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LexManos

Forge Code God
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Everything posted by LexManos

  1. Use the C series of Optifine
  2. This error is inside ABP not forge, take it up with them.
  3. There is no special way in forge no. But all things you can do with basic java.
  4. Update your jdk
  5. That isnt the obfuscated name, that's the Searge name. You want the Notch name.
  6. Don't double post, edit your posts -.- Also, get the block id, check if it's the water block.. how difficult is that?
  7. By using MCPBot on espernet. EXA: Or, looking at the maping files inside the conf folder, those are fairly self explanatory.
  8. The reobf does not reobf strings. How could it? You have to take that into account.
  9. 1) Your names are horrible, use better naming scheme. 2) How the hell do you expect the item to use your code if you never tell it to use your code?
  10. No, Forge will not provide any in-game content. This has been suggested a few hundred times, the answer has been and always will be no. The Ore Dictionary provides a powerful enough System that it allows for clean use of any ore registered in it. No more is needed then that.
  11. Learn to use code tags -.- Also, the fuck you have 3 different 4096 fixes installed for? Also, no this isn't from forge. Looking at the mods you have installed NOTHING should be in your jar aside from forge.
  12. http://stackoverflow.com/questions/10287438/java-math-logic-error
  13. Thats actually quite similar to how El does it. Except instead of creating a new ItemStack like a berp, she just edits the ItemStack instance. stack.damage++; stack.stackSize++; Done. As for this line: if(j.getItem() != null && j.getItem() == this.pickSapphire) the PROPER line should be: if(j != null && j.getItem() == this.pickSapphire)
  14. This isn't anything related to forge, this is all related to ChickenBones and his code, you will have to speak with him. All these issues seem to extend out based on some assumptions that ChickenBones does.
  15. number all your blocks in hex, you'll see a pattern. It's quite easy.
  16. Protip, use hex.
  17. ah yes, I ment to delete all the build.* files, they arnt needed anymore. Just for testing, Should probably clean these up.
  18. You must of done something wrong because you're using 1/2 updated shit. inject_versions was MOVED to a python script int he same commit, it was not removed completely. Not sure how you managed that one.
  19. client.srg and server.srg
  20. You would have to send the chests's tile entity. There is no simple way. Are you sure your code should be on the client side for this? And to preserve your profile, just add a name to the parameters in your run config. Also, please use edit, dont triple post -.-
  21. You have to wait for them to update.
  22. Quintuple post again and I will fucking ban you -.- The issue is that you're either deleting something in forge/minecraft when you copyu over, or your code has issues, you need to fix them.
  23. You dont ever set the icon index.
  24. NetworkMod: load() ModLoader.registerEntityID() MinecraftForge.registerEntity() Should work fine. I'd debug and see if you're receiving the ModsList packet from Forge with a proper ID, and what happens when you get the EntitySpawn packet.
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