either way I can't really help you.
  3. Highly doubtful, both scripts should be run under the same user, and therefor should have the same access.
  4. There is no legitimate reason to use mineshafter, and it's not our job to make it work with such a shit program that is mineshafter, if the mineshafter people had an ounce of intelligence they could make it work just fine, but they don't And I don't cator to people who try to make excuses. If you like the game, buy it.
  5. Where exactly did you get java 8? Seems something is screwy, if you say you are using clean jars, then either 1) somehow, fernflower is decompiling minecraft really differently for you. or 2) Your astyle is screwy. So, what I would say is verify what version of java you're using, and verify what version of astyle you're using. MCP comes with a mac compatible astyle program if i recall correctly, you may have to set that up to be used.
  6. Its metadata senstive now, so you have to supply the metadata, this in't a forge issue.
  7. the problem is that your mod doesn't expose the config variables properly. Use public, not default.
  8. Its working as intended, you need to undertstand that it compleetly prevents any further processing, which means the server doesnt event get told the user did anything if you cancel it on the client. So, just work with it.
  9. Something is locking your server jar, look at your anti-viruses
  10. Forge Version: 6.3.0 Minecraft Version: 1.4.4 Dependencies: None Downloads: Universal (Adfly) (Direct) Source (Adfly) (Direct) Javadocs (Adfly) (Direct) Minecraft Forge 6.3.0 Changelog: ============================================================================ Updated to FML v4.4.4.442 Updated to Minecraft v1.4.4 New: New InterMod communication system from FML Now includes MCP information, will how up in the mods list. Not a reall mod, just to give them credit! <3 New per-world map storage that provides a method of saving data per-dimension. New NBT sensitive pickblock featuer for better control by mods New system to consolidate all Forge config files into one file on disk New ServerChat event to handle when players talk. New Stronghold, Village, and Spawn biome managers Added a lot of vanilla items to the ore dictionary, so that mod items and vanilla recipies will work together better New hook for beacon blocks Metadata sensitive versions of smelting experiance Included auto-generated changelogs in downloads now, due to bug in jenkins, each log only has a few versions, see files.minecraftforge.net for all logs setTextureFile is now chainable Improvements to the ForgeDirection class Merged BuildCraft's Liquid API into Forge New hook to allow for custom textures in slot backgrounds {like the armor slots in the inventory} New versioning sceam Bug Fix: Fixed vanilla bug where villagers would loose there village depending on the order of world save. Fixed ItemSeed not taking IPlantable into account during placement Fixed issue where scroll bar wouldn't render when switching creative tabs Fixed issue with mods attempting to make 'fake' worlds. Attempt to mitigate issues related to world corruption if certian mods screw up saving there data. Forge is not responsible for corrupt worlds caused by bad mods Fixed mcp environment, so that StartServer\ functions now Fixed crops not dropping seeds properly when not fully grown Fixed issue where players would spawn underground sometimes Fixed issue where blocks would still break when PlayerInteractEvent was canceled
  11. What version of python do you have installed? Seems like its screwed up somehow,a s that is valid python syntax/code.
  12. You will need the deobfusicated form of IC2, you can't run obfed mods in MCP.
  13. Typically this happens when you don't have clean jars, delete everything and try again.
  14. You have something in your world that is misconfigured, some item you have on the ground doesn't have a item associated with it. Meaning, your client and server configs arnt synced.
  15. Naw, this is a issue you're gunna have to fix yourself. Something in your code has a hard reference to net.minecraft.client.Minecraft You will have to figure out what, and move that outside to a piece of code that isn't called from the server.
  16. Caused by: java.lang.RuntimeException: Attempted to load class net/minecraft/client/Minecraft for invalid side SERVER One of your mods is being dumb is loading the Minecraft class on the server...
  17. We're planning on having some form or repository for versioned builds. May or may not be maven... Don't really like it. But anyways... we have a basic 'repo' that you can get any version from... files.minecraftforge.net ... No need to 'include forge jars in your repo'..
  18. Im going to have to say that Mo'Creatures is probably the issue here, try removing it and seeing what happens. If it is Mo'Creatures, go to it's web page and see if they have a solution.
  19. One of the major points of forge is that nothing else should have to go into your jar, so you know.. you should read the install instructions that come with all of the mods you are downloading, they tell you better what to do then we can -.-
  20. Seems to me that you're trying to load a client side mod that is reliant on GUIAPI on the server.. this is wrong in so many ways.
  21. I'd like to see the code for your item, as well as the version of forge you're using this is odd.. this shouldn't happen. We do no alpha blending in the textures, even more, it shouldn't put your texture on a existing slot. However, beyond that, stop using ModLoader functions -.-
  22. This is something I don't really care about, if they use the Forge spawning mechanics, then this is a non-issue.
  23. PR or it didn't happen, and dont post mojang code, post patch files.
  24. Make sur you save your config as UTF-8 when you edit it, Forge should support anything in the UTF family, but some reason it's not. Or, you screwqed up your icbm config file and need to start new.

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