Everything posted by Luis_ST
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org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
Problem with Valhelsia Core. Make sure you are using the latest version. If the Mod is already up to date, talk to the Mod author.
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The game stops working, if I remove "ob_aquamirae" It happens with other mods.
Please post debug.log from the logs folder without "ob_aquamirae".
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Error trying to access modded server.
Please post a screenshot of the logs folder.
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Datapack error and safemode
Create your own thread and post debug.log.
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Error trying to access modded server.
Run the game again and produce the error (by connecting to the server) then there should be a debug.log. To make sure all error are printed with full stack trace (which is by network issues not always the case) add -Dforge.logging.mojang.level=debug to the JVM args of your launcher: Installations -> edit the profile you are using -> More Options -> Add the argument to the JVM Arguments
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Error trying to access modded server.
Note the following path is used the default installation path of CurseForge, if you changed the CurseForge installation directory you need to find your "curseforge" folder. %user%\curseforge\minecraft\Instances\<your Modspack>\logs\debug.log
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Error trying to access modded server.
I guess this is a log part of the latest.log since it does not contains any debug informations. Please post full debug.log from the logs folder (server). You find in on the client in the logs of your game directory. If you using CurseForge you need to enable the debug.log in the settings.
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When i build the mod jar i dont see some textures, but in my ide work correctly
Please specify "some textures" and post debug.log from the logs folder.
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How i put tooltips in my items?
Override #appendHoverText in your Item class, add the Tooltip you want to show to the given List of Components.
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I have updated the java and I always get the same error
Please post installer log.
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Problems to start my server
Please post debug.log from the logs folder.
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minecraft forge server jar files
The server must be start via the generated .bat/.sh file, if you server host does not support these new system you need to talk to them or change your server host.
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Minecraft crashing moments after clicking play. Any help on what's causing it?
It is displayed 5 times, since 5 of your Mods requires 5 different versions of Flywheel. Remove Flywheel then launch the Game, if all Mods which requires Flywheel declared this dependency correctly, Forge will show you a Screen where all Mods and their required version of Flywheel are displayed. This should help you to fix the problem.
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problems when i create a custom Totem of Undying.
You never register your EventHandler, but:
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help my mc crash when i join a world
Problem with Optifine. Refer to the Optifine downloads page regarding compatibility with Forge.
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Errors In Currently Selected Datapacks Prevent World from Loading
Please post debug.log from the logs folder. On CurseForge you need to enable the debug.log in the settings.
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problems when i create a custom Totem of Undying.
Remove this from the EventBusSubscriber annotation if you want that the code also work in Singleplayer on a intedgraed server. The other code looks okay.
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Errors In Currently Selected Datapacks Prevent World from Loading
Looks like a problem with Mahou Tsukai. Make sure you are using the latest version. If the Mod is already up to date, talk to the Mod author.
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Errors In Currently Selected Datapacks Prevent World from Loading
Please post debug.log from the logs folder.
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problems when i create a custom Totem of Undying.
Please show your LivingDeathEvent. FMLCommonSetupEvent is okay but i would recommend to call it as early as possible ideally in the constructor of your main mod class. If you want to call it in FMLCommonSetupEvent move it outside of the enqueueWork block.
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problems when i create a custom Totem of Undying.
You should init the SimpleChannel instance at the end of the register method. No you need to cancel the Event and then send the Packet via the SimpleChannel to the client: // inside your LivingDeathEvent EventHandler event.setCanceled(true); if (event.getEntity() instance ServerPlayer player) { ModMessages.sendToPlayer(new TotemBellotoClientPacket(), player); } This code above is an example which is not tested.
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1.19, Forge 41.1.0 game crashes when joining or creating SOLO world.
The log you post does not contains any error which cause the game to crash. The file is called "debug (2).log" so it could be from a different (not the latest) run of Minecraft. If there is a file called debug.log please post it if there is no debug.log try to run the game again produced the error then. If there is still not debug.log please post launcher_log.txt as well.
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1.19, Forge 41.1.0 game crashes when joining or creating SOLO world.
Please post debug.log from the logs folder. If you using CurseForge you need to enable the debug.log in the settings.
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problems when i create a custom Totem of Undying.
Almost, you can not use the #getSender on the client, since there is only one sender on the client. You can get the Player and the Level from the Minecraft instance. You also need to move this into a client only class, and wrap the call via DistExecutor#unsafeRunWhenOn you can use this (the second code example) as an example. From LivingDeathEvent after you cancel the Event via your SimpleChannel (which you have hopefully already created).
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Jar file not generating
The server must be started with the .bat/.sh file. If your server host does not support the new system talk to them.
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