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warjort

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Everything posted by warjort

  1. curseforge and minecraftforge are not the same thing. Try here: https://support.curseforge.com/en/support/home
  2. This is not the AMD support forum, ask them. Why would you trust some random person on the internet to tell you how to download/install operating system software anway? ๐Ÿ™‚
  3. https://github.com/MinecraftForge/MinecraftForge/blob/01846c729a21c13cb86447c4e233b83a314b6856/src/main/java/net/minecraftforge/event/entity/EntityEvent.java#L129 You can force a recalculation of the dimensions using Entity.refreshDimensions()
  4. Different error.
  5. That's stored in the GossipContainer of the villager. It's only available on the server. If you want it on the client, you will have to find some way to send it over the network.
  6. Looks like you are missing the geckolib mod?
  7. Entity.isPickable() allows your entity to be ray traced. If you don't know what you are doing, you are going to find it difficult building your first entity directly from the Entity class. There are many policy methods you have to get right. You should look at one of the vanilla entities or a modded entity that is similar to what you are trying to achieve. e.g. the Boat
  8. Issue with immersive portals, probably a conflict with rubidium or oculus from the error message? Check you have the latest versions then contact the mod author
  9. That is the same error. https://github.com/ValhelsiaTeam/Valhelsia-Structures/issues/147 Note the "wontfix" tag.
  10. Use the correct/latest version of optifine for your version of minecraft/forge. If that doesn't fix it, you need to post the logs/debug.log, crash report and/or launcher_log.txt - see my footer
  11. Check you have the latest version then contact the mod author.
  12. It is hardwired to sqrt(1024) = 32 blocks in LevelRenderer.renderLevel() - see the code after profilerFiller.popPush("destroyProgress")
  13. Use java 17
  14. You are not checking the stage, so you are rendering at every stage. https://github.com/MinecraftForge/MinecraftForge/blob/01846c729a21c13cb86447c4e233b83a314b6856/src/main/java/net/minecraftforge/client/event/RenderLevelStageEvent.java#L57 and That's not always true. e.g. when minecraft draws the normal block/entity hitboxes the matrix has been transformed to the camera or if you are using the normal renderers it will have already translated to the block/entity otherwise it will likely be at world 0,0,0 ?
  15. Broken config file. If you don't have a backup, delete i t and it will be recreated with default values.
  16. Crash in your graphics card driver. Make sure it is up-to-date or try this: https://forums.minecraftforge.net/topic/119038-1192-failed-to-run-example-mod-on-fresh-setup/#comment-522788
  17. Use the latest optifine release.
  18. I don't see a puzzleslib version for 1.19.4 https://www.curseforge.com/minecraft/mc-mods/puzzles-lib/files
  19. https://forums.minecraftforge.net/topic/91712-supported-version-directory/
  20. Use the run.bat or run.sh depending on your operating system. The old "server jar" method of starting the server hasn't been used for a long time and those older versions of forge are no longer supported here.
  21. I am not an expert on this, so some of this might be slightly inaccurate but... The only thing forge does is include mixin in its classpath. Forge does not do anything directly to load mixins. Instead mixin has a plugin for "modlauncher" https://github.com/McModLauncher/modlauncher which forge uses. That basically lets mixin decide whether it wants to change bytecode for loaded classes. You can read about it here: https://github.com/SpongePowered/Mixin/wiki/Mixins-on-Minecraft-Forge Fabric works differently. It has its own forked version of mixin and explicitly uses that during mod loading and in its classloader. Beyond that neither fabric or mixins are supported in this forum. Even developing mixins directly for forge is not supported here (though you might get help for that in the 3rd party tools section of forge's discord?). You need to go to wherever the mixin project provides support.
  22. Check you have the latest versions then contact the mod authors.
  23. Post links to your logs/debug.log for the client and server.
  24. The default nametag code has no support for that. To draw a Component on multiple lines you use Font.split(). See for example AdvancementToast.render()

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