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Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)

General Discussion

Feel free to talk about anything and everything related to Minecraft Forge in this board.
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2495 topics in this forum

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World Edit mod?
By solki, April 3, 2013
1
2219
Ernio
April 13, 2013
World Edit saves schematics wrong
By Breadsilence, May 22, 2020
2
557
Breadsilence
May 22, 2020
World generation help.
By REDX36, December 12, 2012
3
2124
REDX36
December 15, 2012
World generation problems.
By hotrods20, July 6, 2012
1
1216
hotrods20
July 6, 2012
World Generation questions
By CubeArchon, August 18, 2012
0
1245
CubeArchon
August 18, 2012
World protect/edit mod
By mrtobes, November 25, 2012
3
6065
luacs1998
December 3, 2012
World recovery
By gavib, January 15, 2017
3
1555
diesieben07
January 17, 2017
World to screen.
By Vector, January 28, 2013
1
1244
rcrowder
January 28, 2013
WorldType GuiTroubles
By Niightlord491, August 30, 2012
0
54034
Niightlord491
August 30, 2012
Would a modding API without graphics access be as successful as forge?
By Aphordite, July 11, 2019
3
1654
LexManos
July 15, 2019
Would it be possible to give more flexibility to resource-/datapacks using Forge?
By Yamahari, April 23, 2019
0
1110
Yamahari
April 23, 2019
Would like to increase the damage of the weapon. Help!!!
By Default_, October 5, 2012
0
1831
Default_
October 5, 2012
Would this mod be cool and possible?
By hanshan1995, September 17, 2015
1
1369
diesieben07
September 17, 2015
Wrapper to load old Mods
By MagmaC, September 7, 2013
1
1316
luacs1998
September 7, 2013
Wrong TileEntity created server-side
By Kinniken, August 23, 2012
4
1897
Kinniken
August 24, 2012
Wrong version declared as recommended
By ichttt, April 12, 2018
1
1342
loordgek
April 12, 2018
You're Awsome Lex!
By MonkHM, November 17, 2014
0
1371
MonkHM
November 17, 2014
YouTube Tutorial for Kids
By admiralmattbar, August 8, 2016
4
3335
gurujive
August 21, 2016
Zifiv/beaucoralk Stream dev
By beaucoralk, February 21, 2015
1
1392
cleopix1
February 26, 2015
Zoning Question
By Asular, March 11, 2013
1
1115
luacs1998
March 12, 2013
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  • Posts

    • Iron1601
      Right Way To Add Arbitrary Data To PlayerEntities

      By Iron1601 · Posted 22 minutes ago

      Thank you very much.
    • NullDev
      [Solved] Custom Slime Block not working with Pistons

      By NullDev · Posted 24 minutes ago

      Turns out it was a problem with IntelliJ. Not sure what, but I restarted it and everything is working fine now.
    • diesieben07
      Right Way To Add Arbitrary Data To PlayerEntities

      By diesieben07 · Posted 26 minutes ago

      Because they are originally intended to support "this object can do X"-scenarios. For example: "this tile entity has an inventory" (or in capability-speak: "this tile entity has the inventory capability"). For example, to get an object's inventory capability you call thing.getCapability(ITEM_HANDLER_CAPABILITY, null). This gives you a LazyOptional, which will either be present (thing has an inventory) or not (thing doesn't have an inventory). The facing can be used to convey additional info. For blocks it means the actual facing (a furnace exposes a different inventory on the top than on the bottom), for other things it could mean all kinds of things (entities use sides to give access to separate inventories for just armor or just the held item).   Additionally, you can also use AttachCapabilitiesEvent to attach capabilities to "foreign objects". What you attach here is not really a capability, but a capability provider ("something that can have capabilities") - the capabilities given by this provider will also be exposed by the "foreign object". This provider is special, in that it can also save data, which will be attached to the "foreign object". This whole mechanism allows you to: Write your own capability which stores the data you need. Write your own provider which manages serialization of that data and exposes the capability. Attach that provider to all players using AttachCapabilitiesEvent - players will now store your data.
    • cadbane86140
      Minecraft: Harry Potter Episode #2- Getting Sorted into our Houses!

      By cadbane86140 · Posted 26 minutes ago

      Hello There! Today is the day we get sorted into our Hogwarts Houses! But it is very different than it is in the movies, we actually have to answer a series of questions and then we will be put into the houses. But during our questions of course we have to meme during it which just makes up for some hilarious moments! I hope you all enjoy this video and if you did don't forget to like and sub for more!  
    • diesieben07
      [Solved] Custom Slime Block not working with Pistons

      By diesieben07 · Posted 36 minutes ago

      Cannot reproduce:
  • Topics

    • Iron1601
      4
      Right Way To Add Arbitrary Data To PlayerEntities

      By Iron1601
      Started 1 hour ago

    • NullDev
      8
      [Solved] Custom Slime Block not working with Pistons

      By NullDev
      Started 18 hours ago

    • cadbane86140
      0
      Minecraft: Harry Potter Episode #2- Getting Sorted into our Houses!

      By cadbane86140
      Started 27 minutes ago

    • KBomb
      23
      Mods aren't loading on Forge 1.16.5 server

      By KBomb
      Started Yesterday at 07:32 PM

    • Jeldrik
      8
      Starting GUI on key Input

      By Jeldrik
      Started 19 hours ago

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