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Everything posted by LexManos
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I highly doubt that MC will get into a state that would make 100% automatic ID management to be feasible. However, specifically when it comes to mods grabbing ids on first install, Forge already has the tools to make everything that uses forge to work together IF the modder decides to use it. The 'auto id picker' from RP is actually just the getBlock function in Forge Config. So, ID Resolver style hack and smash, probably not gunna happen without Vanilla MC introducing some things that need to be done. But if modders take 10 seconds to call a function they can get a free ID without issue. So if you have conflicts, go yell at the modders.
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Wow copy paste up the wazoo, please go learn some java code structure. But ya.. Enchanting stuff or doing whatever you want is possible now.
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kinda need the full log, but it looks like you have a issue with your setup that causes the decompiled code to not recompile. Typically it actually shows the error.
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Dont edit base classes...
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[SOLVED] Server is attempting to call Client-marked code.
LexManos replied to Groxkiller's topic in Support & Bug Reports
Something in your code has a hard reference to client side only classes, fix it. From the looks of it it looks like your main mod class has the hard reference. -
Trying to install server and cannot start
LexManos replied to ancientmule's topic in Support & Bug Reports
Download this: http://files.minecraftforge.net/fmllibs/fml_libs.zip and extract to /lib in your .minecraft folder. -
Caused by: java.lang.IllegalArgumentException: Slot 208 is already occupied by dan200.computer.shared.BlockPeripheral@3d0cd13f when adding forestry.core.gadgets.BlockMill@147d9e69 read your damn logs -.- this has nothing to do with forge -.-
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Look at the code, its straight forward.... Its the fuzz in placement, when a player spawns...
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What launcher are you using? Use the standard launcher or a compatible launcher.
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Caused by: java.lang.ClassNotFoundException: net.minecraft.client.Minecraft at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125) Mod issue not ours, he references a client only class. Go complain to him
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1) Dont use colors and shit like that its really annoying 2) Why the hell are you using a version of forge that is 100 builds out of date? 3) ModLoader mods work just fine with Forge 4) Straight forward issue, you have issues in the elemental creepers mod which I know works with forge just fine.
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When updating MC Forge on SMP server my world regens
LexManos replied to FizzeyDizzey's topic in Support & Bug Reports
-.- How many times can you screw up installing forge and mystcraft? Follow the damn instructions this is getting annoying. Aside from that your 'before' world has no region data, meaning, it has no world. Which is why it generates a new one... -
Forge Version: 4.2.5 Minecraft Version: 1.3.2 Dependencies: None Jenkins Build: #303 Downloads: Universal (Adfly) (Direct) Source (Adfly) (Direct) Javadocs (Adfly) (Direct) Minecraft Forge 4.2.5 Changelog: ============================================================================ Updated to FML v3.1.35.394 New: EntityLiving variation of drawBlockDamageTexture to allow for Non-player viewports. EntityItem related events Added Player specific drops event Added generic EntityJoinWorldEvent Block.isBlockFoliage hook for custom tall grass and the like Allow flight check is now player sensitive instead of global Added ability for Items to create custom Entities for themselves when added to the world Move spawn fuzz to WorldProvider/WorldType, useful for VoidWorld types Changed default configuration file encoding to UTF-8 and added support for BOM allowing more languages for config files Package all of paulscode/ with the universal jar to help mac users who cant understand how to merge folders -.- Changes to how PotionEffects are removed, now each PotionEffect can specify which ItemStacks can remove it's effect Added Block functions to override spawning of digging and breaking effects. Added side sensitivity to standard EntityDiggingFX Redirect a lot of functions through WorldProvider for Mystcraft, allowing them to be overriden by the provider. Added new hooks for modifying the items generated in chests during world gen. New Plant API that allows for custom plants/soils. Added a newly written chunk loading API that gives server admins more control over the number of chunks and chunk loaders. Configuration now supports quoting in property and category names for almost all possible characters allowed Configuration now exposes cleaner functions to interfact with to clean modders code, andsupports grabbing a free ID for Items as well as blocks. New "EntityEvent.EnteringChunk" event. Useful for your entity chunkloading stuff New PlayerEvent.HarvestCheck and PlayerEvent.BreakSpeed for dealing with things related to a player harvesting a block New PlayerInteractEvent for dealign with elft and right clicking New location aware version of Block.lightOpacity Expanded DungeonHooks to allow for adding of custom DungeonLoot values directly, allowing for better control over the generated items. Add some of the model subsystem to the server. The part that doesn't require openGL. This allows for systems that dual models as collision/selection boxes etc Improved DimensionManager to handle unloading/hotloading weorlds, and dimensions to be unregistered. Bug Fix: Fixed onConnectionClosed not being called on the client side of a connection Fixed FillBucketEvent to work with stacked buckets. New change in 1.3 Fixed player death event in SMP Fixed potential issue with custom events where the constructor is not visible from the EventBus class Fixed respawning in different dimensions Fixed pick block key giving invalid spawn eggs Fixed Entity Item render helper rendering to many items for the stack Fixed bug causing NPE if non-whitelisted player joins an FML server without FML installed Fixed ModTextureAnimation not updating and not binding to correct image. Fire off PlayerDestroyItemEvent for crafting contianer items that get damaged to much Fixed crash on server setups with messed up java installed, {FontConfiguration related crash} Fixed bug where breaking texture would not apply to top/bottom of beds. Fixed vanilla bug where the player would load chunks outside its range that would be 'abandoned' and never unloaded Fixed all known remaining ModLoader incompatibilities Fixed bounds checking on chunkcache. Should fix a bunch of rp2 and maybe other extended tile entity code This is a lot of changes, but, the big news about this update is that Mystcraft should now be able to release base clean versions, meaning it nolonger has to go in the jar!
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As long as you use the standard food item class, and have your own custom texture sheet defined in the class you should be fine. Custom food particles should work fine. If they arnt, post code and figure out why they arnt.
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Minecraft Crash due to Forge *PLEASE HELP*
LexManos replied to jobah10's topic in Support & Bug Reports
Not really, I need the log files in your .minecraft folder -.- That just tells me one of your mods crashed, not which one. -
When updating MC Forge on SMP server my world regens
LexManos replied to FizzeyDizzey's topic in Support & Bug Reports
Somethings fucked up in your BC configs, fix them Its fairly easy to read the errors.. looked for 'caused by' and then look for logical things Caused by: java.lang.RuntimeException: unknown character " at net.minecraftforge.common.Configuration.load(Configuration.java:264) at buildcraft.BuildCraftCore.loadConfiguration(BuildCraftCore.java:156) Something in the BuildCraftCore config is screwed up. {Cuz, you know, logic and reading} Caused by: java.lang.NullPointerException at buildcraft.transport.pipes.PipePowerWood.<init>(PipePowerWood.java:32) Something is wrong with BuildCraft pipes, the wood power pipe, possible related to the above. Looks to me like you have a different place you should be asking about... Read, your, logs... -
Cant really say much beyond somehow, you'd spawnning a null effect.
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Server Problem?: Quickly crashes after installing Forge
LexManos replied to TheWingedOne's topic in Support & Bug Reports
Use 7zip winrar likes to fuck shit up. -
When updating MC Forge on SMP server my world regens
LexManos replied to FizzeyDizzey's topic in Support & Bug Reports
1) I said you need to look into mystcraft, the one you have installed in a jar mod still and still requires a backdated version of forge, hell the version of forge it needs is in the file name! 2) There were a few exceptions thrown that I saw int he console, we kinda need those. Which is why we ask for logs. -
[ForgeModLoader] Found a duplicate mod wrpchs at [C:\Users\Edward\AppData\Roaming\multiMC\instances\ModTest\.minecraft\mods\edken, C:\Users\Edward\AppData\Roaming\multiMC\instances\ModTest\.minecraft\mods\warpedchaos, C:\Users\Edward\AppData\Roaming\multiMC\instances\ModTest\.minecraft\mods\0.1.0.zip] You have your mod int he mods folder 3 times... why?
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Considering SSP no onger exists in 1.3, {I know you're stating 1.2.5} anything that still uses MLMP is pretty much on a dieing horse and they should switch. On the client side MLMP is really minimal, it does a few things, but for the most part there is a compatibility layer on the client side, as long as you install Forge AFTER MLMP. MLMP just simply doesn't do the job that it set out to do in a satisfactory manor {seriously the job is 90% copy/paste of ModLoader and they can't even do that u.u} Which causes incompatibility between client and server mods, causing the mod devs more pain. So ya, pretty much if you use a mod that uses MLMP go yell at them to move to a better system, it's actually less work for them in the long run.
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The jenkins moved servers so it was down for like a day, but it should all be good now. If not, then there is something odd on your end, or you're going to the wrong site.
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When updating MC Forge on SMP server my world regens
LexManos replied to FizzeyDizzey's topic in Support & Bug Reports
Interesting, those logs tell me nothing except the server started up exactly how it was supposed to. I see that those arnt the logs from when the world regenerated, judging based on the fact that you install 301 and posted before 301 existed. So I can't really say. Aside from that, you have mystcraft installed which, v0.9.2.01 is still a jar mod and conflicts with Forge after like.. 251 I think? So you'd have to be careful with that. Its no longer a jars mod so go look into that.